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Game Magic: A Designer`s Guide to Magic Systems in Theory and Practice, Howard Jeff


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Автор: Howard Jeff
Название:  Game Magic: A Designer`s Guide to Magic Systems in Theory and Practice
Перевод названия: Джефф Говард: Игровая магия. Руководство разработчика магических систем
ISBN: 9781466567856
Издательство: Taylor&Francis
Классификация:

ISBN-10: 1466567856
Обложка/Формат: Paperback
Страницы: 376
Вес: 0.53 кг.
Дата издания: 28.05.2014
Серия: Computing & IT
Язык: English
Иллюстрации: 8 page insert follows page 162; 11 tables, black and white; 79 illustrations, black and white
Размер: 235 x 161 x 17
Читательская аудитория: Postgraduate, research & scholarly
Ключевые слова: Graphical & digital media applications, COMPUTERS / Programming / Games
Подзаголовок: A designer`s guide to magic systems in theory and practice
Рейтинг:
Поставляется из: Европейский союз
Описание:

Make More Immersive and Engaging Magic Systems in Games

Game Magic: A Designers Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire).

The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms.

Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.



Theory of Fun for Game Design

Автор: Koster Raph
Название: Theory of Fun for Game Design
ISBN: 1449363210 ISBN-13(EAN): 9781449363215
Издательство: Wiley
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Цена: 38010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.


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