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Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play, Beil Benjamin, Freyermuth Gundolf S., Schmidt Hanns Christian


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Автор: Beil Benjamin, Freyermuth Gundolf S., Schmidt Hanns Christian
Название:  Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play
ISBN: 9783837654219
Издательство: Gazelle Book Services
Издательство: Transcript Publishing
Классификация:

ISBN-10: 3837654214
Обложка/Формат: Paperback
Страницы: 406
Вес: 0.67 кг.
Дата издания: 15.11.2021
Серия: Studies of digital media culture
Язык: English
Размер: 25.91 x 18.29 x 1.78 cm
Читательская аудитория: Professional & vocational
Ключевые слова: Media studies,Popular culture
Рейтинг:
Поставляется из: США
Описание: Gaming no longer only takes place as a closed interactive experience in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Playing Utopia: Futures in Digital Games

Автор: Beil Benjamin, Freyermuth Gundolf S., Schmidt Hanns Christian
Название: Playing Utopia: Futures in Digital Games
ISBN: 3837650502 ISBN-13(EAN): 9783837650501
Издательство: Gazelle Book Services
Цена: 64330.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.


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