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Routledge Reader on Electronic Media History, Godfrey, Donald G.


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Автор: Godfrey, Donald G.
Название:  Routledge Reader on Electronic Media History
ISBN: 9780415827560
Издательство: Taylor&Francis
Классификация:


ISBN-10: 0415827566
Обложка/Формат: Paperback
Страницы: 782
Вес: 1.41 кг.
Дата издания: 01.12.2014
Язык: English
Иллюстрации: 12 tables, black and white
Размер: 245 x 174 x 42
Читательская аудитория: Undergraduate
Рейтинг:
Поставляется из: Европейский союз

Routledge Reader on Electronic Media History

Автор: Godfrey, Donald G.
Название: Routledge Reader on Electronic Media History
ISBN: 0415827574 ISBN-13(EAN): 9780415827577
Издательство: Taylor&Francis
Рейтинг:
Цена: 209270.00 T
Наличие на складе: Нет в наличии.

Sexuality in Role-Playing Games

Автор: Brown
Название: Sexuality in Role-Playing Games
ISBN: 1138097705 ISBN-13(EAN): 9781138097704
Издательство: Taylor&Francis
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Цена: 48990.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games' ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.

This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.


Gaming and the Divine: A New Systematic Theology of Video Games

Автор: Frank G. Bosman
Название: Gaming and the Divine: A New Systematic Theology of Video Games
ISBN: 1138579564 ISBN-13(EAN): 9781138579569
Издательство: Taylor&Francis
Рейтинг:
Цена: 148010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book formulates a new theological approach to the study of religion in gaming.

Electronic Media

Автор: Medoff Norman J.
Название: Electronic Media
ISBN: 1138903205 ISBN-13(EAN): 9781138903203
Издательство: Taylor&Francis
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Цена: 54090.00 T
Наличие на складе: Нет в наличии.
Описание:

Electronic Media: Then, Now, and Later provides a synopsis of the beginnings of electronic media in broadcasting and the subsequent advancements into digital media. The Then, Now, and Later approach focuses on how past innovations laid the groundwork for changing trends in technology, providing the opportunity and demand for evolution in both broadcasting and digital media. An updated companion website provides links to additional resources, chapter summaries, study guides and practice quizzes, instructor materials, and more. This new edition features two new chapters: one on social media, and one on choosing your entertainment and information experience.

  • The then/now/later thematic structure of the book helps instructors draw parallels (and contracts) between media history and current events, which helps get students more engaged with the material.
  • The book is known for its clear, concise, readable, and engaging writing style, which students and instructors alike appreciate.
  • The companion website is updated and offers materials for instructors (an IM, PowerPoint slides, and test bank)

World of scary video games

Автор: Perron, Bernard (university Of Montreal, Canada)
Название: World of scary video games
ISBN: 1501316192 ISBN-13(EAN): 9781501316197
Издательство: Bloomsbury Academic
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Цена: 39060.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Game Writing: Narrative Skills for Videogames

Автор: Bateman Chris
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348965 ISBN-13(EAN): 9781501348969
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 28500.00 T
Наличие на складе: Нет в наличии.
Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Role-playing game studies

Название: Role-playing game studies
ISBN: 1138638900 ISBN-13(EAN): 9781138638907
Издательство: Taylor&Francis
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Цена: 234790.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This collection offers readers a comprehensive, multidisciplinary, international, and transmedia examination of roleplaying games Each chapter includes key terms, sidebars with additional content, and recommended readings to help both students and postgraduates new to roleplaying games get the full scope of this interdisciplinary field.

Identity and play in interactive digital media

Автор: Cole, Sara M.
Название: Identity and play in interactive digital media
ISBN: 1138229008 ISBN-13(EAN): 9781138229006
Издательство: Taylor&Francis
Рейтинг:
Цена: 168430.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, interactive media forms like computer or video games. .

Does writing have a future?

Автор: Flusser, Vilem
Название: Does writing have a future?
ISBN: 0816670234 ISBN-13(EAN): 9780816670239
Издательство: Marston Book Services
Рейтинг:
Цена: 26390.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A prescient exploration of the fate of the book in the digital age.

The Electronic Grapevine

Автор: Borden
Название: The Electronic Grapevine
ISBN: 0805821724 ISBN-13(EAN): 9780805821727
Издательство: Taylor&Francis
Рейтинг:
Цена: 14280.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: An examination of how the Internet has affected journalism, drawing from scholarly work and real life experiences of journalists. For students of telecommunications and journalism, as well as scholars in those fields.

Understanding Counterplay in Video Games

Автор: Meades
Название: Understanding Counterplay in Video Games
ISBN: 1138548693 ISBN-13(EAN): 9781138548695
Издательство: Taylor&Francis
Рейтинг:
Цена: 51030.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book offers insight into one of the most problematic and universal issues within multiplayer videogames-antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay.

Archives

Автор: Lison Andrew, Mars Marcel, Medak Tomislav
Название: Archives
ISBN: 151790806X ISBN-13(EAN): 9781517908065
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 15050.00 T
Наличие на складе: Невозможна поставка.
Описание: How digital networks and services bring the issues of archives out of the realm of institutions and into the lives of everyday users   Archives have become a nexus in the wake of the digital turn. Electronic files, search engines, video sites, and media player libraries make the concepts of “archival” and “retrieval” practically synonymous with the experience of interconnected computing. Archives today are the center of much attention but few agendas. Can archives inform the redistribution of power and resources when the concept of the public library as an institution makes knowledge and culture accessible to all members of society regardless of social or economic status? This book sets out to show that archives need our active support and continuing engagement.   This volume offers three distinct perspectives on the present status of archives that are at once in disagreement and solidarity with each other, from contributors whose backgrounds cut across the theory–practice divide. Is the increasing digital storage of knowledge pushing us toward a turning point in its democratization? Can archives fulfill their paradoxical potential as utopian sites in which the analog and the digital, the past and future, and remembrance and forgetting commingle? Is there a downside to the present-day impulse toward total preservation?  


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