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Game Audio Programming, Somberg Guy


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Цена: 69410.00T
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: 223 шт.  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Somberg Guy
Название:  Game Audio Programming
ISBN: 9781498746731
Издательство: Taylor&Francis
Классификация:

ISBN-10: 149874673X
Обложка/Формат: Hardback
Страницы: 334
Вес: 0.61 кг.
Дата издания: 06.10.2016
Язык: English
Иллюстрации: 74 illustrations, black and white
Размер: 159 x 237 x 23
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Digital animation, COMPUTERS / Programming / Games
Подзаголовок: Principles and practices
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание:

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more

Whether youre an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

    • Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
    • Includes perspectives of both audio programmers and sound designers on working and communicating together
    • Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer



Getting Started with C++ Audio Programming for Game Developm

Автор: Gouveia David
Название: Getting Started with C++ Audio Programming for Game Developm
ISBN: 1849699097 ISBN-13(EAN): 9781849699099
Издательство: Неизвестно
Рейтинг:
Цена: 53940.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Gamemaker Game Programming with Gml

Автор: Delucas, Matthew (Author)
Название: Gamemaker Game Programming with Gml
ISBN: 1783559446 ISBN-13(EAN): 9781783559442
Издательство: Неизвестно
Рейтинг:
Цена: 46800.00 T
Наличие на складе: Невозможна поставка.

Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)

Автор: Ladd
Название: Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)
ISBN: 0470212845 ISBN-13(EAN): 9780470212844
Издательство: Wiley
Рейтинг:
Цена: 171020.00 T
Наличие на складе: Поставка под заказ.
Описание: This is an excellent resource for programmers who need to learn Java but aren t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start.

Mathematics for 3D Game Programming and Computer Graphics

Автор: Lengyel Eric
Название: Mathematics for 3D Game Programming and Computer Graphics
ISBN: 1435458869 ISBN-13(EAN): 9781435458864
Издательство: Cengage Learning
Рейтинг:
Цена: 64850.00 T
Наличие на складе: Невозможна поставка.
Описание: Addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. This title is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. It also covers areas such as vector geometry and linear algebra, and then progresses to 3D game programming.

Game Programming For Artists

Автор: Huntley
Название: Game Programming For Artists
ISBN: 1138626465 ISBN-13(EAN): 9781138626461
Издательство: Taylor&Francis
Рейтинг:
Цена: 47970.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Game Programming for Artists provides a foundation for artists to jumpstart learning to program their own games. It is an accessible, conversational and practical guide. The best way to get into games is to make one, and this book will help artists do that!


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