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The VR Book: Human-Centered Design for Virtual Reality, Jason Jerald


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Автор: Jason Jerald
Название:  The VR Book: Human-Centered Design for Virtual Reality
Перевод названия: Джейсон Джералд: Книга виртуальной реальности
ISBN: 9781970001129
Издательство: Mare Nostrum (Eurospan)
Классификация:

ISBN-10: 1970001127
Обложка/Формат: Paperback
Страницы: 475
Вес: 1.18 кг.
Дата издания: 2015
Серия: Acm books
Язык: English
Размер: 202 x 237 x 35
Ключевые слова: Virtual reality
Подзаголовок: Human-centered design for virtual reality
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Поставляется из: Англии
Описание: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.
Дополнительное описание: Human–computer interaction|Virtual reality


The VR Book: Human-Centered Design for Virtual Reality

Автор: Jerald Jason
Название: The VR Book: Human-Centered Design for Virtual Reality
ISBN: 1970001151 ISBN-13(EAN): 9781970001150
Издательство: Mare Nostrum (Eurospan)
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Цена: 85730.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.

Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile

Автор: Parisi Tony
Название: Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
ISBN: 1491922834 ISBN-13(EAN): 9781491922835
Издательство: Wiley
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Цена: 25330.00 T
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Описание: This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You`ll explore the three go-to platforms-OculusVR, Gear VR, and Cardboard VR-as well as several VR development environments, programming tools, and techniques.

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

Автор: Rae Earnshaw; Richard Guedj; Andries Van Dam; John
Название: Frontiers of Human-Centered Computing, Online Communities and Virtual Environments
ISBN: 1852332387 ISBN-13(EAN): 9781852332389
Издательство: Springer
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Цена: 231990.00 T
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Описание: _----- 1 Introduction The USPresident`s Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1].

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Автор: Philippe Fuchs
Название: Virtual Reality Headsets - A Theoretical and Pragmatic Approach
ISBN: 113863235X ISBN-13(EAN): 9781138632356
Издательство: Taylor&Francis
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Цена: 148010.00 T
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Описание:

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.

The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.


Surgical Scene Generation for Virtual Reality-Based Training in Medicine

Автор: Harders
Название: Surgical Scene Generation for Virtual Reality-Based Training in Medicine
ISBN: 1848001061 ISBN-13(EAN): 9781848001060
Издательство: Springer
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Цена: 107130.00 T
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Описание: One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. This book examines the main components needed when defining effective scenarios: scene geometry, organ appearance, and biomechanical parameters providing an overview of related work and introducing specific solutions.


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