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3-d human modeling and animation, Ratner, Peter


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Автор: Ratner, Peter
Название:  3-d human modeling and animation
Перевод названия: Петер Ратнер: 3D-модели и анимация человека
ISBN: 9780470396674
Издательство: Wiley
Классификация:

ISBN-10: 0470396679
Обложка/Формат: Paperback
Страницы: 400
Вес: 0.82 кг.
Дата издания: 12.06.2009
Язык: English
Издание: 3 rev ed
Иллюстрации: Col. illustrations +
Размер: 23.11 x 18.80 x 2.29 cm
Читательская аудитория: Professional & vocational
Ссылка на Издательство: Link
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Поставляется из: Англии
Описание: Completely updated--the head-to-toe guide to creating animated human characters Now featuring a new full-color format and a companion CD with tutorials for students and self-learners alike, 3-D Human Modeling and Animation, Third Edition demonstrates how readers can use their artistic skills to create convincing digital characters.

      Старое издание

Elemental magic: The Art of Special Effects Animation

Автор: Gilland, Joseph
Название: Elemental magic: The Art of Special Effects Animation
ISBN: 0240811631 ISBN-13(EAN): 9780240811635
Издательство: Taylor&Francis
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Цена: 40120.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A richly illustrated full-color guide to creating stunning hand-drawn and digital special effects by Joseph Gilland, whose work has been seen in films such as Lilo & Stitch, Mulan, and Brother Bear.

Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
Рейтинг:
Цена: 52150.00 T
Наличие на складе: Есть
Описание:

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.


Stop Staring: Facial Modeling and Animation Done Right

Автор: Osipa Jason
Название: Stop Staring: Facial Modeling and Animation Done Right
ISBN: 0470609907 ISBN-13(EAN): 9780470609903
Издательство: Wiley
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Цена: 0.00 T
Наличие на складе: Невозможна поставка.
Описание: The first and second editions of this popular book won industry acclaim and have even been adopted by some studios as the official facial modeling workflow. This revised edition, completely updated to include today's trends, features the latest techniques on automating complex tasks using Python, along with dozens of real-world examples to help readers understand subtle nuances that create more realistic facial features and animation.

Getting Started in ZBrush

Автор: Johnson
Название: Getting Started in ZBrush
ISBN: 0415705142 ISBN-13(EAN): 9780415705141
Издательство: Taylor&Francis
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Цена: 50010.00 T
Наличие на складе: Поставка под заказ.
Описание: This book is an easy to use introduction to working with ZBrush that will allow anyone to improve the quality of their 3d work and illustrations by reading it.

Layout and composition for animation

Автор: Ghertner, Ed
Название: Layout and composition for animation
ISBN: 024081441X ISBN-13(EAN): 9780240814414
Издательство: Taylor&Francis
Рейтинг:
Цена: 33670.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Professional layout and composition tools, techniques and strategies for film, animation and television, clearly explained by Ed Ghertner, layout artist for several Disney classics including Lion King, Beauty and the Beast and Character Layout Artist for The Simpsons!

Digital Human Modeling

Автор: Vincent G. Duffy
Название: Digital Human Modeling
ISBN: 364202808X ISBN-13(EAN): 9783642028083
Издательство: Springer
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Цена: 121110.00 T
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Описание: Second International Conference ICDHM 2009 Held as Part of HCI International 2009 San Diego CA USA . .

Measuring, Modeling and Simulating the Re-adaptation Process of the Human Visual System after Short-Time Glares in Traffic Scenarios

Автор: Meyer
Название: Measuring, Modeling and Simulating the Re-adaptation Process of the Human Visual System after Short-Time Glares in Traffic Scenarios
ISBN: 3658147032 ISBN-13(EAN): 9783658147037
Издательство: Springer
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Цена: 55890.00 T
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Описание: Benjamin Meyer performs several psycho-physical experiments to measure the re-adaptation process of glared drivers in traffic scenarios. The author then develops a novel tone mapping algorithm to simulate the recurring contrast perception of the human eye by adjusting the displayed contrast. Depending on background illumination, bright light sources cause considerable perception restrictions for a glared viewer and can deter the driver from perceiving critical objects for several seconds and severely increase the risk of accidents. Based on the results of the conducted user studies, this vision impairment is integrated into a night driving simulator. The modified driving simulation provides a more realistic visualization and enables the analysis of critical traffic scenarios including short-time headlight glares. This leads to better transferability of driving simulator results and enables investigating driving behavior in the presence of glare.

3D Engine Design for Virtual Globes

Автор: Cozzi
Название: 3D Engine Design for Virtual Globes
ISBN: 1568817118 ISBN-13(EAN): 9781568817118
Издательство: Taylor&Francis
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Цена: 112290.00 T
Наличие на складе: Невозможна поставка.
Описание:

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design

GPU Pro 5

Автор: Engel Wolfgang
Название: GPU Pro 5
ISBN: 1482208636 ISBN-13(EAN): 9781482208634
Издательство: Taylor&Francis
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Цена: 107190.00 T
Наличие на складе: Поставка под заказ.
Описание: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.? Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods. In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.

Essential Skills in Character Rigging

Автор: Zeman
Название: Essential Skills in Character Rigging
ISBN: 1482235234 ISBN-13(EAN): 9781482235234
Издательство: Taylor&Francis
Рейтинг:
Цена: 69410.00 T
Наличие на складе: Невозможна поставка.
Описание:

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.

The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.

Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.


Human Motion - Understanding, Modeling, Capture and Animation

Автор: Ahmed Elgammal; Bodo Rosenhahn; Reinhard Klette
Название: Human Motion - Understanding, Modeling, Capture and Animation
ISBN: 3540757023 ISBN-13(EAN): 9783540757023
Издательство: Springer
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Цена: 65210.00 T
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Описание: Constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 20, 2007 in conjunction with ICCV 2007. This book presents 22 revised full papers that were reviewed and selected from 38 submissions.

GPU Pro 6

Автор: Engel Wolfgang
Название: GPU Pro 6
ISBN: 1482264617 ISBN-13(EAN): 9781482264616
Издательство: Taylor&Francis
Рейтинг:
Цена: 83690.00 T
Наличие на складе: Невозможна поставка.
Описание:

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.



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