Creative Practice Ethnographies, Hjorth Larissa, Harris Anne M., Jungnickel Kat
Автор: Hjorth, Larissa Harris, Anne M. Jungnickel, Kat Coombs, Gretchen Название: Ethnographies of creative praccb ISBN: 149857212X ISBN-13(EAN): 9781498572125 Издательство: Неизвестно Рейтинг: Цена: 170130.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Creative Practice Ethnographies examines how the collaboration between creative practice and ethnography enables scholars and practitioners to hone research strategies and methods within contemporary contexts. The authors use three heuristics-techniques, translations, and transmissions-to illustrate how this interdisciplinary strategy operates.
Автор: Zhou, Baohua Kato, Fumitoshi Pink, Sarah Horst, Heather Sinanan, Jolynna Ohashi, Kana Hjorth, Larissa Название: Digital media practices in households ISBN: 9462989508 ISBN-13(EAN): 9789462989504 Издательство: NBN International Рейтинг: Цена: 156290.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: How are intergenerational relationships playing out in and through the digital rhythms of the household? Through extensive fieldwork in Tokyo, Shanghai and Melbourne, this book ethnographically explores how households are being understood, articulated and defined by digital media practices. It investigates the rise of self-tracking, quantified self and informal practices of care at distance as part of contemporary household dynamics.
Автор: Hjorth, Larissa Название: Games and gaming ISBN: 1847884911 ISBN-13(EAN): 9781847884916 Издательство: Bloomsbury Рейтинг: Цена: 32660.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Games and Gaming provides a comprehensive overview of this media and how it permeates global culture in the twenty-first century.
Автор: Hjorth, Larissa Название: Ambient Play ISBN: 0262044366 ISBN-13(EAN): 9780262044363 Издательство: MIT Press Рейтинг: Цена: 24770.00 T Наличие на складе: Невозможна поставка. Описание: How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes.
We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds.
Hjorth and Richardson explore how households are transformed by media--how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a "casual" distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.
Казахстан, 010000 г. Астана, проспект Туран 43/5, НП2 (офис 2) ТОО "Логобук" Тел:+7 707 857-29-98 ,+7(7172) 65-23-70 www.logobook.kz