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Hci and Design in the Context of Dementia, Brankaert Rens, Kenning Gail


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Автор: Brankaert Rens, Kenning Gail
Название:  Hci and Design in the Context of Dementia
ISBN: 9783030328375
Издательство: Springer
Классификация:



ISBN-10: 3030328376
Обложка/Формат: Paperback
Страницы: 355
Вес: 0.51 кг.
Дата издания: 17.07.2021
Язык: English
Размер: 23.39 x 15.60 x 1.93 cm
Ссылка на Издательство: Link
Поставляется из: Германии
Описание: Introduction: Framing in Context.- Section 1: Inclusion and Recognition in the Context of Dementia.- Reciprocal Design.- Warm Technology: A Novel Perspective on design for and with People Living with Dementia.- Personalization and Compassionate Design.- Making Spaces for Uncertainty.- Approaches for Authentic Engagement: Younger Onset Dementia.- Section 2: Design Approaches in the Context of Dementia.- Against Dedicated Methods: Relational Expertise in Participatory Design with People with Dementia.- Materializing Personhood.- Design-led Perspectives.- Prospective Memory Failure in Dementia: Understanding and Designing to Support.- Intuitive Interaction Framework in User-Product Interaction for People Living with Dementia.- Using the TUNGSTEN Approach to Co-design DataDay: A Self-management App for Dementia.- Section 3: Design and Experience in the Context of Dementia.- Assistive Media for Wellbeing.- Exploring Everyday Sounds in Dementia: Practical Guidelines for Interactive Workshops.- Colour Design and Dementia: Harnessing HCI to Improve Environmental Visual Literacy, - Sharing a Virtual World with People living with Dementia.- Bridging the Gap: Design for Intergenerational Engagement in Dementia Care.- Section 4: Design in the Field: In the Context of Dementia.- Designing Sentic: Participatory Design with People Living with Dementia.- Insights from an Exergame-based Training System for People with Dementia and their Caregivers.- Working with Experts with Experience: Charting Co-design in the Development of HCI-based Design.- Using Design to Engage Stakeholders to Explore the quality of Life with Families Living with Dementia.- Supportive Technologies for People with Dementia: a Closer Look into an Interdisciplinary Field.- Epilogue; Where From and Where Next? - HCI and Design in the Context of Dementia


Hci International 2020 - Late Breaking Papers: Virtual and Augmented Reality: 22nd Hci International Conference, Hcii 2020, Copenhagen, Denmark, July

Автор: Stephanidis Constantine, Chen Jessie Y. C., Fragomeni Gino
Название: Hci International 2020 - Late Breaking Papers: Virtual and Augmented Reality: 22nd Hci International Conference, Hcii 2020, Copenhagen, Denmark, July
ISBN: 3030599892 ISBN-13(EAN): 9783030599898
Издательство: Springer
Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place.

Hci in Business, Government and Organizations: 8th International Conference, Hcibgo 2021, Held as Part of the 23rd Hci International Conference, Hcii

