Digital Archives and Collections: Creating Online Access to Cultural Heritage, Eurospan 2021, Mьller Katja
Автор: Oliver Grau Название: Museum and Archive on the Move: Changing Cultural Institutions in the Digital Era ISBN: 3110520516 ISBN-13(EAN): 9783110520514 Издательство: Walter de Gruyter Рейтинг: Цена: 49530.00 T Наличие на складе: Невозможна поставка. Описание: The digital revolution fundamentally changed how cultural heritage is created, documented, analyzed, and preserved. How must museums and archives meet the challenges of digitally generated cultures and how does the digital revolution influence traditional object collection, research, and education?
Автор: John Banks Название: Co-creating Videogames ISBN: 1474268420 ISBN-13(EAN): 9781474268424 Издательство: Bloomsbury Academic Рейтинг: Цена: 40120.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.
Автор: T?t?sy De Zepetnek Название: Digital Humanities And The Study Of Intermediality In Comparative Cultural Studies ISBN: 1626710023 ISBN-13(EAN): 9781626710023 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 44350.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The study of intermediality explores the exchangeability of expressive means and aesthetic conventions between different art and media forms, a trend amplified and enabled by the digital age. It has become a powerful structuring concept in digital humanities, where traditional boundaries between disciplines as well as genres are being eroded. Contributors to this volume discuss the concepts of intermediality and digital humanities from a range of theoretical perspectives. While in the humanities, generally, there is continued focus on traditional textuality, this up-to-date collection demonstrates the explosive potential of new forms of hypermedia studies to transform our understanding of a range of genres.Contents: Literary Studies from Hermeneutics to Media Culture Studies; (Inter)mediality and the Study of Literature; Discourses and Models of Intermediality; Intermediality and Aesthetic Theory in Shklovsky's and Adorno's Thought; Intermediality, Translation, Comparative Literature, and World Literature; Making Sense of the Digital as Embodied Experience; The Metaphysics of Electronic Being; Video Games as Equipment for Living; Dialogue between Meaning Systems in Intermedial d104s; Intermediality and Human vs. Machine Translation; Intermediality, Rhetoric, and Pedagogy; Race and Gender Representations in Advertising in Cable Cartoon Programming; An Intermedial Reading of Paley's Sita Sings the Blues; Aesthetics, Nationalism, and the Image of Woman in Modern Indian Art; Towards a Multimodal Analysis of da Rimini's Dollspace; Intermedial Representations in Asian Macbeth-s; Innovation and Multimedia in the Poetry of cummings and Mayakovsky; Intermediality, Rewriting Histories, and Identities in French Rap; Intermediality as Cultural Literacy and Teaching the Graphic Novel; Comics and the Graphic Novel in Spain and Iberian Galicia; Qu(e)erying Comic Book Culture and Representations of Sexuality in Wonder Woman; Digital Media, 419, and the Politics of the Global Network; Media Icons of War and the Instrumentalization of Images in US-American Media; Political Deliberation and E-Participation in Policy-Making; Digital Humanities in Developed and Emerging Markets; Intermediality, Architecture, and the Politics of Urbanity; Intersubjectivity and Intermediality in the Work of Serra; Digital Humanities and a Case Study of (Inter)medial Participation; Bibliography for Work in Intermediality and Digital Humanities.
Автор: William Peterson Название: Asian Self-Representation at World`s Fairs ISBN: 9462985634 ISBN-13(EAN): 9789462985636 Издательство: NBN International Рейтинг: Цена: 180230.00 T Наличие на складе: Нет в наличии. Описание: International expositions or "world’s fairs" are the largest and most important stage on which millions routinely gather to directly experience, express, and respond to cultural difference. Rather than looking at Asian representation at the hands of colonizing powers, something already much examined, Asian Self-Representation at World’s Fairs instead focuses on expressions of an empowered Asian self-representation at world’s fairs in the West after the so-called golden age of the exhibition. New modes of representation became possible as the older "exhibitionary order" of earlier fairs gave way to a dominant "performative order," one increasingly preoccupied with generating experience and affect. Using case studies of national representation at selected fairs over the hundred-year period from 1915-2015, this book considers both the politics of representation as well as what happens within the imaginative worlds of Asian country pavilions, where the performative has become the dominant mode for imprinting directly on human bodies.
Автор: Wu Steven Wan Pok, Din Herminia Wei-hsin Название: Digital Heritage And Culture: Strategy And Implementation ISBN: 9813227044 ISBN-13(EAN): 9789813227040 Издательство: World Scientific Publishing Рейтинг: Цена: 53850.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
This book addresses the state-of-the-art initiatives as well as challenges, policy, and strategy issues in developing a digital heritage ecosystem within the broader context of an emerging digital culture. Case studies are drawn from the United States, Europe, and Asia to showcase the breadth of innovative ideas in delivering, communicating, interpreting, and transforming cultural heritage content and experience through multi-modal, multimedia interfaces.
Aiming to offer a balanced overview of digital heritage and culture issues and technologies, the book pulls together expert views and updates on these four broad areas, namely, a) policy and strategy, b) applications, c) business models, and d) emerging concepts and directions.
