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The Book of Random Tables: Science Fiction: 25 Tabletop Role-Playing Game Random Tables, Davids Matt


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Цена: 13050.00T
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Автор: Davids Matt
Название:  The Book of Random Tables: Science Fiction: 25 Tabletop Role-Playing Game Random Tables
ISBN: 9781952089015
Издательство: Springer
Классификация: ISBN-10: 1952089018
Обложка/Формат: Paperback
Страницы: 48
Вес: 0.14 кг.
Дата издания: 23.01.2020
Язык: English
Размер: 27.99 x 21.59 x 0.25 cm
Ссылка на Издательство: Link
Поставляется из: Германии
Описание:

Do you play science fiction tabletop role-playing games? Like Star Wars, Star Trek, Stars Without Number, Traveller or Starfinder?

These 25 random tables help you cut down GM prep time. Dont waste time creating things your players never see. Fill in the details at the table or create the entire adventure by rolling dice.

Focus on storytelling and have more fun while running your RPG campaigns. Never get caught without a name or a cargo item. Spice up your sessions with random encounters and side quests.

The tables include:

  • Adventure Ideas
  • Alien Names
  • Asteroid Belt Encounters
  • Cargo
  • Corporation Names
  • Fictional Medications
  • Fictional Trade Goods
  • Lab Experiments
  • Planet Names
  • Reasons a PC is Absent
  • Ship Names
  • Space Hazards
  • Technobabble
  • And 12 More!

www.dicegeeks.com


Tabletop Role-Playing Games and the Experience of Imagined Worlds

Автор: Mizer Nicholas J.
Название: Tabletop Role-Playing Games and the Experience of Imagined Worlds
ISBN: 3030291294 ISBN-13(EAN): 9783030291297
Издательство: Springer
Цена: 83850.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms.

Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom

Автор: Stephanie Hedge
Название: Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom
ISBN: 1476676860 ISBN-13(EAN): 9781476676869
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 48050.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Presents essays on the transmedia ecology that has connected analogue with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors also map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts.

The Hero`s Tale: How to Use Tabletop Role Playing Games to Help Raise Great Kids

Автор: Hansen Brendon T., Hansen Jacob R., Hansen R. Mark
Название: The Hero`s Tale: How to Use Tabletop Role Playing Games to Help Raise Great Kids
ISBN: 1729319858 ISBN-13(EAN): 9781729319857
Издательство: Неизвестно
Цена: 28740.00 T
Наличие на складе: Невозможна поставка.
Описание: An evil dragon is terrorizing the countryside, killing the livestock and burning the fields Can you protect the villagers? A dark faction of wizards is trying to take control of the High Council of the City, one Lord at a time Can you stop them? An army of ferocious lizardmen is amassing in the swamps to the north, and an ancient magical stone holds the key to restoring light and hope in the growing darkness. Can you be the hero to find it before it is destroyed?Role playing games have, for many years, allowed you to make your own story, and write your own tale Don't just read it, or watch it, but play it and make it happen yourself And even more than that, when you involve your family, you can help your kids learn: -Cooperation and teamwork-Choices and consequences-The power of their own imagination-Life lessons of right and wrong-Family bonding Fantasy Role Playing Gaming is more than just fun, it can help you raise great kids The Hero's Tale is all about that, with a game system designed to facilitate great adventures and real learning. It's why we say: Roll Dice Build Character TheHerosTale.com

The Book of Random Tables: Science Fiction: 26 Random Tables for Tabletop Role-Playing Games

Автор: Davids Matt
Название: The Book of Random Tables: Science Fiction: 26 Random Tables for Tabletop Role-Playing Games
ISBN: 0692140379 ISBN-13(EAN): 9780692140376
Издательство: Неизвестно
Цена: 11490.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Strictly Fantasy: The Cultural Roots of Tabletop Role-Playing Games

Автор: Nachtwey Gerald, Kapell Matthew Wilhelm
Название: Strictly Fantasy: The Cultural Roots of Tabletop Role-Playing Games
ISBN: 1476675716 ISBN-13(EAN): 9781476675718
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 48050.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture.

Tabletop Role-Playing Games and the Experience of Imagined Worlds

Автор: Nicholas J. Mizer
Название: Tabletop Role-Playing Games and the Experience of Imagined Worlds
ISBN: 303029126X ISBN-13(EAN): 9783030291266
Издательство: Springer
Рейтинг:
Цена: 65210.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.

