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The Ux Five-Second Rules, Doncaster,Paul


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Автор: Doncaster,Paul
Название:  The Ux Five-Second Rules
ISBN: 9780128005347
Издательство: Elsevier Science
Классификация:
ISBN-10: 0128005343
Обложка/Формат: Paperback
Страницы: 140
Вес: 0.18 кг.
Дата издания: 27.04.2014
Язык: English
Размер: 229 x 156 x 7
Основная тема: Computing
Подзаголовок: Guidelines for user experience design`s simplest testing technique
Ссылка на Издательство: Link
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Поставляется из: Европейский союз

Ubiquitous Computing Systems

Автор: Hitomi Murakami; Hideyuki Nakashima; Hideyuki Toku
Название: Ubiquitous Computing Systems
ISBN: 3540278931 ISBN-13(EAN): 9783540278931
Издательство: Springer
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Цена: 65210.00 T
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Описание: Constitutes the post proceedings of the Second International Symposium on Ubiquitous Computing Systems, UCS 2004, held in Tokyo, Japan in November 2004. The topical sections covered are location-aware computing, real-world interaction, systems, context awareness, and sensors and tags.

Wearables in Healthcare: Second Eai International Conference, Healthwear 2020, Virtual Event, December 10-11, 2020, Proceedings

Автор: Perego Paolo, Taherinejad Nima, Caon Maurizio
Название: Wearables in Healthcare: Second Eai International Conference, Healthwear 2020, Virtual Event, December 10-11, 2020, Proceedings
ISBN: 3030760650 ISBN-13(EAN): 9783030760656
Издательство: Springer
Цена: 46570.00 T
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Описание: The next section focus on IoT and smart sensors on the use of wearable devices and systems for Internet of Medical Things application. This track focuses on the intrinsic multidisciplinary of wearable devices, and includes works on methodology and design aspect of wearable research.

Artificial Companion for Second Language Conversation: Chatbots Support Practice Using Conversation Analysis

Автор: Hцhn Sviatlana
Название: Artificial Companion for Second Language Conversation: Chatbots Support Practice Using Conversation Analysis
ISBN: 3030155064 ISBN-13(EAN): 9783030155063
Издательство: Springer
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Цена: 149060.00 T
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Описание:

Part I, Background.- Setting the Scene.- Learning from Others' Experience.- Part II, Using Conversation Analysis for Dialogue Modelling.- Patterns for Expert-Novice Chats.- Other-Initiated Self-repair with Linguistic Trouble Source.- Exposed Corrections.- Embedded Corrections.- Models of Learner-Error Corrections.- To Correct or Not to Correct.- Method Evaluation.- Part III, Model Validation and Future Directions.- Implementation of an Artificial Conversation Companion.- Future Research Directions.- Part IV, Supplements.- App. A, Data.- App. B, Coding Scheme for Polar Questions.- App. C, Examples.- References.


Emerging Technologies for Education

Автор: Huang
Название: Emerging Technologies for Education
ISBN: 3319710834 ISBN-13(EAN): 9783319710839
Издательство: Springer
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Цена: 46570.00 T
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Описание: This book constitutes the thoroughly refereed post-workshop proceedings of the Second International Symposium, SETE 2017, held in conjunction with ICWL 2017, Cape Town, South Africa, in September 2017. The 52 full and 13 short papers were carefully reviewed and selected from 123 submissions.

Ubiquitous Mobile Information and Collaboration Systems

Автор: Luciano Baresi; Schahram Dustdar; Harald Gall; Mar
Название: Ubiquitous Mobile Information and Collaboration Systems
ISBN: 3540241000 ISBN-13(EAN): 9783540241003
Издательство: Springer
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Цена: 65210.00 T
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Описание: networks and 3rd-generation mobile phones, are offering the infr- tructure to conceive of information systems as ubiquitous information systems, that is, systems that are accessible from anywhere, at any time, and with any device.

Semantics, Analytics, Visualization. Enhancing Scholarly Data

Автор: Alejandra Gonz?lez-Beltr?n; Francesco Osborne; Sil
Название: Semantics, Analytics, Visualization. Enhancing Scholarly Data
ISBN: 3319536362 ISBN-13(EAN): 9783319536361
Издательство: Springer
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Цена: 39130.00 T
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Описание: This book constitutes the refereed proceedings of the Second International Workshop on Semantics, Analytics, Visualization,- Enhancing Scholarly Data,- SAVE-SD 2016, held in Montreal, QC, Canada, in April 2016.

