Critical Gaming: Interactive History and Virtual Heritage, Champion, Erik
Автор: Piggyback Название: Cyberpunk 2077: The Complete Official Guide-Collector`s Edition ISBN: 1911015761 ISBN-13(EAN): 9781911015765 Издательство: Simon & Schuster Цена: 36770.00 T Наличие на складе: Ожидается поступление. Описание: The Complete Official Guide to Cyberpunk 2077 is a premium hardcover Collector's Edition printed on superior quality art paper, and also includes bonus material This massive book covers everything in the game. With details on every last challenge and feature, the guide offers streamlined progression through the entire adventure, as well as a commanding expertise on all key systems. 100% authoritative: all branching paths, all side quests, all rewards, and all endings fully mapped out; also includes optional challenges, mini-games, unlockables, secrets, and more. Foolproof explanations: every mission, every game mechanic, every meaningful choice covered with accessible solutions. Hi-res maps of Night City: each annotated with locations of collectibles and points of interest. Reference & Analysis Chapter: in-depth coverage of all major game systems, including character progression, abilities, perks, Street Cred, Trophies/Achievements, among others. At-a-glance Walkthroughs: annotated screenshots and sequential steps show optimal ways through every mission. Expert Combat Strategies: practical, reproducible tactics to crush all enemies and bosses. Comprehensive references: all-inclusive appraisals of all items and weapons - including statistics and unlock conditions. Spoiler-sensitive: carefully designed to avoid spoilers, ensuring you can read without ever ruining your appreciation of the story. Instant searches: print navigation systems and an extensive index give you immediate access to the information you need. Concept art: direct from the development team and beautifully laid out.
Автор: Piggyback Название: Cyberpunk 2077: The Complete Official Guide ISBN: 191101577X ISBN-13(EAN): 9781911015772 Издательство: Simon & Schuster Цена: 26110.00 T Наличие на складе: Есть Описание: The Complete Official Guide to Cyberpunk 2077 is a massive book covering everything in the game. With details on every last challenge and feature, the guide offers streamlined progression through the entire adventure, as well as a commanding expertise on all key systems. 100% authoritative: all branching paths, all side quests, all rewards, and all endings fully mapped out; also includes optional challenges, mini-games, unlockables, secrets, and more. Foolproof explanations: every mission, every game mechanic, every meaningful choice covered with accessible solutions. Hi-res maps of Night City: each annotated with locations of collectibles and points of interest. Reference & Analysis Chapter: in-depth coverage of all major game systems, including character progression, abilities, perks, Street Cred, Trophies/Achievements, among others. At-a-glance Walkthroughs: annotated screenshots and sequential steps show optimal ways through every mission. Expert Combat Strategies: practical, reproducible tactics to crush all enemies and bosses. Comprehensive references: all-inclusive appraisals of all items and weapons - including statistics and unlock conditions. Spoiler-sensitive: carefully designed to avoid spoilers, ensuring you can read without ever ruining your appreciation of the story. Instant searches: print navigation systems and an extensive index give you immediate access to the information you need. Concept art: direct from the development team and beautifully laid out
Автор: Champion Название: Critical Gaming: Interactive History and Virtual Heritage ISBN: 1472422902 ISBN-13(EAN): 9781472422903 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.
Автор: Wu Steven Wan Pok, Din Herminia Wei-hsin Название: Digital Heritage And Culture: Strategy And Implementation ISBN: 9813227044 ISBN-13(EAN): 9789813227040 Издательство: World Scientific Publishing Рейтинг: Цена: 53850.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
This book addresses the state-of-the-art initiatives as well as challenges, policy, and strategy issues in developing a digital heritage ecosystem within the broader context of an emerging digital culture. Case studies are drawn from the United States, Europe, and Asia to showcase the breadth of innovative ideas in delivering, communicating, interpreting, and transforming cultural heritage content and experience through multi-modal, multimedia interfaces.
Aiming to offer a balanced overview of digital heritage and culture issues and technologies, the book pulls together expert views and updates on these four broad areas, namely, a) policy and strategy, b) applications, c) business models, and d) emerging concepts and directions.
Policy and strategy chapters provide insights into how digital heritage strategy and policy are formulated and implemented in cultural heritage institutions and public agencies.
Applications chapters present novel installed and mobile applications deploying technical tools in innovative assemblies and evaluate their usefulness, effectiveness along with other metrics in delivering an enriched user experience.
Business model chapters unveil a variety of partnership models that have been successfully structured for the benefit of stakeholders.
