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Digital Zombies, Undead Stories: Narrative Emergence and Videogames, Lawrence May


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Автор: Lawrence May
Название:  Digital Zombies, Undead Stories: Narrative Emergence and Videogames
ISBN: 9781501374876
Издательство: Bloomsbury Academic
Классификация:


ISBN-10: 1501374877
Обложка/Формат: Paperback
Страницы: 264
Вес: 0.34 кг.
Дата издания: 25.08.2022
Серия: Sociology
Язык: English
Иллюстрации: 7 bw illus
Размер: 121 x 166 x 19
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Computer games design,Game theory,Media studies, COMPUTERS / Programming / Games,SOCIAL SCIENCE / Media Studies
Подзаголовок: Narrative emergence and videogames
Рейтинг:
Поставляется из: Англии
Описание: Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.

Digital Zombies, Undead Stories: Narrative Emergence and Videogames

Автор: Lawrence May
Название: Digital Zombies, Undead Stories: Narrative Emergence and Videogames
ISBN: 1501363549 ISBN-13(EAN): 9781501363542
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 100320.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.

Game Writing: Narrative Skills for Videogames

Автор: Bateman Chris
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348965 ISBN-13(EAN): 9781501348969
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 28500.00 T
Наличие на складе: Нет в наличии.
Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Game Writing: Narrative Skills for Videogames

Автор: Chris Bateman
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348957 ISBN-13(EAN): 9781501348952
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 100320.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.

Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.

This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Co-creating Videogames

Автор: John Banks
Название: Co-creating Videogames
ISBN: 184966496X ISBN-13(EAN): 9781849664967
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 84480.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.

Co-creating Videogames

Автор: John Banks
Название: Co-creating Videogames
ISBN: 1474268420 ISBN-13(EAN): 9781474268424
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 40120.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.

Videogames, identity, and digital subjectivity

Автор: Gallagher, Rob
Название: Videogames, identity, and digital subjectivity
ISBN: 1138228982 ISBN-13(EAN): 9781138228986
Издательство: Taylor&Francis
Рейтинг:
Цена: 163330.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

Videogames, Identity and Digital Subjectivity

Автор: Gallagher, Rob
Название: Videogames, Identity and Digital Subjectivity
ISBN: 0367885352 ISBN-13(EAN): 9780367885359
Издательство: Taylor&Francis
Рейтинг:
Цена: 42870.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

Inside the New Media of Videogames: Exploring Digital Space and Time

Автор: Alex Wade
Название: Inside the New Media of Videogames: Exploring Digital Space and Time
ISBN: 1441170685 ISBN-13(EAN): 9781441170682
Издательство: Bloomsbury Academic
Цена: 63360.00 T
Наличие на складе: Невозможна поставка.
Описание: With their significant impact upon economic, social and political spheres, videogames are a crucial site of sociological research.The spaces in which videogames are played are often referred to by generic terms which do not adequately incorporate or convey the experiences of those who use technologies as a means of communication, work and play.Placing Lefebvre's The Production of Space (1991/1974) as its cornerstone, Exploring Videogames through Digital Space and Time examines how Lefebvre's conceptual typology of space can be used as a tool of analysis, arguing that the experiences of postindustrial society is concurrent to experiences of space: transient and in flux.Following a discussion of the influence of Lefebvre's writing upon contemporary considerations of space and specifically drawing on the work of Baudrillard, Bourdieu, McLuhan and Virilio, the book engages with the problem of identifying, defining and describing the spaces produced by videogames.It achieves this by revising and updating Lefebvre's typology and therefore offering an original and critical model for engaging with the complex spaces produced by videogames.Following a critique of the current uses of spatial terminology in literature specific to videogames, Exploring Videogames through Digital Space and Time applies the updated model of space to a critical and empirical study of the play, production, consumption and politics of videogames.Throughout the progression of the book it becomes apparent that the impact of digital space is symptomatic of wider sociological changes in interaction, politics, work, perception of time, everyday life and the body.

Performativity in Art, Literature, and Videogames

Автор: Darshana Jayemanne
Название: Performativity in Art, Literature, and Videogames
ISBN: 3319853961 ISBN-13(EAN): 9783319853963
Издательство: Springer
Рейтинг:
Цена: 130430.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences` experience of art.

Videogames

Автор: James Newman
Название: Videogames
ISBN: 0415669154 ISBN-13(EAN): 9780415669153
Издательство: Taylor&Francis
Рейтинг:
Цена: 148010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

Virtual History: How Videogames Portray the Past

Автор: A. Martin Wainwright
Название: Virtual History: How Videogames Portray the Past
ISBN: 1138069086 ISBN-13(EAN): 9781138069084
Издательство: Taylor&Francis
Рейтинг:
Цена: 148010.00 T
Наличие на складе: Невозможна поставка.
Описание: Virtual History examines popular historical video games released over the last decade and explores their portrayal of history. Supported by examples and screenshots, it is useful for those studying the portrayal of history through videogames as well as media and world history more generally.

Virtual History: How Videogames Portray the Past

Автор: A. Martin Wainwright
Название: Virtual History: How Videogames Portray the Past
ISBN: 1138069094 ISBN-13(EAN): 9781138069091
Издательство: Taylor&Francis
Рейтинг:
Цена: 40820.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Virtual History examines popular historical video games released over the last decade and explores their portrayal of history. Supported by examples and screenshots, it is useful for those studying the portrayal of history through videogames as well as media and world history more generally.


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