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Second life as a virtual playground for language education, Chen, Julian (curtin University, Australia)


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Цена: 40820.00T
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Автор: Chen, Julian (curtin University, Australia)
Название:  Second life as a virtual playground for language education
ISBN: 9780367716189
Издательство: Taylor&Francis
Классификация:







ISBN-10: 0367716186
Обложка/Формат: Paperback
Страницы: 284
Вес: 0.57 кг.
Дата издания: 27.12.2022
Язык: English
Иллюстрации: 9 tables, black and white; 88 halftones, black and white; 88 illustrations, black and white
Размер: 155 x 233 x 18
Подзаголовок: A practical guide for teaching and research
Рейтинг:
Поставляется из: Европейский союз
Описание: This insightful book offers language teachers and teachers in training the opportunity to delve into 3D virtual worlds and see the benefits they provide for effective language teaching. Based on a decade of experience teaching and researching in Second Life (SL), Chen demystifies the dos and don’ts of SL teaching and research, whilst vividly walking readers through each step of the journey.Written in an accessible, jargon-free, and personalised tone, the book is divided into three parts. Part I builds the foundation in SL research, task-based language teaching (TBLT), and understanding fundamental skills for SL teaching. Part II showcases the author’s SL teaching blog that generously unveils their task-based, SL-enabled lessons, participant observations, critical reflections, and lessons learned from each SL session. Part III is complete with the highlights of the author’s SL research and hands-on resources and tips for readers. Each chapter also features a Checkpoint section to gauge reader understanding of chapter content, followed by a Your Task section to promote learning by doing in SL.Teachers and curriculum designers will find the well-detailed and guided lesson planning useful when starting their first SL class. Graduate students and novice researchers will also find the systematically recorded data collection helpful for their SL research.
Дополнительное описание: Part 1 - Before we take off 1. Language teaching and learning in Second Life 2. Task-based language teaching in Second Life 3. Second Life features and logistics Part 2 - Let’s get our hands dirty 4. Course preparation—A bumpy road 5. Pretest: A rollercoa


Coding as a Playground

Автор: Umaschi Bers, Marina
Название: Coding as a Playground
ISBN: 0367900963 ISBN-13(EAN): 9780367900960
Издательство: Taylor&Francis
Рейтинг:
Цена: 117390.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Coding as a Playground, Second Edition is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills.

Coding as a Playground

Автор: Umaschi Bers, Marina
Название: Coding as a Playground
ISBN: 0367900505 ISBN-13(EAN): 9780367900502
Издательство: Taylor&Francis
Рейтинг:
Цена: 30610.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Coding as a Playground, Second Edition is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills.

Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom

Автор: Bers Marina Umaschi
Название: Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom
ISBN: 1138225622 ISBN-13(EAN): 9781138225626
Издательство: Taylor&Francis
Рейтинг:
Цена: 29590.00 T
Наличие на складе: Нет в наличии.
Описание:

Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers--and not merely consumers--of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.


Application of Big Data, Blockchain, and Internet of Things for Education Informatization

Автор: Jan
Название: Application of Big Data, Blockchain, and Internet of Things for Education Informatization
ISBN: 3031239490 ISBN-13(EAN): 9783031239496
Издательство: Springer
Рейтинг:
Цена: 111790.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The three-volume set LNICST 465, 466 and 467 constitutes the proceedings of the Second EAI International Conference on Application of Big Data, Blockchain, and Internet of Things for Education Informatization, BigIoT-EDU 2022, held as virtual event, in July 29–31, 2022. The 204 papers presented in the proceedings were carefully reviewed and selected from 550 submissions. BigIoT-EDU aims to provide international cooperation and exchange platform for big data and information education experts, scholars and enterprise developers to share research results, discuss existing problems and challenges, and explore cutting-edge science and technology. The conference focuses on research fields such as “Big Data” and “Information Education. The use of Artificial Intelligence (AI), Blockchain and network security lies at the heart of this conference as we focused on these emerging technologies to excel the progress of Big Data and information education.

Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction

Автор: Mariusz Kruk
Название: Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction
ISBN: 1522572864 ISBN-13(EAN): 9781522572862
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 170010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Over the last few decades, the use of virtual technologies in education, including foreign/second language instruction, has developed into a substantial field of study. Through virtual technologies, language learners can develop metacognitive and metalinguistic skills, and they can practice the language by interacting with real/virtual users or virtual objects, a very important issue for language learners who have no or little contact with native or target language speakers outside the classroom.Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction provides emerging research exploring the theoretical and practical aspects of virtual technologies and applications in engaging language learners both within and outside the classroom. Featuring coverage on a broad range of topics such as game-based learning, online classrooms, and learning management systems, this publication is ideally designed for academicians, researchers, scholars, educators, graduate-level students, software developers, instructional designers, linguists, and education administrators seeking current research on how virtual technologies can be utilized and interpreted methodologically in virtual classroom settings.

Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction

Автор: Kruk Mariusz
Название: Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction
ISBN: 1522586636 ISBN-13(EAN): 9781522586630
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 112860.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Presents research exploring the theoretical and practical aspects of virtual technologies and applications in engaging language learners both within and outside the classroom. The book features coverage on a broad range of topics, including game-based learning, online classrooms, and learning management systems.


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