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Motion in Games, Arjan Egges; Arno Kamphuis; Mark Overmars


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Цена: 51480T
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: 74 шт.  
При оформлении заказа до: 16 дек 2024
Ориентировочная дата поставки: Январь
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Автор: Arjan Egges; Arno Kamphuis; Mark Overmars
Название:  Motion in Games
Издательство: Springer
Классификация:
ISBN: 3540892192
ISBN-13(EAN): 9783540892199
Обложка/Формат: Paperback
Страницы: 257
Вес: 0.421 кг.
Дата издания: 2008
Серия: Lecture notes in computer science / image processing, computer vision, pattern recognition, and graphics
Язык: English
Иллюстрации: Biography
Размер: 239 x 155 x 18
Читательская аудитория: Professional & vocational
Рейтинг:
Поставляется из: Германии
Описание: Constitutes the refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. This book presents the papers that cover topics on crowd simulation; virtual humans; motion synthesis; and, navigation and steering.

Artificial Intelligence for Games

Автор: Millington, Ian, Funge, John
Название: Artificial Intelligence for Games
ISBN: 0123747317 ISBN-13(EAN): 9780123747310
Издательство: Taylor&Francis
Рейтинг:
Цена: 54250 T
Наличие на складе: Нет в наличии.
Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Stop Motion, Craft Skills For Model

Автор: Shaw
Название: Stop Motion, Craft Skills For Model
ISBN: 1138779318 ISBN-13(EAN): 9781138779310
Издательство: Taylor&Francis
Рейтинг:
Цена: 27510 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled craft. Author Susannah Shaw provides a step-by-step guide to creating successful stop motioin films. Starting with some basic exercises, the reader will learn about developing a story, making models, creating sets and props, the mechanics of movements, filming postproduction, and how to set about finding that first elusive job in a modern studio.

Key Features

  • Interviews with current stars,
  • step-by-step examples,
  • coverage of Rapid Prototyping and Dragonframe Software 

3D Motion Graphics for 2D Artists,

Автор: Bill Byrne
Название: 3D Motion Graphics for 2D Artists,
ISBN: 0240815335 ISBN-13(EAN): 9780240815336
Издательство: Taylor&Francis
Рейтинг:
Цена: 34380 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book offers the solution for 2D designer crossing over into 3D animation.

Zbrush Creature Design: Creating Dynamic Concept Imagery for Film and Games

Автор: Spencer Scott
Название: Zbrush Creature Design: Creating Dynamic Concept Imagery for Film and Games
ISBN: 1118024338 ISBN-13(EAN): 9781118024331
Издательство: Wiley
Рейтинг:
Цена: 31670 T
Наличие на складе: Невозможна поставка.
Описание: Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems.

Articulated Motion and Deformable Objects

Автор: Perales
Название: Articulated Motion and Deformable Objects
ISBN: 3319417770 ISBN-13(EAN): 9783319417776
Издательство: Springer
Рейтинг:
Цена: 88260 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016.The 20 papers presented were carefully reviewed and selected from 34 submissions. 3D human reconstruction and recognition;

Motion in Games

Автор: Arjan Egges; Roland Geraerts; Mark Overmars
Название: Motion in Games
ISBN: 3642103464 ISBN-13(EAN): 9783642103469
Издательство: Springer
Рейтинг:
Цена: 51480 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during November 21-24, 2009 in Zeist, The Netherlands.


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