Автор: Ford, Michael Название: Digital restoration secrets ISBN: 0984158448 ISBN-13(EAN): 9780984158447 Издательство: Неизвестно Рейтинг: Цена: 14890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Learn how to scan, touch-up, and print your own restoration artwork. Do you have an arcade game with a bad marquee, a pinball game with a damaged back glass, a slot machine with a faded instruction sticker, an otherwise beautiful mechanical gun game with a torn background? You need a new piece but no one makes it so what do you do? That's simple, you digitally restore it and make a perfect new copy. Whether you only want to fi x your one game at home or go into business making restoration artwork, you are in luck. All of the experience of Classic Arcade Grafix Inc. has been compiled into this book. It explains how we started, how we produced artwork and how you can do it at home. We include every detail you need to scan and digitally restore artwork as well as how to print it out at home, or using a local sign shop and even how to print using your own industrial printing equipment. Everything is explained and the book is filled with sample images that make it so easy anyone can do it. These methods can be applied to the restoration of almost any antique artwork like slot machines, jukeboxes, clock faces, labels, damaged art prints, and any other artwork.
Автор: Ivo van Hilvoorde Название: Sport and Play in a Digital World ISBN: 0367264692 ISBN-13(EAN): 9780367264697 Издательство: Taylor&Francis Рейтинг: Цена: 44910.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book explores the reality of new types of `digital sports`, such as gaming, cybersport and eSports, and how the virtual or the electronic takes over, contradicts or melts with current sports as we know it. It was originally published as a special issue of Sport, Ethics and Philosophy.
Автор: Tringham Название: Science Fiction Video Games ISBN: 148220388X ISBN-13(EAN): 9781482203882 Издательство: Taylor&Francis Рейтинг: Цена: 47970.00 T Наличие на складе: Невозможна поставка. Описание:
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction.
Delve into a Collection of Science Fiction GamesThe beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).
Автор: Bogost Ian Название: How to Talk about Videogames ISBN: 0816699127 ISBN-13(EAN): 9780816699124 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 16680.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
Автор: Mcdonald Название: Digital Love, Romance In Single-Pla ISBN: 1482237989 ISBN-13(EAN): 9781482237986 Издательство: Taylor&Francis Рейтинг: Цена: 60220.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance.
Автор: Summers Название: Understanding Video Game Music ISBN: 1107116872 ISBN-13(EAN): 9781107116870 Издательство: Cambridge Academ Рейтинг: Цена: 95040.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis.
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