Internet of Things

Автор: Benny Mandler; Johann Barja; Miguel Elias Mitre Ca
Название: Internet of Things
ISBN: 3319470744 ISBN-13(EAN): 9783319470740
Издательство: Springer
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Цена: 68950.00 T
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Описание: The two-volume set LNICST 169 and 170 constitutes the thoroughly refereed post-conference proceedings of the Second International Internet of Things Summit, IoT 360° 2015, held in Rome, Italy, in October 2015. The IoT 360° is an event bringing a 360 degree perspective on IoT-related projects in important sectors such as mobility, security, healthcare and urban spaces. The conference also aims to coach involved people on the whole path between research to innovation and the way through to commercialization in the IoT domain. This volume contains 61 revised full papers at the following four conferences: International Conference on IoT as a Service, IoTaaS, International Conference on Mobility in IoT, Mobility IoT, International Conference on Sensor Systems and Software, S-Cube, International Conference on Interoperability in IoT, InterioT, International Conference on Software Defined and Virtual Future Wireless Networks, SDWNCT.

Interactive Storytelling

Автор: Ido A Iurgel; Nelson Zagalo; Paolo Petta
Название: Interactive Storytelling
ISBN: 3642106420 ISBN-13(EAN): 9783642106422
Издательство: Springer
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Цена: 69870.00 T
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Описание: The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event`s status as premier international meeting in the domain.

Usability- and Accessibility-Focused Requirements Engineering

Автор: Ebert
Название: Usability- and Accessibility-Focused Requirements Engineering
ISBN: 3319459155 ISBN-13(EAN): 9783319459158
Издательство: Springer
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Цена: 59630.00 T
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Описание:

This book constitutes the thoroughly refereed post-conference proceedings of the
First International Workshop on Usability and Accessibility focused Requirements
Engineering, UsARE 2012, held in Zurich, Switzerland, in June 2012 in conjunction
with ICSE 2012, the 34th International Conference on Software Engineering, and the
Second International Workshop, UsARE 2014, held in Karlskrona, Sweden, in August
2014, in the course of RE 2014, the 22nd International Requirements Engineering
Conference.
This book consists of 10 chapters of which 9 are extended versions of the papers
presented at the two UsARE events. Amongst them, 3 are extended versions of the
papers presented at UsARE 2012 and 6 are extended versions of papers presented at
UsARE 2014 - rounded off by a new chapter that was added as authors are doing
relevant work on the same topic. The chapters are organized into three sections
according to their main focus: usability and user experience, accessibility and
applications.

Technology and Innovation in Learning, Teaching and Education: Second International Conference, Tech-Edu 2020, Vila Real, Portugal, December 2-4, 2020

Автор: Reis Arsйnio, Barroso Joгo, Lopes J. Bernardino
Название: Technology and Innovation in Learning, Teaching and Education: Second International Conference, Tech-Edu 2020, Vila Real, Portugal, December 2-4, 2020
ISBN: 3030739872 ISBN-13(EAN): 9783030739874
Издательство: Springer
Цена: 93160.00 T
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Описание: This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Technology and Innovation in Learning, Teaching and Education, TECH-EDU 2020, held in Vila Real, Portugal, in December 2020.

Hci in Games: Second International Conference, Hci-Games 2020, Held as Part of the 22nd Hci International Conference, Hcii 2020, Cop

Автор: Fang Xiaowen
Название: Hci in Games: Second International Conference, Hci-Games 2020, Held as Part of the 22nd Hci International Conference, Hcii 2020, Cop
ISBN: 3030501639 ISBN-13(EAN): 9783030501631
Издательство: Springer
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Цена: 46570.00 T
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Описание:

