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Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4, Kumar Abhishek


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Цена: 55890.00T
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Англия: 1 шт.  Склад Америка: 178 шт.  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября

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Автор: Kumar Abhishek
Название:  Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4
ISBN: 9781484265963
Издательство: Springer
Классификация:


ISBN-10: 1484265963
Обложка/Формат: Paperback
Страницы: 301
Вес: 0.55 кг.
Дата издания: 16.01.2021
Язык: English
Размер: 25.40 x 17.81 x 1.68 cm
Ссылка на Издательство: Link
Поставляется из: Германии
Описание: Beginner to Intermediate level

Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

Автор: Glover Jesse
Название: Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia
ISBN: 1788838769 ISBN-13(EAN): 9781788838764
Издательство: Неизвестно
Рейтинг:
Цена: 60070.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.

.Net Developer`s Guide to Augmented Reality in IOS: Building Immersive Apps Using Xamarin, Arkit, and C#

Автор: Englestone Lee
Название: .Net Developer`s Guide to Augmented Reality in IOS: Building Immersive Apps Using Xamarin, Arkit, and C#
ISBN: 1484267699 ISBN-13(EAN): 9781484267691
Издательство: Springer
Цена: 55890.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Beginning-Intermediate user level

3D Game Design with Unreal Engine 4 and Blender

Автор: Plowman Justin
Название: 3D Game Design with Unreal Engine 4 and Blender
ISBN: 1785881469 ISBN-13(EAN): 9781785881466
Издательство: Неизвестно
Рейтинг:
Цена: 57610.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Step into the exciting world of game development with the 3D Game Design with Unreal Engine 4 and Blender book. In this detailed guide, you`ll understand how to create immersive game environments using Blender with UE4.

Immersive Education

Автор: Martin Ebner; Kai Erenli; Rainer Malaka; Johanna P
Название: Immersive Education
ISBN: 3319220160 ISBN-13(EAN): 9783319220161
Издательство: Springer
Рейтинг:
Цена: 46590.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014.The 11 revised full papers presented were carefully reviewed and selected from 30 submissions.

AR and VR Using the Webxr API: Learn to Create Immersive Content with Webgl, Three.Js, and A-Frame

Автор: Baruah Rakesh
Название: AR and VR Using the Webxr API: Learn to Create Immersive Content with Webgl, Three.Js, and A-Frame
ISBN: 1484263170 ISBN-13(EAN): 9781484263174
Издательство: Springer
Цена: 51230.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame.

Immersive Learning Research Network

Автор: Allison
Название: Immersive Learning Research Network
ISBN: 3319417681 ISBN-13(EAN): 9783319417684
Издательство: Springer
Рейтинг:
Цена: 54040.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016.The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.

Designing Immersive Video Games Using 3DUI Technologies

Автор: Kulshreshth
Название: Designing Immersive Video Games Using 3DUI Technologies
ISBN: 3319779524 ISBN-13(EAN): 9783319779522
Издательство: Springer
Рейтинг:
Цена: 102480.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers.

Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++

Автор: Fozi Hammad, Marques Gonзalo, Pereira David
Название: Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++
ISBN: 1800209223 ISBN-13(EAN): 9781800209220
Издательство: Неизвестно
Рейтинг:
Цена: 64050.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++


Key Features

  • Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++
  • Learn the techniques needed to prototype and develop your own ideas
  • Reinforce your skills with project-based learning by building a series of games from scratch


Book Description

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.


Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities.


The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.


You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.


By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.


What You Will Learn

  • Create a fully-functional third-person character and enemies
  • Build navigation with keyboard, mouse, gamepad, and touch controls
  • Program logic and game mechanics with collision and particle effects
  • Explore AI for games with Blackboards and Behavior Trees
  • Build character animations with Animation Blueprints and Montages
  • Test your game for mobile devices using mobile preview
  • Add polish to your game with visual and sound effects
  • Master the fundamentals of game UI design using a heads-up display


Who this book is for

This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Blueprints Visual Scripting for Unreal Engine - Second Edition

Автор: Romero Marcos, Sewell Brenden
Название: Blueprints Visual Scripting for Unreal Engine - Second Edition
ISBN: 1789347068 ISBN-13(EAN): 9781789347067
Издательство: Неизвестно
Рейтинг:
Цена: 110340.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The Blueprints Visual Scripting system in UE is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. This book will help you create a fully functional game and the skills necessary to expand and develop an entertaining, memorable experience for players.

Real VR - Immersive Digital Reality: How to Import the Real World Into Head-Mounted Immersive Displays

Автор: Magnor Marcus, Sorkine-Hornung Alexander
Название: Real VR - Immersive Digital Reality: How to Import the Real World Into Head-Mounted Immersive Displays
ISBN: 3030418154 ISBN-13(EAN): 9783030418151
Издательство: Springer
Рейтинг:
Цена: 74530.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc.

Immersive Analytics

Автор: Kim Marriott; Falk Schreiber; Tim Dwyer; Karsten K
Название: Immersive Analytics
ISBN: 3030013871 ISBN-13(EAN): 9783030013875
Издательство: Springer
Рейтинг:
Цена: 79190.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, it is reviewed how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.

Unity(R) Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

Автор: Coutinho Christopher
Название: Unity(R) Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
ISBN: 1484279328 ISBN-13(EAN): 9781484279328
Издательство: Springer
Рейтинг:
Цена: 60550.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences. Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development. This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware. What You Will Learn * Understand how to develop Immersive VR experiences * Create a VR simulator to test your project * Generate advanced Spatial UI that you can interact with physically using your hands Who This Book Is For? Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.


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