Computer Games and Technical Communication, Dewinter
Автор: Stoneham, Bill Название: How to create fantasy art for computer games ISBN: 1408127628 ISBN-13(EAN): 9781408127629 Издательство: A & C Black Рейтинг: Цена: 10210.00 T Наличие на складе: Поставка под заказ. Описание: A practical guide on how to create artwork for computer games, this book focuses on fantasy art. It is the ideal introduction to the world of producing computer art and includes an array of illustrations.
Автор: Kempshall Название: The First World War in Computer Games ISBN: 1137491752 ISBN-13(EAN): 9781137491756 Издательство: Springer Рейтинг: Цена: 55890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.
Автор: Cazenave Название: Computer Games ISBN: 3319759302 ISBN-13(EAN): 9783319759302 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions.
Автор: Beuken Название: Fundamentals of C/C++ Game Programming ISBN: 1498788742 ISBN-13(EAN): 9781498788748 Издательство: Taylor&Francis Рейтинг: Цена: 58170.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.
Key Features:
Increases the confidence of new coders by demonstrating how to get things done.
Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.
Provides tutorials on Graphics API's that can be easily understood by a novice.
Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.
Gives a sense of achievement to the reader and pushes them toward improvement.
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