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Work That Body: Male Bodies in Digital Culture, Hakim Jamie


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Цена: 49280.00T
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При оформлении заказа до: 2025-08-04
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Автор: Hakim Jamie
Название:  Work That Body: Male Bodies in Digital Culture
ISBN: 9781538148044
Издательство: Rowman & Littlefield Publishers
Классификация:


ISBN-10: 1538148048
Обложка/Формат: Paperback
Страницы: 190
Вес: 0.47 кг.
Дата издания: 15.02.2021
Серия: Radical cultural studies
Язык: English
Размер: 22.86 x 15.24 x 1.12 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Male bodies in digital culture
Рейтинг:
Поставляется из: Англии
Описание: This book explores the recent rise in different types of men using digital media to sexualise their bodies. Using four different case studies - the celebrity male nude leak, the `spornosexual`, RuPaul`s Drag Race and chemsex - it argues that they do this to live out, negotiate or resist neoliberalism during the post-2008 conjuncture.

Digital Culture & Society (Dcs) Vol. 5, Issue 2 (2019): Laborious Play and Playful Work I

Автор: Abend Pablo, Fizek Sonia, Fuchs Mathias
Название: Digital Culture & Society (Dcs) Vol. 5, Issue 2 (2019): Laborious Play and Playful Work I
ISBN: 3837644790 ISBN-13(EAN): 9783837644791
Издательство: Gazelle Book Services
Рейтинг:
Цена: 48610.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. It takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, "goldfarming", and Twitch gameplay broadcasting, amongst many others. A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as "gamification" while critical voices denounce such attempts as ideology, exploitation or simply "bullshit".

Spaces Mapped and Monstrous: Digital 3D Cinema and Visual Culture

Автор: Jones Nick
Название: Spaces Mapped and Monstrous: Digital 3D Cinema and Visual Culture
ISBN: 0231194234 ISBN-13(EAN): 9780231194235
Издательство: Wiley
Рейтинг:
Цена: 31680.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema and its place in today`s visual landscape. Considering 3D`s distinctive visual qualities and its connections to wider digital culture, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts.

Growing up on Facebook

Автор: Brady Robards, Sian Lincoln
Название: Growing up on Facebook
ISBN: 1433142759 ISBN-13(EAN): 9781433142758
Издательство: Peter Lang
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Цена: 121740.00 T
Наличие на складе: Невозможна поставка.
Описание:

Growing up in the era of social media isn’t easy. With Facebook now having existed for more than a decade and a half, young people who have grown up using social media can look back and see earlier versions of themselves staring back: nostalgic moments with friends from school, reminders of painful breakups, birthdays and graduations, posts that allude to drama with family, experiences of travel, and blurry drunken photos. How do we make sense of our own personal histories inscribed on and through social media? What are the implications for future careers, for public trust in social media companies, and for our own memories?

Growing up on Facebook examines the role of Facebook, and other social media platforms that have emerged around Facebook, in mediating experiences of 'growing up' for young people. Based on interviews with the first generation of young people to grow up with social media, the book covers education and employment, love and relationships, family life, and leisure (drinking, travel, and music). It touches on processes of impression management, privacy, context collapse, and control, and raises critical questions about the standards we hold social media platforms to, as they become the guardians of our personal histories.

The book will appeal to both academic and general audiences alike. Students and scholars in media and communications, the sociology of youth, and beyond, will find strong connections to the literature and acknowledgement of the methodological detail of the study the book is based on. The themes and issues covered in the book are also of broader interest, and will appeal to people who have themselves grown up in the era of social media, to parents, educators, anyone interested in how we look back at social media as a personal memory archive.


Growing up on Facebook

Автор: Brady Robards, Sian Lincoln
Название: Growing up on Facebook
ISBN: 1433142740 ISBN-13(EAN): 9781433142741
Издательство: Peter Lang
Рейтинг:
Цена: 43430.00 T
Наличие на складе: Невозможна поставка.
Описание:

Growing up in the era of social media isn’t easy. With Facebook now having existed for more than a decade and a half, young people who have grown up using social media can look back and see earlier versions of themselves staring back: nostalgic moments with friends from school, reminders of painful breakups, birthdays and graduations, posts that allude to drama with family, experiences of travel, and blurry drunken photos. How do we make sense of our own personal histories inscribed on and through social media? What are the implications for future careers, for public trust in social media companies, and for our own memories?

Growing up on Facebook examines the role of Facebook, and other social media platforms that have emerged around Facebook, in mediating experiences of 'growing up' for young people. Based on interviews with the first generation of young people to grow up with social media, the book covers education and employment, love and relationships, family life, and leisure (drinking, travel, and music). It touches on processes of impression management, privacy, context collapse, and control, and raises critical questions about the standards we hold social media platforms to, as they become the guardians of our personal histories.

The book will appeal to both academic and general audiences alike. Students and scholars in media and communications, the sociology of youth, and beyond, will find strong connections to the literature and acknowledgement of the methodological detail of the study the book is based on. The themes and issues covered in the book are also of broader interest, and will appeal to people who have themselves grown up in the era of social media, to parents, educators, anyone interested in how we look back at social media as a personal memory archive.


