Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.
What You Will Learn
Discover the architecture of GameMaker Studio 2
Add new features to your game with NodeJS modules
Integrate GameMaker Studio 2 with NodeJS
Master GameMaker Studio 2's built-in networking functions
Who This Book Is For
GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Автор: Tyers Название: Practical GameMaker: Studio ISBN: 1484223721 ISBN-13(EAN): 9781484223727 Издательство: Springer Рейтинг: Цена: 41920.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.
In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.
What You Will Learn
Use GameMaker: Studio and GameMaker Language (GML) to create gamesWork with GML variables, conditionals, drawing, keyport I/O, objects, and eventsCreate GML sprites, health/lives, alarms, collisions, and roomsImprove your game with GML backgrounds, sound and music, splash screens and menus, and effects
Who This Book Is For
Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.
Автор: Tyers Название: Practical GameMaker Projects ISBN: 1484237447 ISBN-13(EAN): 9781484237441 Издательство: Springer Рейтинг: Цена: 41920.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. To take full advantage of this book and the accompanying resources and project files, a Creator, Developer or Educational version of GameMaker Studio 2 is required. You can still gain a lot from this book if you have the free version of GameMaker Studio 2, but note that the free version doesn't allow the importation of YYZ project files used in the book, and has other limitations such as a limit on how many resources you can create. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You're free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance - pushing you a little to improve your planning and GML skills. What You'll Learn
Build ten game applications using GameMaker Studio 2
Use the GameMaker Markup Language along the way
Master the concepts behind each of the ten game apps
Design and code for each of the ten game examples
Try some add-ons for each of the ten games
Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.
Автор: Auckett Nathan Название: Gamemaker Essentials ISBN: 1784396125 ISBN-13(EAN): 9781784396121 Издательство: Неизвестно Цена: 33090.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Ben Tyers Название: Learn RPGs in GameMaker: Studio ISBN: 1484229452 ISBN-13(EAN): 9781484229453 Издательство: Springer Рейтинг: Цена: 41920.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: 1. Introduction2. Alert Text Effect3. Battle System4 Boss Character's Battle5. Branching Dialogue6. Coin System Shop7. CutScene8. Depth Based Graphics9. Downloading Bonus Levels From Website10. Drivable Vehicles11. Enemy Path Finding12. Foot Step Sounds13. Hints & Tips14. HUD15. Inventory16. Invincibility17. Mini-Quests18. Multiple Locations 19. Positional Audio20. Respawn Points21. Usable Items22. Weapon Control23. Zooming24. Destructible Terrain25. Dashing26. Quest Completion27. Road Builder28. Character Progression29. Party Mechanics30. Day / Night Cycle31. Puzzle Room32. Treasure Hunting33. Card Battle34. Graphical Effects35. Random Level Generation36. Fishing Mini Game37. Ship Mini Game38. Dice Rolling39. Mini Game & Dual View40. Game End41. Saving
Автор: Tyers, Ben Название: Gamemaker: studio 100 programming challenges ISBN: 1484226437 ISBN-13(EAN): 9781484226438 Издательство: Springer Рейтинг: Цена: 23280.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML.
Автор: Christian Brian, Isaacs Steve Название: GameMaker Programming By Example ISBN: 1785887963 ISBN-13(EAN): 9781785887963 Издательство: Неизвестно Рейтинг: Цена: 60070.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Marschner, Steve (cornell University, Ithaca, New York, Usa) Shirley, Peter Название: Fundamentals of computer graphics ISBN: 0367505037 ISBN-13(EAN): 9780367505035 Издательство: Taylor&Francis Рейтинг: Цена: 112290.00 T Наличие на складе: Нет в наличии. Описание: Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Автор: Kelly Sloan, Kumar Khagendra Название: Unity Networking Fundamentals: Creating Multiplayer Games with Unity ISBN: 1484273575 ISBN-13(EAN): 9781484273579 Издательство: Springer Рейтинг: Цена: 55890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Beginning-Intermediate user level
Автор: Beuken Название: The Fundamentals of C/C++ Game Programming ISBN: 0815355270 ISBN-13(EAN): 9780815355274 Издательство: Taylor&Francis Рейтинг: Цена: 142910.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.
Key Features:
Increases the confidence of new coders by demonstrating how to get things done.
Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.
Provides tutorials on Graphics API's that can be easily understood by a novice.
Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.
Gives a sense of achievement to the reader and pushes them toward improvement.