Автор: Anna Peachey; Mark Childs Название: Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds ISBN: 1447127110 ISBN-13(EAN): 9781447127116 Издательство: Springer Рейтинг: Цена: 121110.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book explores identity in virtual worlds, discussing identities, avatars and their relationship; identity development in virtual worlds; managing multiple identities across environments; and creating an online identity for a physical world purpose.
Автор: Gualeni Название: Virtual Worlds as Philosophical Tools ISBN: 1137521775 ISBN-13(EAN): 9781137521774 Издательство: Springer Рейтинг: Цена: 74530.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Who are we in simulated worlds? Will experiencing worlds that are not `actual` change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
Автор: E. Granum; Lars Qvortrup; B. Holmqvist; S. Kolstru Название: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds ISBN: 1852333316 ISBN-13(EAN): 9781852333317 Издательство: Springer Рейтинг: Цена: 153720.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction.
Автор: Wolfgang Herzner; Frank Kappe Название: Multimedia/Hypermedia in Open Distributed Environments ISBN: 3211825878 ISBN-13(EAN): 9783211825877 Издательство: Springer Рейтинг: Цена: 81050.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Represents the results from the Eurographic symposium on "Multimedia/Hypermedia in Open Distributed Environments", held on 6-8 June 1994, Graz, Austria. About 20 contributions cover a broad range of problems related to this topic. The presentation standards MHEG and PREMO are presented.
Автор: Philippe Fuchs Название: Virtual Reality Headsets - A Theoretical and Pragmatic Approach ISBN: 113863235X ISBN-13(EAN): 9781138632356 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.
The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.
Автор: Harders Название: Surgical Scene Generation for Virtual Reality-Based Training in Medicine ISBN: 1848001061 ISBN-13(EAN): 9781848001060 Издательство: Springer Рейтинг: Цена: 107130.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. This book examines the main components needed when defining effective scenarios: scene geometry, organ appearance, and biomechanical parameters providing an overview of related work and introducing specific solutions.
Автор: Jonathan Gratch; Michael Young; Ruth Aylett; Danie Название: Intelligent Virtual Agents ISBN: 3540375937 ISBN-13(EAN): 9783540375937 Издательство: Springer Рейтинг: Цена: 83850.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Constitutes the refereed proceedings of the 6th International Workshop on Intelligent Virtual Agents, IVA 2006. This book presents the papers that are organized in topical sections on social impact of IVAs, IVAs recognizing human behavior, human interpretation of IVA behavior, embodied conversational agents, and more.
Автор: Marc Cavazza; St?phane Donikian Название: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling ISBN: 3540770372 ISBN-13(EAN): 9783540770374 Издательство: Springer Рейтинг: Цена: 60550.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held in Saint-Malo, France, in December 2007. This book presents 12 revised full papers together with 3 invited papers and 7 poster and demo papers that were reviewed and selected for inclusion.
Автор: E. Granum; Lars Qvortrup; B. Holmqvist; S. Kolstru Название: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds ISBN: 1849968632 ISBN-13(EAN): 9781849968638 Издательство: Springer Рейтинг: Цена: 139750.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction.
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