Policy and strategy chapters provide insights into how digital heritage strategy and policy are formulated and implemented in cultural heritage institutions and public agencies.
Applications chapters present novel installed and mobile applications deploying technical tools in innovative assemblies and evaluate their usefulness, effectiveness along with other metrics in delivering an enriched user experience.
Business model chapters unveil a variety of partnership models that have been successfully structured for the benefit of stakeholders.
Emerging concepts and directions chapters propose research directions pointing to new signposts in technologically enhanced delivery of digital heritage and culture.
This practical book will be of interest to policy makers, business people, researchers, curators, and educators as well as the culture-minded public seeking to understand how the burgeoning field of digital heritage and culture may impact our social, cultural, and recreational activities.
Автор: Withers Deborah Название: Feminism, Digital Culture and the Politics of Transmission: Theory, Practice and Cultural Heritage ISBN: 1783483504 ISBN-13(EAN): 9781783483501 Издательство: Bloomsbury Рейтинг: Цена: 117810.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Devises a theoretical framework to think through the politics of transmission within feminism. It draws upon and develops the work of Bernard Stiegler to create a theoretical apparatus that can analyze the politics of transmission within digital culture.
Автор: John Banks Название: Co-creating Videogames ISBN: 184966496X ISBN-13(EAN): 9781849664967 Издательство: Bloomsbury Academic Рейтинг: Цена: 84480.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.
Автор: Din Herminia Название: Digital Heritage and Culture ISBN: 981452297X ISBN-13(EAN): 9789814522977 Издательство: World Scientific Publishing Рейтинг: Цена: 121440.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book addresses the state-of-the-art initiatives as well as challenges, policy, and strategy issues in developing a digital heritage ecosystem within the broader context of an emerging digital culture. Case studies are drawn from the United States, Europe, and Asia to showcase the breadth of innovative ideas in delivering, communicating, interpreting, and transforming cultural heritage content and experience through multi-modal, multimedia interfaces.Aiming to offer a balanced overview of digital heritage and culture issues and technologies, the book pulls together expert views and updates on these four broad areas, namely, a) policy and strategy, b) applications, c) business models, and d) emerging concepts and directions.This practical book will be of interest to policy makers, business people, researchers, curators, and educators as well as the culture-minded public seeking to understand how the burgeoning field of digital heritage and culture may impact our social, cultural, and recreational activities.
Автор: Anna Haverinen Название: Digital Death: Online Mourning Rituals and Practices ISBN: 1472483278 ISBN-13(EAN): 9781472483270 Издательство: Taylor&Francis Рейтинг: Цена: 61250.00 T Наличие на складе: Невозможна поставка. Описание: What happens to your social media profiles when you die? And what are the implications of this online presence for those of us who are left behind? It is becoming increasingly clear that, with the arrival of the internet, death cultures of today differ immensely from the death cultures of the previous centuries, and that mourning and honoring rituals in online environments are now on the brink of becoming the norm. Anna Haverinen examines these issues in this up-to-date and far-reaching investigation of online mourning cultures and digital memorialization. Based on new and extensive ethnographic material, this book investigates how, why and where people mourn online. It also explores ideas of space, place, identity and community within internet memorials including social media applications such as Facebook and Twitter, online videos and blogs, multi-player role-playing games, virtual environments and memorial websites. As the author shows, technology has changed the way we grieve but it also offers new ways of helping society cope with bereavement by bringing people together during times of loss. As such, this book will be of interest to researchers concerned with grief, bereavement and death studies as well as scholars of anthropology, sociology, media and communication studies and social psychology. It will also appeal to anyone with an interest in digital culture and online practices in contemporary society.
Автор: William Sims Bainbridge Название: Star Worlds: Freedom Versus Control in Online Gameworlds ISBN: 0472073281 ISBN-13(EAN): 9780472073283 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 74850.00 T Наличие на складе: Невозможна поставка. Описание: Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction--specifically, with Star Wars and Star Trek--that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. William Sims Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massively multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life. The four "star worlds" explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our postindustrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective.
Автор: Allen, Robertson Название: America`s digital army ISBN: 1496201914 ISBN-13(EAN): 9781496201911 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 25080.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
America’s Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen’s fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America’s Army. Allen uncovers the methods by which gaming technologies such as America’s Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment.
America’s Digital Army examines the army’s desire for “talented” soldiers capable of high-tech work; beliefs about America’s enemies as reflected in the game’s virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers.
Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred—if not broken down entirely—through games and interactive media that reflect the U.S. military’s ludic imagination of future wars, enemies, and soldiers.
Автор: Allen Robertson Название: America`s Digital Army: Games at Work and War ISBN: 0803285299 ISBN-13(EAN): 9780803285293 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 54340.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
America’s Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen’s fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America’s Army. Allen uncovers the methods by which gaming technologies such as America’s Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment.
America’s Digital Army examines the army’s desire for “talented” soldiers capable of high-tech work; beliefs about America’s enemies as reflected in the game’s virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers.
Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred—if not broken down entirely—through games and interactive media that reflect the U.S. military’s ludic imagination of future wars, enemies, and soldiers.
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