Designing Games and Gamified Interactions.- Generalised Player Modelling: why Artificial Intelligence in Games should Incorporate Meaning, with a Formalism for So Doing.- Hermeneutic Relations in VR: Immersion, Embodiment, Presence and HCI in VR Gaming.- A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis.- Can we Predict the Best Gamification Elements for a User based on their Personal Attributes?.- Pixel Perfect: Fashion Styling in Virtual Character Design Process.- A System to Reduce Discomfort of Taunted Player in Multiplayer Online Games.- InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games.- Building Human-Autonomy Teaming Aids for Real-Time Strategy Games.- Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health.- Applying Social Gamification in a Gamified Point System.- The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games.- Guidance is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment.- Gender Differences When School Children Develop Digital Game-based Designs: A Case Study.- Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place.- Wizard of Oz and the Design of a Multi-player Mixed Reality Game.- Gender and Genre Differences in Multiplayer Gaming Motivations.- User Engagement and Game Impact.- Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games.- A Warning: Potential Damages Induced by Playing XR Games.- Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety among Male University Students.- The Role of Parenting Styles and Parents' Involvement in Young Children's Videogames Use.- The Relation between Video Game Experience and Children's Attentional Networks.- Can Video Game Training Improve the Two-Dimensional Mental Rotation Ability of Young Children? A Randomized Controlled Trial.- Relationship between Young Children's Problematic Behaviors, Videogaming Status, and Parenting Styles.- Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions during Game Play.- Brain-Controlled Drone Racing Game: A Qualitative Analysis.- An Analysis of Engagement Levels While Playing Brain-Controlled Games.- Serious Games.- A Cooperative Storytelling Card Game for Conflict Resolution and Empathy.- A Self-Adaptive Serious Game for Eye-Hand Coordination Training.- Serious Games Design for and with Adolescents: Empirically based Implications for Purposeful Games.- Games for Cybersecurity Decision-making.- Mobile Augmented Reality App for Children with Autism Spectrum Disorder (ASD) to Learn Vocabulary (MARVoc): from the Requirement Gathering to its Initial Evaluation.- WeRehab: Assisting Cannabis Rehabilitation Via Mobile Application.- Learning Programming in Virtual Reality Environments.- Learn to Cook for Yourself: Employing Gamification in a Recipe App Design to Promote a Healthy Living Experience to Young Generation.- Adaptive Puzzle Generation for Computational Thinking.- A Systematic Review of Game Learning Research in China.- Conceptual Change in Preschool Science Education: Evaluating A Serious Game Designed with Image Schemas for Teaching Sound Concept.- Mixed Method Approach to Evaluate Web 2.0 Applications in Business Games.


Hci in Mobility, Transport, and Automotive Systems. Driving Behavior, Urban and Smart Mobility: Second International Conference, Mobitas 2020, Held as

Автор: Krцmker Heidi
Название: Hci in Mobility, Transport, and Automotive Systems. Driving Behavior, Urban and Smart Mobility: Second International Conference, Mobitas 2020, Held as
ISBN: 3030505367 ISBN-13(EAN): 9783030505363
Издательство: Springer
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Цена: 68930.00 T
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Описание:

Studies on Driving Behavior.- Hand-Skin Temperature Response to Driving Fatigue: an Exploratory Study.- Toward Driver State Models that Explain Interindividual Variability of Distraction for Adaptive Automation.- Development of a Driving Model that Understands Other Drivers' Characteristics.- Voice User-Interface (VUI) in Automobiles: Exploring Design Opportunities for using VUI through the Observational Study.- Measuring Driver Distraction with the Box Task - A Summary of Two Experimental Studies.- I Care Who and Where you Are - Influence of Type, Position and Quantity of Oncoming Vehicles on Perceived Safety during Automated Driving on Rural Roads.- Evaluation of Driver Drowsiness while Using Automated Driving Systems on Driving Simulator, Test Course and Public Roads.- Conflict Situations and Driving Behavior in Road Traffic - an Analysis using Eyetracking and Stress Measurement on Car Drivers.- Decision-making in Interactions between Two Vehicles at a Highway Junction.- Influencing Driver's Behavior on an Expressway with Intrinsic Motivation.- The Relationship between Drowsiness Level and Takeover Performance in Automated Driving.- Urban and Smart Mobility.- Toolbox for Analysis and Evaluation of Low-Emission Urban Mobility.- Training Pedestrian Safety Skills in Youth with Intellectual Disabilities Using Fully Immersive Virtual Reality - A Feasibility Study.- A Decision Support System for Terminal Express Delivery Route Planning.- A Tactile Interface to Steer Power Wheelchairs for People Suffering from Neuromuscular Diseases.- A Methodological Approach to Determine the Benefits of External HMI during Interactions between Cyclists and Automated Vehicles: A Bicycle Simulator Study.- Mobility-as-a-Service: Tentative on Users, Use and Effects.- A Passenger Context Model for Adaptive Passenger Information in Public Transport.- An Evaluation Environment for User Studies in the Public Transport Domain.- Design Guidelines for the Simulation of the Usage Context "Station" in VR Environment .- UI Proposal for Shared Autonomous Vehicles: Focusing on Improving User's Trust.- Employees' Vulnerability - the Challenge When Introducing New Technologies in Local Authorities.- PRONTOMovel - A Way of Transporting Creativity and Technology.- Multimodal Mobility Packages - Concepts and Methodological Design Approaches.- A Multi-Device Evaluation Approach of Passenger Information Systems in Smart Public Transport.- Investigating the Influencing Factors of User Experience in Car-sharing Services: an Application of DEMATEL Method.- Assistive Systems for Special Needs in Mobility in the Smart City.



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