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Who is Bill Jackson?, Smibert Kelvin


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Цена: 17930.00T
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: 236 шт.  
При оформлении заказа до: 2025-09-28
Ориентировочная дата поставки: конец Ноября -начало Декабря
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Автор: Smibert Kelvin
Название:  Who is Bill Jackson?
ISBN: 9781922527455
Издательство: Green Hill Publishing
Классификация:
ISBN-10: 1922527459
Обложка/Формат: Paperback
Страницы: 328
Вес: 0.40 кг.
Дата издания: 03.03.2021
Язык: English
Размер: 21.01 x 14.00 x 1.85 cm
Читательская аудитория: General (us: trade)
Рейтинг:
Поставляется из: США
Описание:

A young woman sets out to write something about her family history.


She wants to start with the story of her late Grandfather, but her Italian Grandmother persuades

her to research her Great-Grandfather first, his German origins, and his life in Australia.


This leads her in unexpected directions, as a misty person she hardly knew existed, becomes real for her and fills the stage. While events of Australian history in early 1900s quite new to her, open up.




The Art of Star Trek: The Kelvin Timeline

Автор: Bond Jeff
Название: The Art of Star Trek: The Kelvin Timeline
ISBN: 1785655841 ISBN-13(EAN): 9781785655845
Издательство: Titan books ltd.
Рейтинг:
Цена: 31010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A complete and in-depth look at the art of the newest Star Trek trilogy. Covering the creation of Star Trek (2009), Star Trek Into Darkness and Star Trek Beyond, this lavish art book contains never-before-seen concept art and designs, as well as interviews with the key creatives who helped bring these exciting movies to life on the big screen.


Judge dredd complete case files

Автор: Wagner, John Grant, Alan Gosnell, Kelvin
Название: Judge dredd complete case files
ISBN: 1904265901 ISBN-13(EAN): 9781904265900
Издательство: Simon&Schuster UK
Рейтинг:
Цена: 17590.00 T
Наличие на складе: Нет в наличии.
Описание: Fourth in the series, this book presents lawman Judge Dredd`s adventures in chronological order.

Reusable Rockets

Автор: Smibert Angie
Название: Reusable Rockets
ISBN: 1684044669 ISBN-13(EAN): 9781684044665
Издательство: Неизвестно
Цена: 15670.00 T
Наличие на складе: Невозможна поставка.

Game Logic: Level Up and Create Your Own Games with Science Activities for Kids

Автор: Smibert Angie
Название: Game Logic: Level Up and Create Your Own Games with Science Activities for Kids
ISBN: 1619308053 ISBN-13(EAN): 9781619308053
Издательство: Неизвестно
Цена: 16510.00 T
Наличие на складе: Невозможна поставка.
Описание:

What was the last game you played? Video game, board game, world building game?

In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers take on the world of games by figuring out what makes them challenging, fun, and addictive Kids love games. Board games are still wildly popular, despite the profusion of video gaming devices that reach audiences as young as toddlerhood. World-building games such as Settlers of Catan and Dungeons & Dragons are played by hundreds of thousands of people worldwide, both online and in living rooms, and gaming conferences occur around the globe, including hundreds in the United States alone. This makes gaming a perfect backdrop for learning new skills

This book takes kids on a journey to discover the history of games, and then leads them from their initial idea for a new game through several iterations of a game all the way to playing the final version of a game they created. Educators use games as a way to introduce logic, collaboration, and persistence in classrooms, and Game Logic is the perfect companion. Kids explore the processes of both playing and creating games while developing critical and creative thinking skills that apply to tasks and concepts across academic fields.

Game Logic includes hands-on STEAM activities and critical thinking exercises related to games. Fun facts, links to online primary sources and other supplemental material, and essential questions encourage readers to dive deeper into the games they love to discover what makes them tick.

Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.


Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids

Автор: Smibert Angie
Название: Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids
ISBN: 1619306751 ISBN-13(EAN): 9781619306752
Издательство: Неизвестно
Цена: 16510.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

What is artificial intelligence? How is artificial intelligence going to change our lives?

"Alexa, play my favorite song Alexa, shut the garage door " Imagine a world in which you simply call out a request while sitting in your living room and have a small computer comply. Suddenly, the driving beat of your favorite song fills the air while in the distance you hear the grind of the garage door coming down.

This scenario is no longer science fiction Our world is becoming increasingly inhabited by machines that can talk to us, listen to us, perform as asked, and even solve problems with no direction from humans. A machine with artificial intelligence is one that can perceive its environment and change its computing and behavior to reflect that environment, while using tools at hand to solve problems or reach goals.

In Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids, readers ages 9 to 12 learn the early definitions of AI and discover how these definitions, and the tests that are applied to determine whether a machine has AI or not, have changed as machines have grown increasingly competent in unexpected ways. Through a combination of science activities and student-paced learning, readers discover the AI machines of today and their uses in various fields, such as entertainment, the military, and health care.

What about the future? How will AI affect the way we understand and integrate with technology and with each other? How can AI improve our lives? Is there anything dangerous about AI? What are the ethical issues surrounding the use of AI? Essential questions such as these promote critical examination of issues from all sides, while primary sources and science-minded engineering activities, such as experimenting with the programs Sound Net and iNaturalist and making a model of a neural network, let readers have a blast learning about the age of thinking machines we're in right now.



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