More Playful User Interfaces: Interfaces That Invite Social and Physical Interaction, Nijholt Anton
Автор: Anton Nijholt Название: Playful User Interfaces ISBN: 9814560952 ISBN-13(EAN): 9789814560955 Издательство: Springer Рейтинг: Цена: 139310.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Written by top researchers on user interfaces for game and play environments, this book will broaden the understanding of all readers on the role of games and entertainment in domestic, work and public spaces.
Автор: Neville Stanton; Kirsten M A Revell; Patrick Langdon Название: Designing interaction and interfaces for automated vehicles ISBN: 0367466643 ISBN-13(EAN): 9780367466640 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Невозможна поставка. Описание: Driving Automation and Autonomy is upon us and the problems that were predicted twenty years ago are appearing. This book investigates the difficult problem of how to interface drivers with automated vehicles by offering an inclusive, human-centered design process that focuses on human variability and capability.
Автор: Sharon Oviatt, Bjorn Schuller, Philip Cohen, Daniel Sonntag, Gerasimos Potamianos, Antonio Kruger Название: The Handbook of Multimodal-Multisensor Interfaces, Volume 3: Language Processing, Software, Commercialization, and Emerging Directions ISBN: 1970001720 ISBN-13(EAN): 9781970001723 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 103290.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces-user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces. This three-volume handbook is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This third volume focuses on state-of-the-art multimodal language and dialogue processing, including semantic integration of modalities. The development of increasingly expressive embodied agents and robots has become an active test bed for coordinating multimodal dialogue input and output, including processing of language and nonverbal communication. In addition, major application areas are featured for commercializing multimodal-multisensor systems, including automotive, robotic, manufacturing, machine translation, banking, communications, and others. These systems rely heavily on software tools, data resources, and international standards to facilitate their development. For insights into the future, emerging multimodal-multisensor technology trends are highlighted in medicine, robotics, interaction with smart spaces, and similar areas. Finally, this volume discusses the societal impact of more widespread adoption of these systems, such as privacy risks and how to mitigate them. The handbook chapters provide a number of walk-through examples of system design and processing, information on practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this emerging field. In the final section of this volume, experts exchange views on a timely and controversial challenge topic, and how they believe multimodal-multisensor interfaces need to be equipped to most effectively advance human performance during the next decade.
Автор: Sharon Oviatt, Bjorn Schuller, Philip Cohen, Daniel Sonntag, Gerasimos Potamianos, Antonio Kruger Название: The Handbook of Multimodal-Multisensor Interfaces, Volume 3: Language Processing, Software, Commercialization, and Emerging Directions ISBN: 1970001755 ISBN-13(EAN): 9781970001754 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 120010.00 T Наличие на складе: Нет в наличии. Описание: The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces-user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces. This three-volume handbook is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This third volume focuses on state-of-the-art multimodal language and dialogue processing, including semantic integration of modalities. The development of increasingly expressive embodied agents and robots has become an active test bed for coordinating multimodal dialogue input and output, including processing of language and nonverbal communication. In addition, major application areas are featured for commercializing multimodal-multisensor systems, including automotive, robotic, manufacturing, machine translation, banking, communications, and others. These systems rely heavily on software tools, data resources, and international standards to facilitate their development. For insights into the future, emerging multimodal-multisensor technology trends are highlighted in medicine, robotics, interaction with smart spaces, and similar areas. Finally, this volume discusses the societal impact of more widespread adoption of these systems, such as privacy risks and how to mitigate them. The handbook chapters provide a number of walk-through examples of system design and processing, information on practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this emerging field. In the final section of this volume, experts exchange views on a timely and controversial challenge topic, and how they believe multimodal-multisensor interfaces need to be equipped to most effectively advance human performance during the next decade.
Автор: Anton Nijholt Название: More Playful User Interfaces ISBN: 981287545X ISBN-13(EAN): 9789812875457 Издательство: Springer Рейтинг: Цена: 121890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book covers the latest advances in playful user interfaces - interfaces that invite social and physical interaction. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments.
Автор: Anton Nijholt Название: Playful User Interfaces ISBN: 9811011923 ISBN-13(EAN): 9789811011924 Издательство: Springer Рейтинг: Цена: 121890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Written by top researchers on user interfaces for game and play environments, this book will broaden the understanding of all readers on the role of games and entertainment in domestic, work and public spaces.
