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OpenGL SuperBible: Comprehensive Tutorial and Reference, Sellers Graham, Wright Richard S. Jr., Haemel Nich


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Автор: Sellers Graham, Wright Richard S. Jr., Haemel Nich
Название:  OpenGL SuperBible: Comprehensive Tutorial and Reference
Перевод названия: Грэхэм Селлерс: Супербиблия OpenGL
ISBN: 9780672337475
Издательство: Pearson Education
Издательство: Addison-Wesley Professional
Классификация:

ISBN-10: 0672337479
Обложка/Формат: Paperback
Страницы: 880
Вес: 1.68 кг.
Дата издания: 03.08.2015
Серия: Opengl
Язык: English
Издание: 7 rev ed
Иллюстрации: Illustrations
Размер: 181 x 231 x 41
Читательская аудитория: Professional & vocational
Подзаголовок: Comprehensive tutorial and reference
Рейтинг:
Поставляется из: Англии
Описание: OpenGL (R) SuperBible, Seventh Edition, is the definitive programmers guide, tutorial, and reference for OpenGL 4.5, the worlds leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGLs newest APIs; key extensions; shaders; and essential, related concepts. Youll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile.

The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at openglsuperbible.com.



      Старое издание

A Broadcast Engineering Tutorial for Non-Engineers

Автор: Pizzi Skip, Jones Graham A.
Название: A Broadcast Engineering Tutorial for Non-Engineers
ISBN: 0415733391 ISBN-13(EAN): 9780415733397
Издательство: Taylor&Francis
Рейтинг:
Цена: 51030.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book has become "the bible" for the new hires, as well as for anyone that needs to have the basic vocabulary in broadcast. This new edition builds on what worked in the previous one, while adding new standards and defining emerging digital technologies that are revolutionizing the field.

OpenGL Insights

Автор: Cozzi Patrick
Название: OpenGL Insights
ISBN: 1439893764 ISBN-13(EAN): 9781439893760
Издательство: Taylor&Francis
Рейтинг:
Цена: 137810.00 T
Наличие на складе: Невозможна поставка.
Описание:

Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers.

Go Beyond the BasicsThe book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling.

Sharpen Your SkillsFocusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.



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