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Advances in Artificial Intelligence, Grigoris Antoniou; George Potamias; Costas Spyropo


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Цена: 97820.00T
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Склад Америка: 121 шт.  
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Автор: Grigoris Antoniou; George Potamias; Costas Spyropo
Название:  Advances in Artificial Intelligence
ISBN: 9783540341178
Издательство: Springer
Классификация:
ISBN-10: 354034117X
Обложка/Формат: Paperback
Страницы: 636
Вес: 0.88 кг.
Дата издания: 2006
Серия: Lecture Notes in Computer Science
Язык: English
Иллюстрации: Illustrations
Размер: 234 x 156 x 33
Читательская аудитория: Professional & vocational
Подзаголовок: 4th helenic conference on ai, setn 2006, heraklion, crete, greece, may 18-20, 2006, proceedings
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Constitutes the refereed proceedings of the 4th Hellenic Conference on Artificial Intelligence, SETN 2006, held at Heraklion, Crete, Greece in May 2006. This book features contributions addressing many areas of artificial intelligence, including: logic programming, knowledge-based systems, intelligent information retrieval, and more.

Artificial Intelligence for Games

Автор: Millington, Ian, Funge, John
Название: Artificial Intelligence for Games
ISBN: 0123747317 ISBN-13(EAN): 9780123747310
Издательство: Taylor&Francis
Рейтинг:
Цена: 72470.00 T
Наличие на складе: Поставка под заказ.
Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Introduction to Artificial Intelligence

Автор: Ertel
Название: Introduction to Artificial Intelligence
ISBN: 0857292986 ISBN-13(EAN): 9780857292988
Издательство: Springer
Рейтинг:
Цена: 32560.00 T
Наличие на складе: Невозможна поставка.
Описание: This concise and accessible textbook supports a foundation or module course on A.I., covering a broad selection of the subdisciplines within this field. The book presents concrete algorithms and applications in the areas of agents, logic, search, reasoning under uncertainty, machine learning, neural networks and reinforcement learning. Topics and features: presents an application-focused and hands-on approach to learning the subject; provides study exercises of varying degrees of difficulty at the end of each chapter, with solutions given at the end of the book; supports the text with highlighted examples, definitions, and theorems; includes chapters on predicate logic, PROLOG, heuristic search, probabilistic reasoning, machine learning and data mining, neural networks and reinforcement learning; contains an extensive bibliography for deeper reading on further topics; supplies additional teaching resources, including lecture slides and training data for learning algorithms, at an associated website.


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