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Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4, Kumar Abhishek


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Цена: 55890.00T
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Склад Англия: 1 шт.  Склад Америка: 178 шт.  
При оформлении заказа до: 2025-09-29
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Автор: Kumar Abhishek
Название:  Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4
ISBN: 9781484265963
Издательство: Springer
Классификация:


ISBN-10: 1484265963
Обложка/Формат: Paperback
Страницы: 301
Вес: 0.55 кг.
Дата издания: 16.01.2021
Язык: English
Размер: 25.40 x 17.81 x 1.68 cm
Ссылка на Издательство: Link
Поставляется из: Германии
Описание: Beginner to Intermediate level

Immersive Education

Автор: Martin Ebner; Kai Erenli; Rainer Malaka; Johanna P
Название: Immersive Education
ISBN: 3319220160 ISBN-13(EAN): 9783319220161
Издательство: Springer
Рейтинг:
Цена: 46590.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014.The 11 revised full papers presented were carefully reviewed and selected from 30 submissions.

AR and VR Using the Webxr API: Learn to Create Immersive Content with Webgl, Three.Js, and A-Frame

Автор: Baruah Rakesh
Название: AR and VR Using the Webxr API: Learn to Create Immersive Content with Webgl, Three.Js, and A-Frame
ISBN: 1484263170 ISBN-13(EAN): 9781484263174
Издательство: Springer
Цена: 51230.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame.

Immersive Learning Research Network

Автор: Allison
Название: Immersive Learning Research Network
ISBN: 3319417681 ISBN-13(EAN): 9783319417684
Издательство: Springer
Рейтинг:
Цена: 54040.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016.The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.

Designing Immersive Video Games Using 3DUI Technologies

Автор: Kulshreshth
Название: Designing Immersive Video Games Using 3DUI Technologies
ISBN: 3319779524 ISBN-13(EAN): 9783319779522
Издательство: Springer
Рейтинг:
Цена: 102480.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers.

Real VR - Immersive Digital Reality: How to Import the Real World Into Head-Mounted Immersive Displays

Автор: Magnor Marcus, Sorkine-Hornung Alexander
Название: Real VR - Immersive Digital Reality: How to Import the Real World Into Head-Mounted Immersive Displays
ISBN: 3030418154 ISBN-13(EAN): 9783030418151
Издательство: Springer
Рейтинг:
Цена: 74530.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc.

Immersive Analytics

Автор: Kim Marriott; Falk Schreiber; Tim Dwyer; Karsten K
Название: Immersive Analytics
ISBN: 3030013871 ISBN-13(EAN): 9783030013875
Издательство: Springer
Рейтинг:
Цена: 79190.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, it is reviewed how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.

Unity(R) Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

Автор: Coutinho Christopher
Название: Unity(R) Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
ISBN: 1484279328 ISBN-13(EAN): 9781484279328
Издательство: Springer
Рейтинг:
Цена: 60550.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences. Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development. This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware. What You Will Learn * Understand how to develop Immersive VR experiences * Create a VR simulator to test your project * Generate advanced Spatial UI that you can interact with physically using your hands Who This Book Is For? Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.

Unity 2020 Virtual Reality Projects - Third Edition: Learn VR development by building immersive applications and games with Unity 2019.4 and later ver

Автор: Linowes Jonathan
Название: Unity 2020 Virtual Reality Projects - Third Edition: Learn VR development by building immersive applications and games with Unity 2019.4 and later ver
ISBN: 1839217332 ISBN-13(EAN): 9781839217333
Издательство: Неизвестно
Рейтинг:
Цена: 98080.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using Unity with C#. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity by building real-world projects that explore various core 3D development concepts.

Hci in Games: Serious and Immersive Games: Third International Conference, Hci-Games 2021, Held as Part of the 23rd Hci International Conference, Hcii

Автор: Fang Xiaowen
Название: Hci in Games: Serious and Immersive Games: Third International Conference, Hci-Games 2021, Held as Part of the 23rd Hci International Conference, Hcii
ISBN: 3030774139 ISBN-13(EAN): 9783030774134
Издательство: Springer
Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021.

Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

Автор: Glover Jesse
Название: Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia
ISBN: 1788838769 ISBN-13(EAN): 9781788838764
Издательство: Неизвестно
Рейтинг:
Цена: 60070.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.

Immersive Learning Research Network

Автор: Beck
Название: Immersive Learning Research Network
ISBN: 331993595X ISBN-13(EAN): 9783319935959
Издательство: Springer
Рейтинг:
Цена: 60550.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions.

Designing Immersive Video Games Using 3DUI Technologies

Автор: Arun K. Kulshreshth; Joseph J. LaViola Jr.
Название: Designing Immersive Video Games Using 3DUI Technologies
ISBN: 3030085821 ISBN-13(EAN): 9783030085827
Издательство: Springer
Рейтинг:
Цена: 102480.00 T
Наличие на складе: Нет в наличии.
Описание: A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.


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