Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions--put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek--can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.
Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions--put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek--can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.
Название: Grimms` Tales Around the Globe: The Dynamics of Their International Reception ISBN: 0814339204 ISBN-13(EAN): 9780814339206 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 35110.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Grimms’ fairy tales are among the best-known stories in the world, but the way they have been introduced into and interpreted by cultures across the globe has varied enormously. In Grimms’ Tales around the Globe, editors Vanessa Joosen and Gillian Lathey bring together scholars from Asia, Europe and North and Latin America to investigate the international reception of the Grimms’ tales. The essays in this volume offer insights into the social and literary role of the tales in a number of countries and languages, finding aspects that are internationally constant as well as locally particular.In the first section, "Cultural Resistance and Assimilation", contributors consider the global history of the reception of the Grimms’ tales in a range of cultures. In these eight chapters, scholars explore how cunning translators and daring publishers around the world reshaped and rewrote the tales, incorporating them into existing fairy-tale traditions, inspiring new writings and often introducing new uncertainties of meaning into the already ambiguous stories. Contributors in the second part, "Reframings, Paratexts, and Multimedia Translations", shed light on how the Grimms’ tales were affected by intermedial adaptation when travelling abroad. These six chapters focus on illustrations, manga and film and television adaptations. In all, contributors take a wide view of the tales’ history in a range of locales - including Poland, China, Croatia, India, Japan and France.Grimms’ Tales around the Globe shows that the tales, with their paradox between the universal and the local and their long and world-spanning translation history, form a unique and exciting corpus for the study of reception. Fairy-tale and folklore scholars as well as readers interested in literary history and translation will appreciate this enlightening volume.
Название: A Companion to New Media Dynamics ISBN: 1444332244 ISBN-13(EAN): 9781444332247 Издательство: Wiley Рейтинг: Цена: 159400.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: As the lines have grown blurred between new and traditional media forms, there is much to learn about the dynamics surrounding the growth and adoption of new media.
Автор: Veale Kevin Название: Gaming the Dynamics of Online Harassment ISBN: 3030604098 ISBN-13(EAN): 9783030604097 Издательство: Springer Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Framing these communities like ARGs highlights ways to limit their impact in the future, partly through offering people better ways to control their own safety online.The comparison also underlines the complicity of social networks in online harassment, since the communities use their designs as tools.
Автор: Golbeck Название: Online Harassment ISBN: 3319785826 ISBN-13(EAN): 9783319785820 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: To address it requires understanding the forms harassment takes, how it impacts the targets, who harasses, and how technology that stands between users and social media can stop harassers and protect users.
Автор: Poland Bailey Название: Haters: Harassment, Abuse, and Violence Online ISBN: 1612347665 ISBN-13(EAN): 9781612347660 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 16680.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Cybersexism is rampant and can exact an astonishingly high cost. In some cases, the final result is suicide. Bullying, stalking, and trolling are just the beginning. Extreme examples such as GamerGate get publicized, but otherwise the online abuse of women is largely underreported. Haters combines a history of online sexism with suggestions for solutions. Using current events and the latest available research into cybersexism, Bailey Poland questions the motivations behind cybersexist activities and explores methods to reduce footprints of Internet misogyny, drawing parallels between online and offline abuse. By exploring the cases of Alyssa Funke, Rehtaeh Parsons, Audrie Pott, Zoe Quinn, Anita Sarkeesian, Brianna Wu, and others, and her personal experiences with sexism, Poland develops a compelling method of combating sexism online.
Автор: Jennifer Golbeck Название: Online Harassment ISBN: 3030087379 ISBN-13(EAN): 9783030087371 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Online Harassment is one of the most serious problems in social media. To address it requires understanding the forms harassment takes, how it impacts the targets, who harasses, and how technology that stands between users and social media can stop harassers and protect users. The field of Human-Computer Interaction provides a unique set of tools to address this challenge. This book brings together experts in theory, socio-technical systems, network analysis, text analysis, and machine learning to present a broad set of analyses and applications that improve our understanding of the harassment problem and how to address it. This book tackles the problem of harassment by addressing it in three major domains. First, chapters explore how harassment manifests, including extensive analysis of the Gamer Gate incident, stylistic features of different types of harassment, how gender differences affect misogynistic harassment. Then, we look at the results of harassment, including how it drives people offline and the impacts it has on targets. Finally, we address techniques for mitigating harassment, both through automated detection and filtering and interface options that users control. Together, many branches of HCI come together to provide a comprehensive look at the phenomenon of online harassment and to advance the field toward effective human-oriented solutions.
Автор: Gray Kishonna L., Leonard David J. Название: Woke Gaming: Digital Challenges to Oppression and Social Injustice ISBN: 0295744170 ISBN-13(EAN): 9780295744179 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 25080.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole.
Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy's Keep Me Occupied to Momo Pixel's Hair, Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces.
In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.
Автор: Michal E. Ptaszynski, Fumito Masui Название: Automatic Cyberbullying Detection: Emerging Research and Opportunities ISBN: 1522552499 ISBN-13(EAN): 9781522552499 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 160770.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Due to the prevalence of social network service and social media, the problem of cyberbullying has risen to the forefront as a major social issue over the last decade. Internet hate, harassment, cyberstalking, cyberbullying—these terms, which were almost unknown 10 years ago—are in the everyday lexicon of all internet users. Unfortunately, it is becoming increasingly difficult to undertake continuous surveillance of websites as new ones are appearing daily. Methods for automatic detection and mitigation for online bullying have become necessary in order to protect the online user experience.Automatic Cyberbullying Detection: Emerging Research and Opportunities provides innovative insights into online bullying and methods of early identification, mitigation, and prevention of harassing speech and activity. Explanations and reasoning for each of these applied methods are provided as well as their pros and cons when applied to the language of online bullying. Also included are some generalizations of cyberbullying as a phenomenon and how to approach the problem from a practical technology-backed point of view. The content within this publication represents the work of deep learning, language modeling, and web mining. It is designed for academicians, social media moderators, IT consultants, programmers, education administrators, researchers, and professionals and covers topics centered on identification methods and mitigation of internet hate and online harassment.
Автор: Kishonna L. Gray, David J. Leonard Название: Woke Gaming: Digital Challenges to Oppression and Social Injustice ISBN: 0295744189 ISBN-13(EAN): 9780295744186 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 91960.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole.
Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy's Keep Me Occupied to Momo Pixel's Hair Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces.
In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.
Автор: Dalton Emma Название: Sexual Harassment in Japanese Politics ISBN: 9811637946 ISBN-13(EAN): 9789811637940 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Sexual harassment in Japanese politics examines a problem that violates women`s human rights and prevents a flourishing democracy. This book discusses what this means for women in politics in the context of a broader culture whereby victims of sexual violence are largely silenced.
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