Автор: Nah Fiona Fui, Siau Keng
Название: Hci in Business, Government and Organizations: 8th International Conference, Hcibgo 2021, Held as Part of the 23rd Hci International Conference, Hcii
ISBN: 3030777499 ISBN-13(EAN): 9783030777494
Издательство: Springer
Цена: 93160.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Electronic, Mobile and Ubiquitous Commerce.- Consumers Acceptance of a Voice Commerce Application in FMCG in Germany, U.S. and U.K..- A Survey Study on Successful Marketing Factors for Douyin (Tik-Tok).- Research on Experience Evaluation of Taobao Shopping Platform Service.- Enhanced Product Presentation with Augmented Reality: The Role of Affective Reactions and Authenticity.- Dimensions of Retail Customer Experience and Its Outcomes: A Literature Review and Directions for Future Research.- Users' Reception of Product Recommendations: Analyses Based on Eye Tracking Data.- Augmented Reality: Does it Encourage Customer Loyalty.- Application of User Research in E-commerce App Design.- Social Commerce: The Mediating Effects of Trust and Value Co-Creation on Social Sharing and Shopping Intentions.- Dark Patterns in Online Shopping: Of Sneaky Tricks, Perceived Annoyance and Respective Brand Trust.- Methodical Framework and Case Study for Εmpowering Customer-Centricity in an E-Commerce Agency-the Experience Logic as Key Component of User Experience Practices within Αgile IT Project Teams.- HCI in Finance and Industry.- How Blockchain Innovations Emerge: From the Perspective of Knowledge Search.- The Impact of Integrated Market power on Trade Credit and Cash Holding in US Retail Sector.- Disentangling Technostress and Financial Stress Impacts on Users' Psychophysiological Responses and Coping Behaviors in the Context of Mobile Banking.- Structure-Behavior Coalescence Method for Mobile Payment FinTech Service Systems Design.- Human factors in Industry 4.0 and Lean Information Management: Remodeling the Instructions in a Shop Floor.- Customer Solution Design - A New Agile Role Needed in the Automotive Industry to Support Digital Transformation.- Mobile Wallet Adoption: Does Ubiquity Make a Difference.- Transferring Customers Trust and Loyalty on Offline Banks towards Online Payment Platforms in Integrated Ecosystem.- Information Technology as Enabler of Transparency in Food Supply Chains - An Empirical Study.- Work and Business Operations.- The New Normal? Motivators for and Hindrances to Telework.- Addressing the "Unseens" Digital Wellbeing in the Remote Workplace.- An Analysis and Evaluation of the Design Space for Online Job Hunting and Recruitment Software.- Perceptions of Using Tracking and Tracing Systems in Work Environments.- A User Interface for Personalising WS-BPEL Scenarios.- Blockchain-Based Load Carrier Management in the Physical Internet.- The Study of Factors Influencing the Adoption of Cloud-Based ERP System: The Perspective of Transaction Cost Economics.- Organizational Resilience: Examining the Influence of Information Cost and Organizational Capacity on Business Continuity Management.- Innovation, Collaboration, and Knowledge Sharing.- A Study of Teamwork's Productivity and Search Behavior Using Talent Themes for Grouping.- The Effect of Gamification on Knowledge Contribution in Online Q&A Communities: A Perspective of Social Comparison.- Usability Assessment of a Jurisprudence System.- Inside-out: How Internal Social Media Platforms Can Accelerate Innovation and Push External Crowdsourcing towards New Frontiers.- The Need for New Education Platforms that Support Inclusive Social Learning: A Case Study of Online and Hybrid K-12 Learning Experience During the COVID-19 Pandemic.- Enterprise Social Media Use in Classroom Team Project: A Mixed-Methods Exploration of the Effects of Affordances on Team Productivity and Use.- Digital Transformation and Artificial Intelligence.- Toward a Theory of Digital Mindfulness: A Case of Smartphone-based Self-monitoring.- Haptic Interaction for VR: Use-Cases for Learning and UX, Using the Example of the BMBF project SmartHands.- Leveraging Artificial Intelligence in Medicine Compliance Check.- Privacy, Ethics, Trust, and UX Challenges as Reflected in Google's People and AI Guidebook.- An Experiment on the Impact of Infor

Hci in Business, Government and Organizations: 7th International Conference, Hcibgo 2020, Held as Part of the 22nd Hci International Conference, Hcii

Автор: Nah Fiona Fui, Siau Keng
Название: Hci in Business, Government and Organizations: 7th International Conference, Hcibgo 2020, Held as Part of the 22nd Hci International Conference, Hcii
ISBN: 3030503402 ISBN-13(EAN): 9783030503406
Издательство: Springer
Рейтинг:
Цена: 74530.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume LNCS 12204 constitutes the refereed proceedings of the 7th International Conference on Business, Government, and Organizations, HCIBGO 2020, which was held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* 1439 papers and 238 posters were accepted for publication after a careful reviewing process.

