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Digital narrative spaces, 


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Название:  Digital narrative spaces
ISBN: 9780367514433
Издательство: Taylor&Francis
Классификация:



ISBN-10: 0367514435
Обложка/Формат: Paperback
Страницы: 178
Вес: 0.28 кг.
Дата издания: 31.12.2021
Язык: English
Иллюстрации: 17 halftones, black and white; 17 illustrations, black and white
Размер: 22.86 x 15.24 x 1.02 cm
Подзаголовок: An interdisciplinary examination
Рейтинг:
Поставляется из: Европейский союз
Описание: There is a broad consensus that digital narrative is spatial, but what this critical term means and how it is used varies greatly depending on the discipline from which it is approached. Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms of digital authorship to explore the relationship between story and space across these disciplines. This volume includes an introduction with Marie-Laure Ryan’s typology of space, followed by thought-provoking individual chapters which explore innovative explorations of electronic literature, locative media, literary tourism, and the mapping of real-world literary spaces. The collection closes with an essay analyzing continuities and discontinuities in theory of space across the chapters. This volume will provide an important framework for establishing a dialogue across disciplines and future scholarship in these fields.
Дополнительное описание: Introduction: “Four Types of Textual Space, and Their Digital Manifestations" by Marie-Laure RyanChapter 1: “Unnatural Spaces in The Pickle Index: Inscrutable Mapping and Post-digital Dys-topicalization" by Astrid EnsslinChapter 2: “Stalking Rebus: Locati


Spaces of Madness: Insane Asylums in Argentine Narrative

Автор: Rojas Eunice
Название: Spaces of Madness: Insane Asylums in Argentine Narrative
ISBN: 1498507913 ISBN-13(EAN): 9781498507912
Издательство: Bloomsbury
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Цена: 44550.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Spaces of Madness examines the role of the insane asylum in Argentine prose works published between 1889 and 2011. The authors studied in Spaces of Madness include Manuel T. Podesta, Roberto Arlt, Leopoldo Marechal, Julio Cortazar, Adolfo Bioy Casares, Juan Jose Saer, Abelardo Castillo, Ricardo Piglia, and Luisa Valenzuela.

Digital Narrative Spaces: An Interdisciplinary Examination

Автор: Punday Daniel
Название: Digital Narrative Spaces: An Interdisciplinary Examination
ISBN: 0367514443 ISBN-13(EAN): 9780367514440
Издательство: Taylor&Francis
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Цена: 148010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms of digital authorship, to explore the relationship between story and space across these disciplines.

Narrative Networks: Storied Approaches in a Digital Age

Автор: Alleyne Brian W.
Название: Narrative Networks: Storied Approaches in a Digital Age
ISBN: 0857027832 ISBN-13(EAN): 9780857027832
Издательство: Sage Publications
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Цена: 133050.00 T
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Описание: Illustrated with examples from a range of fields and disciplines, as well as the author`s own work on hacking cultures and cultural activism, this title is a must for anyone wanting to learn about narrative networks and how to conduct successful narrative research in a modern age.

Interactive digital narrative

Название: Interactive digital narrative
ISBN: 1138782394 ISBN-13(EAN): 9781138782396
Издательство: Taylor&Francis
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Цена: 163330.00 T
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Описание: The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives.

Handbook of Research on Transmedia Storytelling and Narrative Strategies

Автор: Recep Yilmaz, M. Nur Erdem, Filiz Resuloglu
Название: Handbook of Research on Transmedia Storytelling and Narrative Strategies
ISBN: 1522553576 ISBN-13(EAN): 9781522553571
Издательство: Mare Nostrum (Eurospan)
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Цена: 238390.00 T
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Описание: Transmedia storytelling is defined as a process where integral elements of fiction get dispersed systematically across multiple delivery channels to create a unified and coordinated entertainment experience. This process and its narrative models have had an increasing influence on the academic world in addressing both theoretical and practical dimensions of transmedia storytelling.The Handbook of Research on Transmedia Storytelling and Narrative Strategies is a critical scholarly resource that explores the connections between consumers of media content and information parts that come from multimedia platforms, as well as the concepts of narration and narrative styles. Featuring coverage on a wide range of topics such as augmented reality, digital society, and marketing strategies, this book explores narration as a method of relating to consumers. This book is ideal for advertising professionals, creative directors, academicians, scriptwriters, researchers, and upper-level graduate students seeking current research on narrative marketing strategies.