Emerging concepts and directions chapters propose research directions pointing to new signposts in technologically enhanced delivery of digital heritage and culture.
This practical book will be of interest to policy makers, business people, researchers, curators, and educators as well as the culture-minded public seeking to understand how the burgeoning field of digital heritage and culture may impact our social, cultural, and recreational activities.
Автор: Artur Lugmayr, Helja Franssila, Pertti Naranen, Olli Sotamaa, Jukka Vanhala Название: Media in the Ubiquitous Era: Ambient, Social and Gaming Media ISBN: 1609607740 ISBN-13(EAN): 9781609607746 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 189420.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens. This book is a must have for anyone interested in the future of this area.
Автор: Frank G. Bosman Название: Gaming and the Divine: A New Systematic Theology of Video Games ISBN: 1138579564 ISBN-13(EAN): 9781138579569 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book formulates a new theological approach to the study of religion in gaming.
Автор: Desai Gaurav Название: The Virtual Transformation of the Public Sphere ISBN: 0415811716 ISBN-13(EAN): 9780415811712 Издательство: Taylor&Francis Рейтинг: Цена: 153120.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The essays in the volume re-examine the debate centred on the Habermasian notion of the public sphere and ask whether the structural transformations of the public sphere by new media technologies are an indication of a degenerate consumerist society, or that of a more egalitarian and democratic public culture.
Автор: Desai Gaurav Название: The Virtual Transformation of the Public Sphere: Knowledge, Politics, Identity ISBN: 1138660248 ISBN-13(EAN): 9781138660243 Издательство: Taylor&Francis Рейтинг: Цена: 51030.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The essays in the volume re-examine the debate centred on the Habermasian notion of the public sphere and ask whether the structural transformations of the public sphere by new media technologies are an indication of a degenerate consumerist society, or that of a more egalitarian and democratic public culture.
Название: Paradata and Transparency in Virtual Heritage ISBN: 1138245658 ISBN-13(EAN): 9781138245655 Издательство: Taylor&Francis Рейтинг: Цена: 57150.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Computer-Generated Images (CGIs) are widely used and accepted in the world of entertainment but the use of the very same visualization techniques in academic research in the Arts and Humanities remains controversial. The techniques and conceptual perspectives on heritage visualization are a subject of an ongoing interdisciplinary debate. By demonstrating scholarly excellence and best technical practice in this area, this volume is concerned with the challenge of providing intellectual transparency and accountability in visualization-based historical research. Addressing a range of cognitive and technological challenges, the authors make a strong case for a wider recognition of three-dimensional visualization as a constructive, intellectual process and valid methodology for historical research and its communication. Intellectual transparency of visualization-based research, the pervading theme of this volume, is addressed from different perspectives reflecting the theory and practice of respective disciplines. The contributors - archaeologists, cultural historians, computer scientists and ICT practitioners - emphasize the importance of reliable tools, in particular documenting the process of interpretation of historical material and hypotheses that arise in the course of research. The discussion of this issue refers to all aspects of the intellectual content of visualization and is centred around the concept of 'paradata'. Paradata document interpretative processes so that a degree of reliability of visualization outcomes can be understood. The disadvantages of not providing this kind of intellectual transparency in the communication of historical content may result in visual products that only convey a small percentage of the knowledge that they embody, thus making research findings not susceptible to peer review and rendering them closed to further discussion. It is argued, therefore, that paradata should be recorded alongside more tangible outcomes of research, preferably as an integral part of virtual models, and sustained beyond the life-span of the technology that underpins visualization.
Название: Screen tourism and affective landscapes ISBN: 1032355964 ISBN-13(EAN): 9781032355962 Издательство: Taylor&Francis Рейтинг: Цена: 35720.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book explores ways in which screen-based storyworlds transfix, transform, and transport us imaginatively, physically, and virtually to the places they depict or film. Topics include fantasy quests in computer games, celebrity walking tours, dark tourism sites, Hobbiton as theme park, surf movies, and social gangs of Disneyland.
Автор: Champion, Erik Название: Screen Tourism and Affective Landscapes ISBN: 1032355956 ISBN-13(EAN): 9781032355955 Издательство: Taylor&Francis Рейтинг: Цена: 132710.00 T Наличие на складе: Нет в наличии.
Автор: Huntemann Название: Gaming Globally ISBN: 1137006323 ISBN-13(EAN): 9781137006325 Издательство: Springer Рейтинг: Цена: 74530.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
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