Hci and Design in the Context of Dementia

Автор: Brankaert Rens, Kenning Gail
Название: Hci and Design in the Context of Dementia
ISBN: 3030328341 ISBN-13(EAN): 9783030328344
Издательство: Springer
Рейтинг:
Цена: 93160.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Introduction: Framing in Context.- Section 1: Inclusion and Recognition in the Context of Dementia.- Reciprocal Design.- Warm Technology: A Novel Perspective on design for and with People Living with Dementia.- Personalization and Compassionate Design.- Making Spaces for Uncertainty.- Approaches for Authentic Engagement: Younger Onset Dementia.- Section 2: Design Approaches in the Context of Dementia.- Against Dedicated Methods: Relational Expertise in Participatory Design with People with Dementia.- Materializing Personhood.- Design-led Perspectives.- Prospective Memory Failure in Dementia: Understanding and Designing to Support.- Intuitive Interaction Framework in User-Product Interaction for People Living with Dementia.- Using the TUNGSTEN Approach to Co-design DataDay: A Self-management App for Dementia.- Section 3: Design and Experience in the Context of Dementia.- Assistive Media for Wellbeing.- Exploring Everyday Sounds in Dementia: Practical Guidelines for Interactive Workshops.- Colour Design and Dementia: Harnessing HCI to Improve Environmental Visual Literacy, - Sharing a Virtual World with People living with Dementia.- Bridging the Gap: Design for Intergenerational Engagement in Dementia Care.- Section 4: Design in the Field: In the Context of Dementia.- Designing Sentic: Participatory Design with People Living with Dementia.- Insights from an Exergame-based Training System for People with Dementia and their Caregivers.- Working with Experts with Experience: Charting Co-design in the Development of HCI-based Design.- Using Design to Engage Stakeholders to Explore the quality of Life with Families Living with Dementia.- Supportive Technologies for People with Dementia: a Closer Look into an Interdisciplinary Field.- Epilogue; Where From and Where Next? - HCI and Design in the Context of Dementia

Hci International 2020 - Late Breaking Papers: User Experience Design and Case Studies: 22nd Hci International Conference, Hcii 2020, Copenhagen, Denm

Автор: Stephanidis Constantine, Marcus Aaron, Rosenzweig Elizabeth
Название: Hci International 2020 - Late Breaking Papers: User Experience Design and Case Studies: 22nd Hci International Conference, Hcii 2020, Copenhagen, Denm
ISBN: 3030601137 ISBN-13(EAN): 9783030601133
Издательство: Springer
Рейтинг:
Цена: 93160.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place.

Human-Computer Interaction. Design and User Experience: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, Copenha

Автор: Kurosu Masaaki
Название: Human-Computer Interaction. Design and User Experience: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, Copenha
ISBN: 3030490580 ISBN-13(EAN): 9783030490584
Издательство: Springer
Рейтинг:
Цена: 93160.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Design Theory, Methods and Practice in HCI.- Applying Designing Lines to Develop Audiovisual Systems.- "Boundaries do not sit still." From Interaction to Agential Intra-action in HCI.- Contextual research - why we need to research in context to deliver great products.- Development of an Assessment Model for the Human Centered Design Processes specified in ISO.- Modeling and Runtime Generation of Situation-aware Adaptations.- Ethnographic Practice and the Problem of Context in Interaction Design Education.- Design Interface and Modeling Technique.- Spreading awareness about quality in interaction and UX to young generations.- Ask Me No Questions: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance.- Anthropomorphic Design for Everyday Objects.- UX in IxD - User Experience in Interaction Design.- Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces.- Wizardry in Distributed Participatory Design: from design to implementation.- Research on Information Interface Interaction Design Based on Unconscious Cognition.- Understanding Users.- Player Needs First: Understanding Player Needs before Designing a K-pop Themed Mobile Game.- Yayy! You have a new notification: Co-designing Multi-device Locative Media Experiences with Young People.- Observations and Categorisations of Art Practices associated with AI.- DICT and seniors: How can research experience help us map digital skills?.- A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria.- Insights into the work of Editors of Digital Scholarly Editions for Correspondences.- The Behaviour Observations of Using Rearview Mirror with Distance Indicator.- Research on method of acquiring and screening of personalized functional requirements of smart watches for the elderly based on Kano model.- Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration.- Documentation tasks with tablet or smartphone in the workplace: A study with respect to OSH.- Research on the Design of Interactive Waiting Interface based on the Elderly User Experience.- Usability, User Experience and Quality.- Evaluating the Usability and the Accessibility of Saudi E-government Websites.- Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience.- Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective.- Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern.- The Problems with Usability Testing.- Proposal of Quality in Use in Software quality.- Accuracy Assessment of ARKit 2 Based Gaze Estimation.- Usability of Software-Intensive Systems from Developers' Point of View - Current Status and Future Perspectives of International Standardization of Usability Evaluation.- An Experimental Study of Typography using EEG Signal Parameters.- Research on Evaluation of Perceptual Experience Quality of Web-based Panoramic Navigation System Based on Cognitive Mechanism.- User Loyalty Analysis of Knowledge Payment Platform.- A Quantitative Method to Measure Noticeability of Animation in Mobile Interfaces.- Using Reinforcement Learning Agents to Analyze Player Experience.- Images, Visualization and Aesthetics in HCI.- Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data.- Reflections on Data Visualization Design by Professionals in the Tourism Field.- The Image of Presence and the Presence of the Image.- Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion.- Single Image Contrast Enhancement by Training the HDR Camera data.- Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience.- Information Visualization-Based Study on Interactive Design of Elderly Health Management A

