Hci in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design: Second International Conference, Mobitas 2020,, Krцmker Heidi
Автор: Heidi Kr?mker Название: HCI in Mobility, Transport, and Automotive Systems ISBN: 3030226654 ISBN-13(EAN): 9783030226657 Издательство: Springer Рейтинг: Цена: 76390.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes the refereed proceedings of the First International Conference on HCI in Mobility, Transport, and Automotive Systems, MobiTAS 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July, 2019. The 1274 full papers and 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers in this volume are organized in the following topical sections: interaction in autonomous and semiautonomous vehicles; driving experience; and mobility and transport.
Human Factors in Cybersecurity.- Privacy and Trust.- Usable Security Approaches.
Автор: Degen Helmut, Reinerman-Jones Lauren Название: Artificial Intelligence in Hci: First International Conference, Ai-Hci 2020, Held as Part of the 22nd Hci International Conference, Hcii 2020, Copenha ISBN: 303050333X ISBN-13(EAN): 9783030503338 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes the refereed proceedings of the First International Conference on Artificial Intelligence in HCI, AI-HCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020.
Автор: Stephanidis Constantine, Antona Margherita, Ntoa Stavroula Название: Hci International 2020 - Late Breaking Posters: 22nd International Conference, Hcii 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II ISBN: 303060702X ISBN-13(EAN): 9783030607029 Издательство: Springer Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place.
Автор: Streitz Norbert, Konomi Shin`ichi Название: Distributed, Ambient and Pervasive Interactions: 8th International Conference, Dapi 2020, Held as Part of the 22nd Hci International Conference, Hcii ISBN: 3030503437 ISBN-13(EAN): 9783030503437 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This conference proceeding LNCS 12203 constitutes the refereed proceedings of the 12th International Conference on Cross-Cultural Design, CCD 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020. The conference was held virtually due to the corona pandemic.
Автор: Stephanidis Constantine, Salvendy Gavriel, Wei June Название: Hci International 2020 - Late Breaking Papers: Interaction, Knowledge and Social Media: 22nd Hci International Conference, Hcii 2020, Copenhagen, Denm ISBN: 303060151X ISBN-13(EAN): 9783030601515 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place.
Studies on Driving Behavior.- Hand-Skin Temperature Response to Driving Fatigue: an Exploratory Study.- Toward Driver State Models that Explain Interindividual Variability of Distraction for Adaptive Automation.- Development of a Driving Model that Understands Other Drivers' Characteristics.- Voice User-Interface (VUI) in Automobiles: Exploring Design Opportunities for using VUI through the Observational Study.- Measuring Driver Distraction with the Box Task - A Summary of Two Experimental Studies.- I Care Who and Where you Are - Influence of Type, Position and Quantity of Oncoming Vehicles on Perceived Safety during Automated Driving on Rural Roads.- Evaluation of Driver Drowsiness while Using Automated Driving Systems on Driving Simulator, Test Course and Public Roads.- Conflict Situations and Driving Behavior in Road Traffic - an Analysis using Eyetracking and Stress Measurement on Car Drivers.- Decision-making in Interactions between Two Vehicles at a Highway Junction.- Influencing Driver's Behavior on an Expressway with Intrinsic Motivation.- The Relationship between Drowsiness Level and Takeover Performance in Automated Driving.- Urban and Smart Mobility.- Toolbox for Analysis and Evaluation of Low-Emission Urban Mobility.- Training Pedestrian Safety Skills in Youth with Intellectual Disabilities Using Fully Immersive Virtual Reality - A Feasibility Study.- A Decision Support System for Terminal Express Delivery Route Planning.- A Tactile Interface to Steer Power Wheelchairs for People Suffering from Neuromuscular Diseases.- A Methodological Approach to Determine the Benefits of External HMI during Interactions between Cyclists and Automated Vehicles: A Bicycle Simulator Study.- Mobility-as-a-Service: Tentative on Users, Use and Effects.- A Passenger Context Model for Adaptive Passenger Information in Public Transport.- An Evaluation Environment for User Studies in the Public Transport Domain.- Design Guidelines for the Simulation of the Usage Context "Station" in VR Environment .- UI Proposal for Shared Autonomous Vehicles: Focusing on Improving User's Trust.- Employees' Vulnerability - the Challenge When Introducing New Technologies in Local Authorities.- PRONTOMovel - A Way of Transporting Creativity and Technology.- Multimodal Mobility Packages - Concepts and Methodological Design Approaches.- A Multi-Device Evaluation Approach of Passenger Information Systems in Smart Public Transport.- Investigating the Influencing Factors of User Experience in Car-sharing Services: an Application of DEMATEL Method.- Assistive Systems for Special Needs in Mobility in the Smart City.
