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Virtual Reality And The built environment, Whyte


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Автор: Whyte   (Дженнифер Уайт)
Название:  Virtual Reality And The built environment
Перевод названия: Дженнифер Уайт: Виртуальная реальность и искусственная среда
ISBN: 9781138668751
Издательство: Taylor&Francis
Классификация:

ISBN-10: 1138668753
Обложка/Формат: Hardback
Страницы: 160
Вес: 0.51 кг.
Дата издания: 21.02.2018
Язык: English
Издание: 2 ed
Иллюстрации: 3 tables, black and white; 20 line drawings, color; 91 halftones, color
Размер: 256 x 196 x 14
Читательская аудитория: Professional & vocational
Ключевые слова: Architecture, ARCHITECTURE / General,ARCHITECTURE / Design, Drafting, Drawing & Presentation,COMPUTERS / CAD-CAM
Основная тема: Digital Architecture
Рейтинг:
Поставляется из: Европейский союз
Описание: Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector.

      Старое издание
Virtual Reality & The Built Environ

Автор: Whyte, Jennifer | Whyte,
Название: Virtual Reality & The Built Environ
ISBN: 1138165875 ISBN-13(EAN): 9781138165878
Издательство: Taylor&Francis
Цена: 91870 T
Наличие на складе: Невозможна поставка.


Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Автор: Philippe Fuchs
Название: Virtual Reality Headsets - A Theoretical and Pragmatic Approach
ISBN: 113863235X ISBN-13(EAN): 9781138632356
Издательство: Taylor&Francis
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Цена: 148010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.

The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.


Virtual Reality and Augmented Reality: Myths and R ealities

Автор: Arnaldi
Название: Virtual Reality and Augmented Reality: Myths and R ealities
ISBN: 1786301059 ISBN-13(EAN): 9781786301055
Издательство: Wiley
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Цена: 150950.00 T
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Описание: Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience.

Surgical Scene Generation for Virtual Reality-Based Training in Medicine

Автор: Harders
Название: Surgical Scene Generation for Virtual Reality-Based Training in Medicine
ISBN: 1848001061 ISBN-13(EAN): 9781848001060
Издательство: Springer
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Цена: 107130.00 T
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Описание: One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. This book examines the main components needed when defining effective scenarios: scene geometry, organ appearance, and biomechanical parameters providing an overview of related work and introducing specific solutions.

Virtual, Augmented and Mixed Reality

Автор: Lackey
Название: Virtual, Augmented and Mixed Reality
ISBN: 3319399063 ISBN-13(EAN): 9783319399065
Издательство: Springer
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Цена: 81990.00 T
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Описание: This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 70 papers presented in this volume are organized in topical sections named: Usability, User Experience and Design in VAMR, Perception, Cognition, Psychology and Behaviour in VAMR, Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR, VAMR Applications in Aviation, Space and the Military, Medicine, Health and Well-Being Applications of VAMR, VAMR in Industry, Design and Engineering, Novel Virtual Environments.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Автор: Marc Cavazza; St?phane Donikian
Название: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
ISBN: 3540770372 ISBN-13(EAN): 9783540770374
Издательство: Springer
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Цена: 60550.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held in Saint-Malo, France, in December 2007. This book presents 12 revised full papers together with 3 invited papers and 7 poster and demo papers that were reviewed and selected for inclusion.


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