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Next Generation Computer Animation Techniques, Jian Chang; Jian Jun Zhang; Nadia Magnenat-Thalman


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Автор: Jian Chang; Jian Jun Zhang; Nadia Magnenat-Thalman
Название:  Next Generation Computer Animation Techniques
ISBN: 9783319694863
Издательство: Springer
Классификация:

ISBN-10: 3319694863
Обложка/Формат: Paperback
Страницы: 246
Вес: 0.37 кг.
Дата издания: 01.11.2017
Серия: Image processing, computer vision, pattern recognition, and graphics
Язык: English
Издание: 1st ed. 2017
Иллюстрации: 148 illustrations, black and white; viii, 249 p. 148 illus.
Размер: 234 x 156 x 14
Читательская аудитория: Postgraduate, research & scholarly
Основная тема: Computer Science
Подзаголовок: Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017.

Elemental magic: The Art of Special Effects Animation

Автор: Gilland, Joseph
Название: Elemental magic: The Art of Special Effects Animation
ISBN: 0240811631 ISBN-13(EAN): 9780240811635
Издательство: Taylor&Francis
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Цена: 40120.00 T
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Описание: A richly illustrated full-color guide to creating stunning hand-drawn and digital special effects by Joseph Gilland, whose work has been seen in films such as Lilo & Stitch, Mulan, and Brother Bear.

Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
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Цена: 52150.00 T
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Описание:

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.


GPU Pro 6

Автор: Engel Wolfgang
Название: GPU Pro 6
ISBN: 1482264617 ISBN-13(EAN): 9781482264616
Издательство: Taylor&Francis
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Цена: 83690.00 T
Наличие на складе: Невозможна поставка.
Описание:

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.


Essential Skills in Character Rigging

Автор: Zeman
Название: Essential Skills in Character Rigging
ISBN: 1482235234 ISBN-13(EAN): 9781482235234
Издательство: Taylor&Francis
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Цена: 69410.00 T
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Описание:

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.

The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.

Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.


Techniques for Computer Graphics

Автор: David F. Rogers; Rae Earnshaw
Название: Techniques for Computer Graphics
ISBN: 1461387159 ISBN-13(EAN): 9781461387152
Издательство: Springer
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Цена: 81050.00 T
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Описание: Papers for an International Summer Institute on the State of the Art Computer Graphics, held at the University of Stirling, Scotland, Summer 1986. Sponsored by the British Computer Soc. Computer Graphics and Display Group and theComputer Graphics Soc.

Handbook of Computer Animation

Автор: John Vince
Название: Handbook of Computer Animation
ISBN: 1447111060 ISBN-13(EAN): 9781447111061
Издательство: Springer
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Цена: 102480.00 T
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Описание: Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing.

Computer Animation `91

Автор: Nadia Magnenat-Thalmann; Daniel Thalmann
Название: Computer Animation `91
ISBN: 4431668926 ISBN-13(EAN): 9784431668923
Издательство: Springer
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Цена: 83850.00 T
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Описание: PARKE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . !. STEEDMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GREENE . . . . . . . . . . . . . . . . . . . . . . . . . ARAI . . WATERS . TAKEUCHI . THALMANN . J CLAPWORTHY .

Computer Animation and Simulation 2000

Автор: N. Magnenat-Thalmann; D. Thalmann; B. Arnaldi
Название: Computer Animation and Simulation 2000
ISBN: 3211835490 ISBN-13(EAN): 9783211835494
Издательство: Springer
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Цена: 102480.00 T
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Описание: Presents methods in computer animation and simulation. This collection of papers covers research in human animation, physically-based modeling, motion control, animation systems, and other key aspects.

Computer Graphics Techniques

Автор: David F. Rogers; Rae Earnshaw
Название: Computer Graphics Techniques
ISBN: 1461287901 ISBN-13(EAN): 9781461287902
Издательство: Springer
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Цена: 111790.00 T
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Описание: In the third paper in this chapter, Mike Pratt provides an historical intro- duction to solid modeling. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the `skin` while constructive solid geometry representation is most efficent for the inter- nal mechanism.

Fluid Engine Development

Автор: Kim
Название: Fluid Engine Development
ISBN: 1498719929 ISBN-13(EAN): 9781498719926
Издательство: Taylor&Francis
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Цена: 64300.00 T
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Описание:

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer's perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.

    • Explains how to create a fluid simulation engine from scratch
    • Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available
    • Explores various kinds of simulation techniques for fluids using particles and grids
    • Discusses practical issues such as data structure design and optimizations
    • Covers core numerical tools including linear system and level set solvers


Visual Complexity and Intelligent Computer Graphics Techniques Enhancements

Автор: Dimitri Plemenos; Georgios Miaoulis
Название: Visual Complexity and Intelligent Computer Graphics Techniques Enhancements
ISBN: 3642012582 ISBN-13(EAN): 9783642012587
Издательство: Springer
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Цена: 139750.00 T
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Описание: This book offers the latest research in Intelligent Scene Modeling Information Systems. It uses three main notions to explore improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity, and Human Intelligence.

Artificial Intelligence Techniques for Computer Graphics

Автор: Dimitri Plemenos; Georgios Miaoulis
Название: Artificial Intelligence Techniques for Computer Graphics
ISBN: 3540851275 ISBN-13(EAN): 9783540851271
Издательство: Springer
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Цена: 158380.00 T
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Описание: Present the work of the Intelligent Computer Graphics community. This volume contains papers from the last 3IA Conference (3IA`2008), together with an introduction presenting the area of Intelligent Computer Graphics and various Computer Graphics areas where introduction of intelligent techniques permitted to resolve important problems.


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