Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7 707 857-29-98
  +7(7172) 65-23-70
  10:00-18:00 пн-пт
  shop@logobook.kz
   
    Поиск книг                        
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Бестселлеры | |
 

Challenges for Game Designers, Brathwaite / Schreiber


Варианты приобретения
Цена: 26390.00T
Кол-во:
 о цене
Наличие: Невозможна поставка.

в Мои желания

Автор: Brathwaite / Schreiber
Название:  Challenges for Game Designers
ISBN: 9781584505808
Издательство: Cengage Learning
Классификация:
ISBN-10: 158450580X
Обложка/Формат: Paperback
Страницы: 352
Вес: 0.70 кг.
Дата издания: 31.08.2008
Язык: English
Иллюстрации: Illustrations
Размер: 22.86 x 18.54 x 2.54 cm
Читательская аудитория: Undergraduate
Поставляется из: Англии
Описание: Suitable for professional designers, aspiring designers, and instructors who teach game design courses, this book helps you become a better video game designer.

Game Magic: A Designer`s Guide to Magic Systems in Theory and Practice

Автор: Howard Jeff
Название: Game Magic: A Designer`s Guide to Magic Systems in Theory and Practice
ISBN: 1466567856 ISBN-13(EAN): 9781466567856
Издательство: Taylor&Francis
Рейтинг:
Цена: 60220.00 T
Наличие на складе: Невозможна поставка.
Описание:

Make More Immersive and Engaging Magic Systems in Games

Game Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire).

The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms.

Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.



Казахстан, 010000 г. Астана, проспект Туран 43/5, НП2 (офис 2)
ТОО "Логобук" Тел:+7 707 857-29-98 ,+7(7172) 65-23-70 www.logobook.kz
Kaspi QR
   В Контакте     В Контакте Мед  Мобильная версия