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Retcon Game: Retroactive Continuity and the Hyperlinking of America, Andrew J. Friedenthal


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Автор: Andrew J. Friedenthal
Название:  Retcon Game: Retroactive Continuity and the Hyperlinking of America
ISBN: 9781496834553
Издательство: Mare Nostrum (Eurospan)
Классификация:





ISBN-10: 1496834550
Обложка/Формат: Paperback
Страницы: 194
Вес: 0.27 кг.
Дата издания: 30.06.2021
Язык: English
Размер: 22.86 x 15.24 x 1.47 cm
Ключевые слова: Anthologies (non-poetry),Cartoons & comic strips,Comic book & cartoon art,Literary studies: general,Media studies,Popular culture, LITERARY CRITICISM / Comics & Graphic Novels,SOCIAL SCIENCE / Media Studies,SOCIAL SCIENCE / Popular Culture
Подзаголовок: Retroactive continuity and the hyperlinking of america
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Поставляется из: Англии
Описание: The superhero Wolverine time travels and changes storylines. On Torchwood, theres a pill popped to alter memories of the past. The narrative technique of retroactive continuity seems rife lately, given all the world-building in comics. Andrew J. Friedenthal deems retroactive continuity, or retconning, as a force with many implications for how Americans view history and culture. Friedenthal examines this phenomenon in a range of media, from its beginnings in comic books and now its widespread shift into television, film, and digital media. Retconning has reached its present form as a result of the complicated workings of superhero comics. In comic books and other narratives, retconning often seems utilized to literally rewrite some aspect of a characters past, either to keep that character more contemporary, to erase stories from continuity that no longer fit, or to create future story potential. From comics, retconning has spread extensively, to long-form, continuity-rich dramas on television, such as Buffy the Vampire Slayer, Lost, and beyond. Friedenthal explains that in a culture saturated by editable media, where interest groups argue over Wikipedia pages and politicians can immediately delete questionable tweets, the retcon serves as a perfect metaphor for the ways in which history, and our access to information overall, has become endlessly malleable. In the first book to focus on this subject, Friedenthal regards the editable Internet hyperlink, rather than the stable printed footnote, as the de facto source of information in America today. To embrace retroactive continuity in fictional media means accepting that the past itself is not a stable element, but rather something constantly in contentious flux. Due to retconnings ubiquity within our media, we have grown familiar with narratives as inherently unstable, a realization that deeply affects how we understand the world.
Дополнительное описание: Media studies|Popular culture|Literary studies: general|Anthologies: general|Comic book and cartoon artwork|Strip cartoons|Television|Film history, theory or criticism


Retcon Game: Retroactive Continuity and the Hyperlinking of America

Автор: Andrew J. Friedenthal
Название: Retcon Game: Retroactive Continuity and the Hyperlinking of America
ISBN: 1496811321 ISBN-13(EAN): 9781496811325
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 91960.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The superhero Wolverine time travels and changes storylines. On Torchwood, there’s a pill popped to alter the past. The narrative technique of retroactive continuity seems rife lately, given all the world-building in comics. Andrew J. Friedenthal deems retroactive continuity, or “retconning,” as a force with many implications forhow Americans view history and culture.Friedenthal examines this phenomenon in a range of media, from its beginnings in comic books and now its widespread shift into television, film, and digital media. Retconning has reached its present form as a result of the complicated workings of superhero comics. In comic books and other narratives, retconning often seems utilized to literally rewrite some aspect of a character’s past, either to keep that character more contemporary, to erase storiesfrom continuity that no longer fit, or to create future story potential.From comics, retconning has spread extensively, to long-form, continuity-rich dramas on television, such as Buffy the Vampire Slayer, Lost, and beyond. Friedenthal explains that in a culture saturated by editable media, where interest groups argue over Wikipedia pages and politicians can immediately delete questionable tweets, the retcon serves as a perfect metaphor for the ways in which history, and our access to information overall, has become endlessly malleable.In the first book to focus on this subject, Friedenthal regards the editable Internet hyperlink, rather than the stable printed footnote, as the de facto source of information in America today. To embrace retroactive continuity in fictional media means accepting that the past itself is not a stable element, but rather something constantly in contentious flux. Due to retconning’s ubiquity within our media, we have grown familiar with narratives as inherentlyunstable, a realization that deeply affects how we understand the world.


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