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Introduction to Java Through Game Development, Brusca


Варианты приобретения
Цена: 41920.00T
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: 254 шт.  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Brusca
Название:  Introduction to Java Through Game Development
ISBN: 9781484289501
Издательство: Springer
Классификация:


ISBN-10: 1484289501
Обложка/Формат: Soft cover
Страницы: 248
Вес: 0.51 кг.
Дата издания: 09.12.2022
Язык: English
Издание: 1st ed.
Иллюстрации: 41 illustrations, color; 1 illustrations, black and white; xiii, 248 p. 42 illus., 41 illus. in color.
Размер: 254 x 178
Читательская аудитория: Professional & vocational
Основная тема: Computer Science
Подзаголовок: Learn java programming skills by working with video games
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: Interested in learning how to program with Java? Let’s face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you’ll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you’ll be proficient in Java programming, having worked with the language’s fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. What Youll * Master the fundamentals of the Java programming language * Use different data structures like arrays, lists, stacks, and queues * Understand game programming basics including the main game loop * Gain experience working with three different game projects via the book’s coding challenges * Work with the 2D game engine that powers the books included games and learn to create your own new game projects * Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism * Work with exceptions and how to use debugging techniques to trace through code * Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project Who This Book Is For This book requires little to no programming experience to understand and benefit from the text.
Дополнительное описание: Chapter 1: Introduction.- Chapter 2: What is Java Programming.- Chapter 3: Variables.- Chapter 4: Expressions and Operators, Flow Control, and More on Variables.- Chapter 5: More Data Structures.- Chapter 6: Looping and Iteration.- Chapter 7: Objects, Cla


Introduction to Computational Economics Using Fortran

Автор: Fehr Hans
Название: Introduction to Computational Economics Using Fortran
ISBN: 0198850379 ISBN-13(EAN): 9780198850373
Издательство: Oxford Academ
Рейтинг:
Цена: 46980.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This exercise and solutions manual accompanies the main edition of Introduction to Computational Economics Using Fortran. It enables students of all levels to practice the skills and knowledge needed to conduct economic research using Fortran.

Animated Problem Solving: An Introduction to Program Design Using Video Game Development

Автор: Morazбn Marco T.
Название: Animated Problem Solving: An Introduction to Program Design Using Video Game Development
ISBN: 3030850900 ISBN-13(EAN): 9783030850906
Издательство: Springer
Рейтинг:
Цена: 51230.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This textbook is about systematic problem solving and systematic reasoning using type-driven design. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem.

Introduction to DevOps with Chocolate, LEGO and Scrum Game

Автор: Dana Pylayeva
Название: Introduction to DevOps with Chocolate, LEGO and Scrum Game
ISBN: 1484225643 ISBN-13(EAN): 9781484225646
Издательство: Springer
Рейтинг:
Цена: 21420.00 T
Наличие на складе: Поставка под заказ.
Описание: Discover a role-based simulation game designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations.

The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow.

Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey.

What You Will Learn
  • Play the Chocolate, LEGO and Scrum role-simulation game
  • Gain knowledge of DevOps and how to apply the game to it
  • See how this game illustrates the DevOps cycle as a case study
Who This Book Is For
Programmers or system admins/project managers who are new to DevOps.
DevOps trainers and Agile Coaches who are interested in offering a collaborative and engaging learning experience to their teams.

Game Theory: A Classical Introduction, Mathematical Games, and the Tournament

Автор: Andrew McEachern
Название: Game Theory: A Classical Introduction, Mathematical Games, and the Tournament
ISBN: 1681731584 ISBN-13(EAN): 9781681731582
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 46200.00 T
Наличие на складе: Невозможна поставка.
Описание: Presents collected notes from an introductory game theory course taught at Queen`s University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state of the discipline.