Tabletop gardens

Автор: Mccreary, Rosemary
Название: Tabletop gardens
ISBN: 1580178375 ISBN-13(EAN): 9781580178372
Издательство: Неизвестно
Рейтинг:
Цена: 16890.00 T
Наличие на складе: Нет в наличии.
Описание: Indoor plants bring living warmth to any interior decor. Arrange them in beautiful containers, root them creatively in varied textural beds, and enjoy the stunning results. Here, the author has designed 40 tabletop gardens to inspire the indoor green thumb year-round - gardens that enhance the home with more drama than potted house-plants.

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

Автор: Geoffrey Engelstein, Isaac Shalev
Название: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
ISBN: 1138365521 ISBN-13(EAN): 9781138365520
Издательство: Taylor&Francis
Рейтинг:
Цена: 132710.00 T
Наличие на складе: Нет в наличии.
Описание: Building Blocks is an encyclopedia of hundreds of different mechanisms, organized by category. Each mechanism includes a description of how it works, a discussion of its pros and cons, how it can be used, and examples of specific games that use it. Excellent for new designs, inspiration, or when trying to solve a problem in the midst of a design.

The Book of Random Tables: 1920s-1930s: 31 Random Tables for Tabletop Role-Playing Games

Автор: Davids Matt
Название: The Book of Random Tables: 1920s-1930s: 31 Random Tables for Tabletop Role-Playing Games
ISBN: 1952089026 ISBN-13(EAN): 9781952089022
Издательство: Неизвестно
Цена: 11490.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Do you play the Call of Cthulhu RPG or another tabletop RPG set in the 1920s or 1930s?

If so, here are 31 random tables to help you cut down gamemaster prep and keep your players engaged. Find helpful tables like Items in a Warehouse, Items in a Desk, Items in a Mobster Hideout, Fictional Ancient Texts, Names for NPCs, Famous Athletes, Best Selling Books from the time period, and more. Plus more than 400 slang terms for the 20s and 30s are included.


The Mutant Epoch: Tabletop Adventure Role-Playing Game

Автор: McAusland William
Название: The Mutant Epoch: Tabletop Adventure Role-Playing Game
ISBN: 0978258592 ISBN-13(EAN): 9780978258597
Издательство: Неизвестно
Цена: 32170.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: "The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones." The Mutant Epoch(TM) post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity. Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans. All you need is this book, dice, paper and pencils, a few friends and your imagination. The Mutant Epoch(TM) uses the Outland System(TM) game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play. Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics. This core book includes: - 8 character types - 30 castes - 36 skills - over a 111 mutations - 68 cybernetic implants -104 creatures - 9 robots and 10 androids - complete encounter tables - hazards, traps and insanity - typical humans - rules for called shots, parrying and chases - 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics - common PA vehicles and 10 scrap built Vehicles - dozens of helpful tables - character sheet - GMs party record sheet - grid and hex paper, and much more - Plus, there are numerous supplemental books, Excavator Monthly magazine issues, fiction, art, and as an added bonus buying the TME Hub Rules book automatically grants the owner exclusive membership in the Society of Excavators.

Dungeons: 51 Dungeons for Fantasy Tabletop Role-Playing Games

Автор: Davids Matt
Название: Dungeons: 51 Dungeons for Fantasy Tabletop Role-Playing Games
ISBN: 1952089093 ISBN-13(EAN): 9781952089091
Издательство: Неизвестно
Рейтинг:
Цена: 23900.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

51 Dungeons with Maps for Dungeons & Dragons or Pathfinder


Do you play Dungeons & Dragons or Pathfinder? Never get caught without a dungeon. Here are 51 dungeon maps with descriptions all ready to be added to your RPG campaign or to give you ideas for a new one. Each entry contains descriptions and idea prompts, so they can be tailored to your table and provide inspiration.


BONUS


In addition to the dungeons, there are 5 cities, 5 manors, and 2 inns. All with maps and ideas. Also, bonus random tables are included to help fill in details quickly.


Level up your TTRPG campaigns


D&D Dungeon Masters and Pathfinder Game Masters never get caught without a dungeon map ever again. Never worry about your players straying from the main adventure. Always have a dungeon ready to go.


Watch Us Roll: Essays on Actual Play and Performance in Tabletop Role-Playing Games

Автор: Shelly Jones
Название: Watch Us Roll: Essays on Actual Play and Performance in Tabletop Role-Playing Games
ISBN: 147667762X ISBN-13(EAN): 9781476677620
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 59130.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Explores how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.


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