Автор: Kurosu Masaaki Название: Human-Computer Interaction. Design and User Experience: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, Copenha ISBN: 3030490580 ISBN-13(EAN): 9783030490584 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Design Theory, Methods and Practice in HCI.- Applying Designing Lines to Develop Audiovisual Systems.- "Boundaries do not sit still." From Interaction to Agential Intra-action in HCI.- Contextual research - why we need to research in context to deliver great products.- Development of an Assessment Model for the Human Centered Design Processes specified in ISO.- Modeling and Runtime Generation of Situation-aware Adaptations.- Ethnographic Practice and the Problem of Context in Interaction Design Education.- Design Interface and Modeling Technique.- Spreading awareness about quality in interaction and UX to young generations.- Ask Me No Questions: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance.- Anthropomorphic Design for Everyday Objects.- UX in IxD - User Experience in Interaction Design.- Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces.- Wizardry in Distributed Participatory Design: from design to implementation.- Research on Information Interface Interaction Design Based on Unconscious Cognition.- Understanding Users.- Player Needs First: Understanding Player Needs before Designing a K-pop Themed Mobile Game.- Yayy! You have a new notification: Co-designing Multi-device Locative Media Experiences with Young People.- Observations and Categorisations of Art Practices associated with AI.- DICT and seniors: How can research experience help us map digital skills?.- A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria.- Insights into the work of Editors of Digital Scholarly Editions for Correspondences.- The Behaviour Observations of Using Rearview Mirror with Distance Indicator.- Research on method of acquiring and screening of personalized functional requirements of smart watches for the elderly based on Kano model.- Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration.- Documentation tasks with tablet or smartphone in the workplace: A study with respect to OSH.- Research on the Design of Interactive Waiting Interface based on the Elderly User Experience.- Usability, User Experience and Quality.- Evaluating the Usability and the Accessibility of Saudi E-government Websites.- Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience.- Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective.- Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern.- The Problems with Usability Testing.- Proposal of Quality in Use in Software quality.- Accuracy Assessment of ARKit 2 Based Gaze Estimation.- Usability of Software-Intensive Systems from Developers' Point of View - Current Status and Future Perspectives of International Standardization of Usability Evaluation.- An Experimental Study of Typography using EEG Signal Parameters.- Research on Evaluation of Perceptual Experience Quality of Web-based Panoramic Navigation System Based on Cognitive Mechanism.- User Loyalty Analysis of Knowledge Payment Platform.- A Quantitative Method to Measure Noticeability of Animation in Mobile Interfaces.- Using Reinforcement Learning Agents to Analyze Player Experience.- Images, Visualization and Aesthetics in HCI.- Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data.- Reflections on Data Visualization Design by Professionals in the Tourism Field.- The Image of Presence and the Presence of the Image.- Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion.- Single Image Contrast Enhancement by Training the HDR Camera data.- Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience.- Information Visualization-Based Study on Interactive Design of Elderly Health Management A
Автор: Stephanidis Constantine, Marcus Aaron, Rosenzweig Elizabeth Название: Hci International 2020 - Late Breaking Papers: User Experience Design and Case Studies: 22nd Hci International Conference, Hcii 2020, Copenhagen, Denm ISBN: 3030601137 ISBN-13(EAN): 9783030601133 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place.
Автор: Nah Fiona Fui, Siau Keng Название: Hci in Business, Government and Organizations: 7th International Conference, Hcibgo 2020, Held as Part of the 22nd Hci International Conference, Hcii ISBN: 3030503402 ISBN-13(EAN): 9783030503406 Издательство: Springer Рейтинг: Цена: 74530.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This volume LNCS 12204 constitutes the refereed proceedings of the 7th International Conference on Business, Government, and Organizations, HCIBGO 2020, which was held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* 1439 papers and 238 posters were accepted for publication after a careful reviewing process.
Designing Games and Gamified Interactions.- Generalised Player Modelling: why Artificial Intelligence in Games should Incorporate Meaning, with a Formalism for So Doing.- Hermeneutic Relations in VR: Immersion, Embodiment, Presence and HCI in VR Gaming.- A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis.- Can we Predict the Best Gamification Elements for a User based on their Personal Attributes?.- Pixel Perfect: Fashion Styling in Virtual Character Design Process.- A System to Reduce Discomfort of Taunted Player in Multiplayer Online Games.- InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games.- Building Human-Autonomy Teaming Aids for Real-Time Strategy Games.- Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health.- Applying Social Gamification in a Gamified Point System.- The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games.- Guidance is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment.- Gender Differences When School Children Develop Digital Game-based Designs: A Case Study.- Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place.- Wizard of Oz and the Design of a Multi-player Mixed Reality Game.- Gender and Genre Differences in Multiplayer Gaming Motivations.- User Engagement and Game Impact.- Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games.- A Warning: Potential Damages Induced by Playing XR Games.- Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety among Male University Students.- The Role of Parenting Styles and Parents' Involvement in Young Children's Videogames Use.- The Relation between Video Game Experience and Children's Attentional Networks.- Can Video Game Training Improve the Two-Dimensional Mental Rotation Ability of Young Children? A Randomized Controlled Trial.- Relationship between Young Children's Problematic Behaviors, Videogaming Status, and Parenting Styles.- Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions during Game Play.- Brain-Controlled Drone Racing Game: A Qualitative Analysis.- An Analysis of Engagement Levels While Playing Brain-Controlled Games.- Serious Games.- A Cooperative Storytelling Card Game for Conflict Resolution and Empathy.- A Self-Adaptive Serious Game for Eye-Hand Coordination Training.- Serious Games Design for and with Adolescents: Empirically based Implications for Purposeful Games.- Games for Cybersecurity Decision-making.- Mobile Augmented Reality App for Children with Autism Spectrum Disorder (ASD) to Learn Vocabulary (MARVoc): from the Requirement Gathering to its Initial Evaluation.- WeRehab: Assisting Cannabis Rehabilitation Via Mobile Application.- Learning Programming in Virtual Reality Environments.- Learn to Cook for Yourself: Employing Gamification in a Recipe App Design to Promote a Healthy Living Experience to Young Generation.- Adaptive Puzzle Generation for Computational Thinking.- A Systematic Review of Game Learning Research in China.- Conceptual Change in Preschool Science Education: Evaluating A Serious Game Designed with Image Schemas for Teaching Sound Concept.- Mixed Method Approach to Evaluate Web 2.0 Applications in Business Games.
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