Human-Computer Interaction. Human Values and Quality of Life: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, C

Автор: Kurosu Masaaki
Название: Human-Computer Interaction. Human Values and Quality of Life: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, C
ISBN: 3030490645 ISBN-13(EAN): 9783030490645
Издательство: Springer
Рейтинг:
Цена: 93160.00 T
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Описание:

HCI for Well-being and Eudaimonia.- Deception of the "Elephant in the Room" Invisible Auditing Multi-Party Conversations to Support Caregivers in Cognitive Behavioral Group Therapies.- An embodied and ubiquitous E-coach for accompanying older adults towards a better lifestyle.- Designing and testing HomeCare4All: a eHealth mobile app for elderly.- Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health.- Emotional responses to health data visualization.- Improving Dialogue Design and Control for Smartwatches by Reinforcement Learning Based Behavioral Acceptance Patterns.- FaceForward - An AI-based Interactive System for Exploring the Personal Potential.- Designing an Assisted Self-help Mobile App to Cope with Panic Disorder: Preliminary Results and Open Issues.- Digital Overload Reminders - "the right amount of shame"?.- Design of digital coaches for health and wellness in the workplace.- The Influences of Media Naturalness and Mental Model Alignment on Reducing Patient Uncertainty in Virtual Consultation.- Design and Research of Intelligent Products for the Management of Chronic Diseases of the Elderly.- The Efficacy of Virtual Reality Exposure Therapy for Fear of Falling (FOF) in the Elderly.- A New Analysis Method for User Reviews of Mobile Fitness Apps.- How to Present Calorie Information on The Electronic Menu to Help People Order More Healthily.- Learning, Culture and Creativity.- Development and Technical Experience of Plastic Injection Machine for STEAM Education.- Bringing digital transformation into Museums: the Mu.SA MOOC case study.- Pincello: An Affordable Electronics Kit for Prototyping Interactive Installations.- Research on Design of Intelligent Creeping Blanket for Infants Based on Sustainable Design.- Extraction and Reuse of Pattern Configuration for Personalized Customization of Cantonese Porcelain Based on Artificial Intelligence.- VR: Time Machine.- Read Ahoy! A playful digital-physical Viking experience to engage children in finding and reading books.- Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students.- Improvised Music for Computer and Augmented Guitar: Performance with Gen Plug-ins.- Product Design Model for E-Commerce Cantonese Porcelain based on User Perceptual Image in China.- Human Values, Ethics, Transparency and Trust.- Effects of Reputation, Organization, and Readability on Trustworthiness Perceptions of Computer Code.- User Trust and Understanding of Explainable AI: Exploring Algorithm Visualisations and User Biases.- Inclusive Design - Go Beyond Accessibility.- Relational Interaction: Challenges and Opportunities for Social Innovation through Service Co-Production.- An Examination of Dispositional Trust in Human and Autonomous System Interactions.- Are all Perfect Automation Schemas Equal? Testing Differential Item Functioning in Programmers versus the General Public.- Gaps in Neuroethics in Relation to Brain Computer Interfaces: Systematic Literature Review-. TRUE-Transparency of Recommended User Experiences.- Ideal Election Method by Adopting the Interval Scale instead of the Ordinal scale.- Using blink rate to detect deception: a study to validate an automatic blink detector and a new dataset of videos from liars and truth-tellers.- Pathway to a Human-Values Based Approach to Tackle Misinformation Online.- Using Inclusive Research to Promote Inclusive Design: Possibilities and Limitations in a Corporate Environment.- HCI in Complex Environments.- Stability Maintenance of Depth-Depth Matching of Steepest Descent Method using an Incision Shape of an Occluded Organ.- BeaCON - A Research Framework Towards an Optimal Navigation.- Computational Design for complexity-related issues. Strategies to foresee emergent behaviour and social conflict in the 'organic' Tirana.- Research on Service Design of Real-time Translation based on Scenario Analysis.- Deadlo

