Computer graphics through opengl (r), Guha, Sumanta
Старое издание
Автор: Guha Название: Computer Graphics Through OpenGL® ISBN: 1138612642 ISBN-13(EAN): 9781138612648 Издательство: Taylor&Francis Цена: 122490 T Наличие на складе: Нет в наличии. Описание: COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling• Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders• Includes 180 programs with 270 experiments based on them• Contains 750 exercises, 110 worked examples, and 700 four-color illustrations• Requires no previous knowledge of computer graphics• Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes
Key Features:
Learn to integrate modern rendering techniques into a single performant 3D rendering engine
Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods
Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL
Book Description:
OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs.
The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications.
By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.
What You Will Learn:
Improve the performance of legacy OpenGL applications
Manage a substantial amount of content in real-time 3D rendering engines
Discover how to debug and profile graphics applications
Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL
Integrate various rendering techniques into a single application
Find out how to develop Vulkan applications
Implement a physically based rendering pipeline from scratch
Integrate a physics library with your rendering engine
Who this book is for:
This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.
Автор: John Clevenger, V. Scott Gordon Название: Computer Graphics Programming in OpenGL with JAVA ISBN: 1683927362 ISBN-13(EAN): 9781683927365 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 83160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. The book has been designed in a colour, `teach-yourself` format, and is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills.
Автор: Stemkoski, Lee Pascale, Michael Название: Developing graphics frameworks with python and opengl ISBN: 0367721805 ISBN-13(EAN): 9780367721800 Издательство: Taylor&Francis Рейтинг: Цена: 102070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.
Автор: Stemkoski, Lee Cona, James Название: Developing graphics frameworks with java and opengl ISBN: 0367720698 ISBN-13(EAN): 9780367720698 Издательство: Taylor&Francis Рейтинг: Цена: 58170.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.
Автор: Guha Название: Computer Graphics Through OpenGL® ISBN: 1138612642 ISBN-13(EAN): 9781138612648 Издательство: Taylor&Francis Рейтинг: Цена: 122490.00 T Наличие на складе: Нет в наличии. Описание: COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling• Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders• Includes 180 programs with 270 experiments based on them• Contains 750 exercises, 110 worked examples, and 700 four-color illustrations• Requires no previous knowledge of computer graphics• Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow
Key Features
Build a functional and production-ready modern animation system with complete features using C++
Learn basic, advanced, and skinned animation programming with this step-by-step guide
Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions
Book Description
Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.
This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.
By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.
What you will learn
Get the hang of 3D vectors, matrices, and transforms, and their use in game development
Discover various techniques to smoothly blend animations
Get to grips with GLTF file format and its design decisions and data structures
Design an animation system by using animation tracks and implementing skinning
Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes
Implement the IK technique for your game characters using CCD and FABRIK solvers
Understand dual quaternion skinning and how to render large instanced crowds
Who this book is for
This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.
Автор: Singh Parminder Название: OpenGL Es 3.0 Cookbook ISBN: 1849695520 ISBN-13(EAN): 9781849695527 Издательство: Неизвестно Рейтинг: Цена: 45970.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Wolff David Название: OpenGL 4 Shading Language Cookbook ISBN: 1789342252 ISBN-13(EAN): 9781789342253 Издательство: Неизвестно Рейтинг: Цена: 60070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.
Автор: Brothaler Kevin Название: OpenGL ES 2 for Android ISBN: 1937785343 ISBN-13(EAN): 9781937785345 Издательство: Wiley Рейтинг: Цена: 32210.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: It`s never been a better time to learn how to create your own 3D games and live wallpaper for Android. You`ll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.
Автор: Dickinson Chris Название: Learning Game Physics with Bullet Physics and OpenGL ISBN: 1783281871 ISBN-13(EAN): 9781783281879 Издательство: Неизвестно Рейтинг: Цена: 27580.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Madsen Robert, Madsen Stephen Название: OpenGL Game Development By Example ISBN: 1783288191 ISBN-13(EAN): 9781783288199 Издательство: Неизвестно Рейтинг: Цена: 80910.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
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