Digital Culture & Society (Dcs) Vol. 6, Issue 2 (2020): Laborious Play and Playful Work II

Автор: Abend Pablo, Fizek Sonia, Fuchs Mathias
Название: Digital Culture & Society (Dcs) Vol. 6, Issue 2 (2020): Laborious Play and Playful Work II
ISBN: 3837649555 ISBN-13(EAN): 9783837649550
Издательство: Gazelle Book Services
Рейтинг:
Цена: 48610.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As DIY digital maker culture proliferates globally, research on these practices is also maturing. Still, particular terminologies dominate beyond their Western contexts, and technocultural histories of making are often rendered as over-simplified technomyths that render invisible diverse local practices. This special issue brings together contributions that highlight how historicising plays a role in mythmaking and the creation of social imaginaries. The peer-reviewed articles present cultural-historical perspectives, technology and design histories and historiographies, and alternative histories related to postcolonial resistance. The contributions illustrate the relevance of craft to making as a reparative practice after the Salvadoran Civil War and as a leisure activity to spark "innovation" in mid-century corporate culture; the political-economic background to the diffusion and differentiation of community workshops in contemporary Spain and post-war Germany; and the various aesthetics and politics of technology culture manifestos over the years. The issue features an interview with Peter Harper of the Alternative Technology movement by Simon Sadler, as well as an interview with Felix Holm and Sune Stassen on the antecedents of making and design in South Africa. The special issue is rounded off with six short alternative (hi)stories of DIY making including multiple practices, geographies and temporalities.

Digital Culture & Society (Dcs): Vol. 6, Issue 2/2020 - Laborious Play and Playful Work II

Автор: Wenz Karin, Fuchs Mathias, Abend Pablo
Название: Digital Culture & Society (Dcs): Vol. 6, Issue 2/2020 - Laborious Play and Playful Work II
ISBN: 3837649563 ISBN-13(EAN): 9783837649567
Издательство: Gazelle Book Services
Рейтинг:
Цена: 32190.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As DIY digital maker culture proliferates globally, research on these practices is also maturing beyond conceptual speculation and propositional dogma. Nevertheless, particular terminologies dominate beyond their Anglo-Saxon contexts, and technocultural histories of digital making are often rendered as over-simplified technomyths and hagiographies of selected gurus. This issue brings together contributions from cultural-historical perspectives, technology and design histories and historiographies, as well as alternative histories related to postcolonial resistance. The papers give voice to hidden antecedents that play a role in maker subcultures and their social imaginaries. Alongside peer-reviewed articles, the special issue will feature an interview with Peter Harper, Centre for Alternative Technology in Wales, by Simon Sadler. The interview sheds light on the "Exhibition of People's Technology" that was displayed at the Moderna Museet during the landmark United Nations Conference on the Human Environment in Stockholm in June 1972. Very little has been published on this compelling exhibition.

Appified: Culture in the Age of Apps

Автор: , Morris Jeremy Wade
Название: Appified: Culture in the Age of Apps
ISBN: 047205404X ISBN-13(EAN): 9780472054046
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 33400.00 T
Наличие на складе: Невозможна поставка.
Описание: While the sheer number of apps is overwhelming, as are the range of activities they address, each one offers an opportunity for us to seek out meaning in the mundane. Appified is the first scholarly volume to examine individual apps within the wider historical and cultural context of media and cultural studies scholarship.

Male Sex Work in the Digital Age

Автор: Paul Ryan
Название: Male Sex Work in the Digital Age
ISBN: 3030117960 ISBN-13(EAN): 9783030117962
Издательство: Springer
Рейтинг:
Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book explores the lives of male sex workers living in Dublin, Ireland. It focuses on the stories of young Brazilian and Venezuelan migrants who use their micro-celebrity on social media to construct a brand that can be converted into financial advantage within the sex industry. The book focuses on two sites: Grindr, which these men use to build a transient pop-up escort profile that is linked to Instagram, which in turn provides followers with access to a curated digital identity built around consumption. Ryan explores how the muscular body acts as a form of physical and erotic capital providing the raw material of these digital identities as they are broadcast on new online subscription platforms like OnlyFans. Male Sex Work in the Digital Age offers fascinating insights into the role social media plays in (re)creating a new and more flexible understanding of commercial sex. Students and scholars across a range of disciplines, including sociology, gender studies, sexuality studies, LGBTQ studies, media studies and law, will find this book of interest.

Co-creating Videogames

Автор: John Banks
Название: Co-creating Videogames
ISBN: 184966496X ISBN-13(EAN): 9781849664967
Издательство: Bloomsbury Academic
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Цена: 84480.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.

Self-Representation and Digital Culture

Автор: Thumim Nancy
Название: Self-Representation and Digital Culture
ISBN: 1137520175 ISBN-13(EAN): 9781137520173
Издательство: Springer
Рейтинг:
Цена: 23280.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Taking a close look at ordinary people `telling their own story`, Nancy Thumim explores self-representations in contemporary digital culture in settings as diverse as reality TV, online storytelling, and oral histories displayed in museums.

Digital Heritage and Culture

Автор: Din Herminia
Название: Digital Heritage and Culture
ISBN: 981452297X ISBN-13(EAN): 9789814522977
Издательство: World Scientific Publishing
Рейтинг:
Цена: 121440.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book addresses the state-of-the-art initiatives as well as challenges, policy, and strategy issues in developing a digital heritage ecosystem within the broader context of an emerging digital culture. Case studies are drawn from the United States, Europe, and Asia to showcase the breadth of innovative ideas in delivering, communicating, interpreting, and transforming cultural heritage content and experience through multi-modal, multimedia interfaces.Aiming to offer a balanced overview of digital heritage and culture issues and technologies, the book pulls together expert views and updates on these four broad areas, namely, a) policy and strategy, b) applications, c) business models, and d) emerging concepts and directions.This practical book will be of interest to policy makers, business people, researchers, curators, and educators as well as the culture-minded public seeking to understand how the burgeoning field of digital heritage and culture may impact our social, cultural, and recreational activities.


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