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Maple Animation, Putz


Варианты приобретения
Цена: 91860.00T
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: 174 шт.  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Putz
Название:  Maple Animation
ISBN: 9781584883784
Издательство: Taylor&Francis
Классификация:


ISBN-10: 1584883782
Обложка/Формат: Paperback
Страницы: 232
Вес: 0.36 кг.
Дата издания: 14.05.2003
Язык: English
Иллюстрации: 247 illustrations, black and white
Размер: 233 x 157 x 15
Читательская аудитория: Undergraduate
Ключевые слова: Computational Numerical Analysis, Computer Graphics & Visualization, Science
Основная тема: Mathematics & Statistics
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: The capability of computer algebra systems for creating animations has given mathematics instructors a powerful means of demonstrating mathematical concepts. But learning to make animations generally requires extensive searching for the pertinent functions. This book brings together virtually all of the functions and procedures useful in creating s

Elemental magic: The Art of Special Effects Animation

Автор: Gilland, Joseph
Название: Elemental magic: The Art of Special Effects Animation
ISBN: 0240811631 ISBN-13(EAN): 9780240811635
Издательство: Taylor&Francis
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Цена: 40120.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A richly illustrated full-color guide to creating stunning hand-drawn and digital special effects by Joseph Gilland, whose work has been seen in films such as Lilo & Stitch, Mulan, and Brother Bear.

Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
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Цена: 52150.00 T
Наличие на складе: Есть
Описание:

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.


3-d human modeling and animation

Автор: Ratner, Peter
Название: 3-d human modeling and animation
ISBN: 0470396679 ISBN-13(EAN): 9780470396674
Издательство: Wiley
Рейтинг:
Цена: 39060.00 T
Наличие на складе: Поставка под заказ.
Описание: Completely updated--the head-to-toe guide to creating animated human characters Now featuring a new full-color format and a companion CD with tutorials for students and self-learners alike, 3-D Human Modeling and Animation, Third Edition demonstrates how readers can use their artistic skills to create convincing digital characters.

Essential Skills in Character Rigging

Автор: Zeman
Название: Essential Skills in Character Rigging
ISBN: 1482235234 ISBN-13(EAN): 9781482235234
Издательство: Taylor&Francis
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Цена: 69410.00 T
Наличие на складе: Невозможна поставка.
Описание:

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.

The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.

Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.


Layout and composition for animation

Автор: Ghertner, Ed
Название: Layout and composition for animation
ISBN: 024081441X ISBN-13(EAN): 9780240814414
Издательство: Taylor&Francis
Рейтинг:
Цена: 33670.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Professional layout and composition tools, techniques and strategies for film, animation and television, clearly explained by Ed Ghertner, layout artist for several Disney classics including Lion King, Beauty and the Beast and Character Layout Artist for The Simpsons!

Understanding Maple

Автор: Thompson
Название: Understanding Maple
ISBN: 1316628140 ISBN-13(EAN): 9781316628140
Издательство: Cambridge Academ
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Цена: 22170.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In this short introduction, the key features of Maple are explained as readers learn to use it to solve complex mathematical problems in areas such as algebra, calculus, linear algebra, graphics, and programming. Numerous illustrative examples are provided and a focus is placed on explaining how common problems can be avoided.

Getting Started with Maple 3e

Автор: Cheung
Название: Getting Started with Maple 3e
ISBN: 0470455543 ISBN-13(EAN): 9780470455548
Издательство: Wiley
Рейтинг:
Цена: 73870.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The purpose of this guide is to give a quick introduction on how to use Maple. It primarily covers Maple 12, although most of the guide will work with earlier versions of Maple. Also, throughout this guide, we will be suggesting tips and diagnosing common problems that users are likely to encounter. This should make the learning process smoother.

GPU Pro 6

Автор: Engel Wolfgang
Название: GPU Pro 6
ISBN: 1482264617 ISBN-13(EAN): 9781482264616
Издательство: Taylor&Francis
Рейтинг:
Цена: 83690.00 T
Наличие на складе: Невозможна поставка.
Описание:

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.


Solving Nonlinear Partial Differential Equations with Maple and Mathematica

Автор: Shingareva
Название: Solving Nonlinear Partial Differential Equations with Maple and Mathematica
ISBN: 3709105161 ISBN-13(EAN): 9783709105160
Издательство: Springer
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Цена: 102480.00 T
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Описание: starting from an analytical derivation of exact governing equations, constructing discretizations and analytical formulas of a numerical method, performing numerical procedure, obtaining various visualizations, and comparing the numerical solution obtained with other types of solutions considered in the book, e.g.


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