A Distant Soil Volume 4: Coda Limited Edition, Colleen Doran
Автор: Doran Beatrice Название: From the Grand Canal to the Dodder: Illustrious Lives ISBN: 0750995572 ISBN-13(EAN): 9780750995573 Издательство: Неизвестно Рейтинг: Цена: 21120.00 T Наличие на складе: Есть Описание: Biographies of the interesting and noteworthy residents of Dublin 4 throughout history
Автор: Colleen Doran Название: A Distant Soil Volume 4: Coda Library Edition ISBN: 1582406510 ISBN-13(EAN): 9781582406510 Издательство: Image Comics Рейтинг: Цена: 28170.00 T Наличие на складе: Нет в наличии. Описание: A foiled coup attempt results in a power vacuum that leaves this alien world without its treasured weapon. The aliens have no choice but to take Liana as their reluctant new Avatar. Only an angry slave and a small group of resistance fighters can free her and the universe from the dangers of her power. Over a decade in the making, A Distant Soil: Coda is the fourth volume and penultimate chapter in this science fiction/fantasy saga.
Автор: Hopps Walter, Treisman Deborah, Doran Anne Название: The Dream Colony: A Life in Art ISBN: 1632865300 ISBN-13(EAN): 9781632865304 Издательство: Неизвестно Цена: 16550.00 T Наличие на складе: Невозможна поставка.
Автор: James Doran Kevin Название: Faust`s Arena I ISBN: 1976506492 ISBN-13(EAN): 9781976506499 Издательство: Неизвестно Цена: 92530.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Doran Austin Название: Advances in Metamaterials ISBN: 163238034X ISBN-13(EAN): 9781632380340 Издательство: Неизвестно Цена: 118010.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Doran, John P Название: Unity 2017 Mobile Game Development ISBN: 1787288714 ISBN-13(EAN): 9781787288713 Издательство: Неизвестно Рейтинг: Цена: 60070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS
Key Features
One-stop solution to becoming proficient in mobile game development using Unity 2017
Port your Unity games to popular platforms such as iOS and Android
Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017.
Book Description
Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own.
Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
What you will learn
Use Unity to build an endless runner game
Set up and deploy a project to a mobile device
Create interesting gameplay elements using inputs from your mobile device
Monetize your game projects with Unity ads and in-app purchases
Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs.
How to submit your game to the iOS and Android app stores
Автор: Doran John P., Casanova Matt Название: Game Development Patterns and Best Practices ISBN: 1787127834 ISBN-13(EAN): 9781787127838 Издательство: Неизвестно Рейтинг: Цена: 60070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Utilize proven solutions to solve common problems in game developmentAbout This Book* Untangle your game development workflow, make cleaner code, and create structurally solid games* Implement key programming patterns that will enable you to make efficient AI and remove duplication* Optimize your game using memory management techniquesWho This Book Is ForIf you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn* Learn what design patterns are and why you would want to use them* Reduce the maintenance burden with well-tested, cleaner code* Employ the singleton pattern effectively to reduce your compiler workload* Use the factory pattern to help you create different objects with the same creation logic and reduce coding time* Improve game performance with Object Pools* Allow game play to interact with physics or graphics in an abstract way* Refractor your code to remove common code smellsIn DetailYou've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems.
So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable.
To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development.
Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices.
Style and approachThis book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.
Автор: Doran, Alexa Название: Dm me, mother darling ISBN: 0872333302 ISBN-13(EAN): 9780872333307 Издательство: Неизвестно Рейтинг: Цена: 13670.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Winner of the 2020 May Sarton New Hampshire Poetry Prize
Автор: Doran, Geordie Morgan, Mike Название: Geordie ISBN: 0752460536 ISBN-13(EAN): 9780752460536 Издательство: Неизвестно Рейтинг: Цена: 13710.00 T Наличие на складе: Невозможна поставка. Описание: He left the SAS in 1972, but could not settle into civilian life and found himself a job as a storeman in the SAS Quartermaster`s stores - a job which lasted another 12 years, during which time he equipped many famous SAS characters for their famous clandestine missions.
Автор: Doran Christine Thomas, Doran Tom Название: Flash and Fancy an Otter Adventure on the Waccamaw River ISBN: 1941069347 ISBN-13(EAN): 9781941069349 Издательство: Неизвестно Цена: 15880.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Doran Austin Название: Encyclopedia of Metamaterials ISBN: 1632381443 ISBN-13(EAN): 9781632381446 Издательство: Неизвестно Цена: 166290.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Doran T. M. Название: The Lucifer Ego: The Sequel to Toward the Gleam ISBN: 1732472602 ISBN-13(EAN): 9781732472600 Издательство: Неизвестно Цена: 18670.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Long awaited by fans of Toward the Gleam and Tolkien's stories of Middle Earth, sure to delight all Inklings fans!A SABBATICAL INTERRUPTED
Frodo Lyle Stuart is looking forward to his sabbatical, hoping to unearth evidence that will add new lustre to his reputation as a first-rate archaeologist. But Lyle's Uncle Henry, abbot of a nearby monastery, has other plans, recruiting him to track down a stolen artifact-a manuscript of unimaginable antiquity his uncle believes is the source for the greatest work of literary imagination in the 20th century.
HOAX OR TREASURE?
Reluctantly, Lyle puts his ambitions aside to undertake what might be a wild goose chase-or something more perilous. As he tracks the manuscript across Europe, he is unwittingly entangled in the deadly scheme of an adversary who will do anything to satisfy his ambitions.
IS SOME KNOWLEDGE TOO DANGEROUS?
In The Lucifer Ego, the prehistoric manuscript at the heart of Toward the Gleam still excites deadly passions and stirs up dark forces as old as time itself.
Inspired by J.R.R. Tolkien's The Lord of the Rings, C.S. Lewis's Narnia stories, the Inklings, G.K. Chesterton and other great spirits of the 20th century, Toward the Gleam and its sequel, The Lucifer Ego, are packed with suspense, mystery, and big questions.
Once again, Doran drops us in the middle of a mystery and barrels off, daring us to come along. As with "Toward the Gleam," the mystery provides the scaffolding for heady explorations of substantive ideas--a thinking person's adventure quest. Dare we follow? How can we resist?
-A.K. Abeille, playwright, screenwriter, theatrical director
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