Introduction to Software Design with Java

Автор: Robillard Martin P.
Название: Introduction to Software Design with Java
ISBN: 3030240932 ISBN-13(EAN): 9783030240936
Издательство: Springer
Рейтинг:
Цена: 41920.00 T
Наличие на складе: Невозможна поставка.
Описание:

This textbook provides an in-depth introduction to software design, with a focus on object-oriented design, and using the Java programming language. Its goal is to help readers learn software design by discovering the experience of the design process. To this end, a narrative is used that introduces each element of design know-how in context, and explores alternative solutions in that context. The narrative is supported by hundreds of code fragments and design diagrams.
The first chapter is a general introduction to software design. The subsequent chapters cover design concepts and techniques, which are presented as a continuous narrative anchored in specific design problems. The design concepts and techniques covered include effective use of types and interfaces, encapsulation, composition, inheritance, design patterns, unit testing, and many more. A major emphasis is placed on coding and experimentation as a necessary complement to reading the text. To support this aspect of the learning process, a companion website with practice problems is provided, and three sample applications that capture numerous design decisions are included. Guidance on these sample applications is provided in a section called “Code Exploration” at the end of each chapter. Although the Java language is used as a means of conveying design-related ideas, the book’s main goal is to address concepts and techniques that are applicable in a host of technologies.
This book is intended for readers who have a minimum of programming experience and want to move from writing small programs and scripts to tackling the development of larger systems. This audience naturally includes students in university-level computer science and software engineering programs. As the prerequisites to specific computing concepts are kept to a minimum, the content is also accessible to programmers without a primary training in computing. In a similar vein, understanding the code fragments requires only a minimal grasp of the language, such as would be taught in an introductory programming course.

Introduction to Software Design with Java

Автор: Robillard Martin P.
Название: Introduction to Software Design with Java
ISBN: 3030978982 ISBN-13(EAN): 9783030978983
Издательство: Springer
Рейтинг:
Цена: 41920.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This textbook provides an in-depth introduction to software design, with a focus on object-oriented design, and using the Java programming language.

Introduction to Programming

Автор: Samoylov Nick
Название: Introduction to Programming
ISBN: 1788839129 ISBN-13(EAN): 9781788839129
Издательство: Неизвестно
Рейтинг:
Цена: 53940.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Have you ever thought about learning how to make your computer do what you want it to do? Do you want to learn to program but just don`t know where to start? Have all other learning resources got you confused with over explanations, rather than walking you in the right direction? Don`t worry, you have to look no further. Written by not just an ...

Game Development with Ren`Py

Автор: Robert Ciesla
Название: Game Development with Ren`Py
ISBN: 1484249194 ISBN-13(EAN): 9781484249192
Издательство: Springer
Рейтинг:
Цена: 26080.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ('crying game'), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre.What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logicDeploy to all available operating systems and platformsReview different approaches to fiction writing in the context of text-based games Who This Book Is ForPeople with no programming experience who are interested in working in the genre of visual novels or interactive fiction.

Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

Автор: Brusca Victor G.
Название: Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
ISBN: 148427038X ISBN-13(EAN): 9781484270387
Издательство: Springer
Рейтинг:
Цена: 69870.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Advanced-level user

Introduction to 3D Game Programming with DirectX 11

Автор: Luna Frank
Название: Introduction to 3D Game Programming with DirectX 11
ISBN: 1936420228 ISBN-13(EAN): 9781936420223
Издательство: Неизвестно
Цена: 51490.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.

Introduction to 3D Game Engine Design Using DirectX 9 and C#

Автор: Marshall Harrison
Название: Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813 ISBN-13(EAN): 9781590590812
Издательство: Springer
Рейтинг:
Цена: 36330.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.

Engineering Programming - C, Matlab and Java

Автор: Austin
Название: Engineering Programming - C, Matlab and Java
ISBN: 0471001163 ISBN-13(EAN): 9780471001164
Издательство: Wiley
Рейтинг:
Цена: 192140.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Although Fortran is still the most commonly-taught programming language for engineers, increasing numbers of students are taking C, Matlab and Java. This text deals with C from an engineering, rather than just a computer science, perspective.


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