Disney Stories: Getting to Digital, Madej Krystina, Lee Newton
Автор: Madej Krystina, Lee Newton Название: Disney Stories: Getting to Digital ISBN: 3030427374 ISBN-13(EAN): 9783030427375 Издательство: Springer Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy's Edge in its US theme parks.
Krystina Madej's engaging portrayal of the long history of Disney's love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee's detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read.
Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt's comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt's enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.
Автор: Li M. Chen Название: Digital and Discrete Geometry ISBN: 3319120980 ISBN-13(EAN): 9783319120980 Издательство: Springer Рейтинг: Цена: 88500.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Digital and Discrete Geometry
Автор: M?nster Название: 3D Research Challenges in Cultural Heritage II ISBN: 3319476467 ISBN-13(EAN): 9783319476469 Издательство: Springer Рейтинг: Цена: 54040.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book reflects a current state of the art and future perspectives of Digital Heritage focusing on not interpretative reconstruction and including as well as bridging practical and theoretical perspectives, strategies and approaches.
Автор: Uhl Название: Digital Anatomy ISBN: 3030619079 ISBN-13(EAN): 9783030619077 Издательство: Springer Рейтинг: Цена: 149060.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills.
Автор: Kemeny Andras, Chardonnet Jean-Rйmy, Colombet Florent Название: Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators ISBN: 3030593444 ISBN-13(EAN): 9783030593445 Издательство: Springer Рейтинг: Цена: 53100.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Introduction.- Self-Motion Perception and Cyersickness.- Visualization and Motion Systems.- Reducing Cybersickness.- Applications.- Conclusion.
Автор: Alan Hanjalic Название: Content-Based Analysis of Digital Video ISBN: 1475779194 ISBN-13(EAN): 9781475779196 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: It treats topics that are critical to successfully automating the video content extraction and retrieval processes, and includes coverage of: - Video parsing, - Video content indexing and representation, - Affective video content analysis.
Автор: Andrew Paquette Название: Spatial Visualization and Professional Competence ISBN: 3319912887 ISBN-13(EAN): 9783319912882 Издательство: Springer Рейтинг: Цена: 60550.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do. This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ‘NURBS modelling’. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.
Автор: Anna Ursyn Название: Graphical Thinking for Science and Technology Through Knowledge Visualization ISBN: 1799816516 ISBN-13(EAN): 9781799816515 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 201430.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: With the advancement of technology in the modern world, the constant influx of data, information, and computing can become droning and one-dimensional. Re-examining these methods through a different approach helps highlight broader perspectives and further understanding. Applying abstract and holistic methods, such as nature and visualization, to computing technologies is a developing area of study but has yet to be empirically researched.
Graphical Thinking for Science and Technology Through Knowledge Visualization provides emerging research exploring the theoretical and practical aspects of implementing visuals and images within data and information. The text contains projects, examples of students' solutions, and invites the reader to apply graphical thinking. Featuring coverage on a broad range of topics such as nanoscale structures, computer graphics, and data visualization, this book is ideally designed for software engineers, instructional designers, researchers, scientists, artists, marketers, media professionals, and students seeking current research on applying artistic solutions within information and computing.
Автор: Ioannides Название: Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection ISBN: 3319489739 ISBN-13(EAN): 9783319489735 Издательство: Springer Рейтинг: Цена: 46590.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. Digital Applications for Materials` Preservation and Conservation in Cultural Heritage;
Автор: Padova Название: Adobe InDesign Interactive Digital Publishing ISBN: 1484224388 ISBN-13(EAN): 9781484224380 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Expand your skills for laying out and formatting documents and eBooks deployed for screen viewing on computers, tablets, and smart phones. The book covers how to add interactivity to reflowable and fixed layout eBooks, interactive PDF documents, and take advantage of Adobe's new Publish Online (Preview). Tips, techniques, and workarounds offer you a comprehensive view at adding interactivity to any kind of document and deploy them on social media and web sites. Learn essential skills for composing documents in Adobe InDesign, how to work with styles, format text and graphics, work with rich media, create multi-state objects, hyperlinks, and animations. What You'll Learn:
Set up documents for interactive digital publishing
Create Animations in InDesign
Build and work with Multi-State Objects
Host interactive documents on Facebook and other social media sites
Who This Book Is For Graphic designers, book designers, and publishers
Автор: Chow K. Название: Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness ISBN: 1349448885 ISBN-13(EAN): 9781349448883 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.
Автор: Bernardes Oscar, Amorim Vanessa Название: Handbook of Research on Promoting Economic and Social Development Through Serious Games ISBN: 179989732X ISBN-13(EAN): 9781799897323 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 280890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Investigates original contributions and methods that use serious games in various domains. This comprehensive and timely publication works as an essential reference source, building on the available literature in the field of Serious Games for economic and social development while providing for research opportunities in this dynamic field.
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