Hci International 2020 - Late Breaking Papers: Universal Access and Inclusive Design: 22nd Hci International Conference, Hcii 2020, Copenhagen, Denmar

Автор: Stephanidis Constantine, Antona Margherita, Gao Qin
Название: Hci International 2020 - Late Breaking Papers: Universal Access and Inclusive Design: 22nd Hci International Conference, Hcii 2020, Copenhagen, Denmar
ISBN: 303060148X ISBN-13(EAN): 9783030601485
Издательство: Springer
Рейтинг:
Цена: 93160.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place.

Hci International 2020 - Late Breaking Posters: 22nd International Conference, Hcii 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II

Автор: Stephanidis Constantine, Antona Margherita, Ntoa Stavroula
Название: Hci International 2020 - Late Breaking Posters: 22nd International Conference, Hcii 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
ISBN: 303060702X ISBN-13(EAN): 9783030607029
Издательство: Springer
Цена: 93160.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place.

Hci in Games: Serious and Immersive Games: Third International Conference, Hci-Games 2021, Held as Part of the 23rd Hci International Conference, Hcii

Автор: Fang Xiaowen
Название: Hci in Games: Serious and Immersive Games: Third International Conference, Hci-Games 2021, Held as Part of the 23rd Hci International Conference, Hcii
ISBN: 3030774139 ISBN-13(EAN): 9783030774134
Издательство: Springer
Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021.

Virtual, Augmented and Mixed Reality: 13th International Conference, Vamr 2021, Held as Part of the 23rd Hci International Conference, Hcii 2021, Virt

Автор: Chen Jessie Y. C., Fragomeni Gino
Название: Virtual, Augmented and Mixed Reality: 13th International Conference, Vamr 2021, Held as Part of the 23rd Hci International Conference, Hcii 2021, Virt
ISBN: 3030775984 ISBN-13(EAN): 9783030775988
Издательство: Springer
Цена: 121110.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Designing and Evaluating VAMR Environments.- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework.- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces.- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning.- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment.- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers.- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications.- Designing Limitless Path in Virtual Reality Environment.- A Comparative Study of Conversational Proxemics for Virtual Agents.- Real-time Data Analytics of COVID Pandemic using Virtual Reality.- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications.- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment.- Consistency in Multi-device Service including VR: A Case Study.- Multimodal and Natural Interaction in VAMR.- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming.- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality.- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers.- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study.- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display.- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic.- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera.- Head-mounted Displays and VR Glasses.- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application.- Simulation of the Field of View in AR and VR Headsets.- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education.- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision.- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions.- Robust Camera Motion Estimation for Point-of-View Video Stabilization.- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization.- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios.- Omnidirectional Flick View.- VAMR Applications in Design, the Industry and the Military.- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds.- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms.- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis.- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool.- The Potential of Augmented Reality for Remote Support.- A Review of Distributed VR Co-Design Systems.- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments.- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness.- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics.- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks.- VAMR in Learning and Culture.- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology.- IME VR: an MVC Framework for Military Training VR Simulators.- Extended Reality, Pedagogy, and

Engineering Psychology and Cognitive Ergonomics: 18th International Conference, Epce 2021, Held as Part of the 23rd Hci International Conference, Hcii

Автор: Harris Don, Li Wen-Chin
Название: Engineering Psychology and Cognitive Ergonomics: 18th International Conference, Epce 2021, Held as Part of the 23rd Hci International Conference, Hcii
ISBN: 3030779319 ISBN-13(EAN): 9783030779313
Издательство: Springer
Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the proceedings of the 18th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2021, held as part of the 23rd International Conference, HCI International 2020, held as a virtual event, in July 2021.

The total of 1276 papers and 241 posters included in the 36 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.

EPCE 2021 includes a total of 34 regular papers; they were organized in topical sections named: cognitive psychology in aviation; cognitive psychology in air traffic control; studies on cognitive processes; human error and human performance; and cognition and design.

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