Автор: Ling Shao; Caifeng Shan; Jiebo Luo; Minoru Etoh Название: Multimedia Interaction and Intelligent User Interfaces ISBN: 1447125908 ISBN-13(EAN): 9781447125907 Издательство: Springer Рейтинг: Цена: 135090.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Covering multimedia content analysis and human-machine interaction, this book assembles contributions from leading international experts to examine a range of relevant techniques from computer vision and machine learning to emerging AI technology.
Автор: Arnold Vermeeren; Licia Calvi; Amalia Sabiescu Название: Museum Experience Design ISBN: 3319864262 ISBN-13(EAN): 9783319864266 Издательство: Springer Рейтинг: Цена: 139750.00 T Наличие на складе: Поставка под заказ. Описание: This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
Автор: Barbaros Bostan Название: Gamer Psychology and Behavior ISBN: 3319806823 ISBN-13(EAN): 9783319806822 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Поставка под заказ.
Автор: Shneiderman Ben Название: Encounters with Hci Pioneers: A Personal History and Photo Journal ISBN: 168173480X ISBN-13(EAN): 9781681734804 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 93330.00 T Наличие на складе: Невозможна поставка. Описание: The huge success of personal computing technologies has brought astonishing benefits to individuals, families, communities, businesses, and government, transforming human life, largely for the better. These democratizing transformations happened because a small group of researchers saw the opportunities to convert sophisticated computational tools into appealing personal devices offering valued services by way of easy-to-use interfaces. Along the way, there were challenges to their agenda of human-centered design by: (1) traditional computer scientists who were focused on computation rather than people-oriented services and (2) those who sought to build anthropomorphic agents or robots based on excessively autonomous scenarios. The easy-to-learn and easy-to-use interfaces based on direct manipulation became the dominant form of interaction for more than six billion people. This book gives my personal history of the intellectual arguments and the key personalities I encountered. I believe that the lessons of how the discipline of Human-Computer Interaction (HCI) and the profession of User Experience Design (UXD) were launched can guide others in forming new disciplines and professions. The stories and photos of the 60 HCI pioneers, engaged in discussions and presentations, capture the human drama of collaboration and competition that invigorated the encounters among these bold, creative, generous, and impassioned individuals.
Автор: Katherine Blashki, Pedro Isaias Название: Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity ISBN: 1522590692 ISBN-13(EAN): 9781522590699 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 267960.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Due to its versatility and accessibility, individuals all around the world routinely use various forms of technology to interact with one another. Over the years, the design and development of technologies and interfaces have increasingly aimed to improve the human-computer interactive experience in unimaginable ways. The Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity is a collection of innovative research on the methods and applications of interactive technologies in the modern age. Highlighting topics including digital environments, sensory applications, and transmedia applications, this book is ideally designed for academicians, researchers, HCI developers, programmers, IT consultants, and media specialists seeking current research on the design, application, and advancement of different media technologies and interfaces that can support interaction across a wide range of users.
Автор: Geoffrey Ellis Название: Cognitive Biases in Visualizations ISBN: 3030071049 ISBN-13(EAN): 9783030071042 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book brings together the latest research in this new and exciting area of visualization, looking at classifying and modelling cognitive biases, together with user studies which reveal their undesirable impact on human judgement, and demonstrating how visual analytic techniques can provide effective support for mitigating key biases. A comprehensive coverage of this very relevant topic is provided though this collection of extended papers from the successful DECISIVe workshop at IEEE VIS, together with an introduction to cognitive biases and an invited chapter from a leading expert in intelligence analysis.Cognitive Biases in Visualizations will be of interest to a wide audience from those studying cognitive biases to visualization designers and practitioners. It offers a choice of research frameworks, help with the design of user studies, and proposals for the effective measurement of biases. The impact of human visualization literacy, competence and human cognition on cognitive biases are also examined, as well as the notion of system-induced biases. The well referenced chapters provide an excellent starting point for gaining an awareness of the detrimental effect that some cognitive biases can have on users’ decision-making. Human behavior is complex and we are only just starting to unravel the processes involved and investigate ways in which the computer can assist, however the final section supports the prospect that visual analytics, in particular, can counter some of the more common cognitive errors, which have been proven to be so costly.
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