Forms and functions of endings in narrative digital games

Автор: Herte, Michelle
Название: Forms and functions of endings in narrative digital games
ISBN: 0367479915 ISBN-13(EAN): 9780367479916
Издательство: Taylor&Francis
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Цена: 148010.00 T
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Описание: This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.

Digital Zombies, Undead Stories: Narrative Emergence and Videogames

Автор: Lawrence May
Название: Digital Zombies, Undead Stories: Narrative Emergence and Videogames
ISBN: 1501363549 ISBN-13(EAN): 9781501363542
Издательство: Bloomsbury Academic
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Цена: 100320.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.

Representing Kink: Fringe Sexuality and Textuality in Literature, Digital Narrative, and Popular Culture

Автор: Howe Sara K., Cook Susan E.
Название: Representing Kink: Fringe Sexuality and Textuality in Literature, Digital Narrative, and Popular Culture
ISBN: 149859087X ISBN-13(EAN): 9781498590877
Издательство: Bloomsbury
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Цена: 34650.00 T
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Описание: Representing Kink raises awareness about nonnormative texts and erotic practices and desires through engagement with marginalized texts, practices, and ways of reading. It offers kinky readings of canonical texts, science fiction fanzines, fan fiction, self-published novels, and erotica (fan-made, self-published, and traditionally published).

Spaces Mapped and Monstrous: Digital 3D Cinema and Visual Culture

Автор: Jones Nick
Название: Spaces Mapped and Monstrous: Digital 3D Cinema and Visual Culture
ISBN: 0231194234 ISBN-13(EAN): 9780231194235
Издательство: Wiley
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Цена: 31680.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema and its place in today`s visual landscape. Considering 3D`s distinctive visual qualities and its connections to wider digital culture, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts.

Fractal Narrative: About the Relationship Between Geometries and Technology and Its Impact on Narrative Spaces

Автор: German A Duarte
Название: Fractal Narrative: About the Relationship Between Geometries and Technology and Its Impact on Narrative Spaces
ISBN: 3837628299 ISBN-13(EAN): 9783837628296
Издательство: Gazelle Book Services
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Цена: 71490.00 T
Наличие на складе: Невозможна поставка.
Описание: Fractals suggest recursivity, infinity and the repetition of a principle of order. They are digital pictures of the universes continuous movement ignored by mankind during millennia. This book investigates the relationship existing between geometries and technology, and how it guided cognitive processes and thus the organization of narrative spaces. The author proposes a new approach for the study of media remarking that from Bacons camera obscura to von Neumanns computers both geometries and technology strongly influenced the organization of narrative spaces, which acquired a fractal character.

The Cambridge Introduction to Narrative

Автор: H. Porter Abbott
Название: The Cambridge Introduction to Narrative
ISBN: 0521715156 ISBN-13(EAN): 9780521715157
Издательство: Cambridge Academ
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Цена: 24280.00 T
Наличие на складе: Поставка под заказ.
Описание: What is narrative? How does it work and how does it shape our lives and the texts we read? H. Porter Abbott emphasizes that narrative is found not just in literature, film, and theater, but everywhere in the ordinary course of people’s lives. This widely used introduction, now thoroughly revised, is informed throughout by recent developments in the field and includes two new chapters. With its lucid exposition of concepts and suggestions for further reading, this book is not only an excellent introduction for courses focused on narrative but also an invaluable resource for students and scholars across a wide range of fields, including literature and drama, film and media, society and politics, journalism, autobiography, history, and still others throughout the arts, humanities, and social sciences.

Phantasmal Spaces: Archetypical Venues in Computer Games

Автор: Mathias Fuchs
Название: Phantasmal Spaces: Archetypical Venues in Computer Games
ISBN: 1501332929 ISBN-13(EAN): 9781501332920
Издательство: Bloomsbury Academic
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Цена: 116160.00 T
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Описание: Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference. In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.


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