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Digital icons, Ibrahim, Yasmin


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Автор: Ibrahim, Yasmin
Название:  Digital icons
ISBN: 9780367445539
Издательство: Taylor&Francis
Классификация:





ISBN-10: 0367445530
Обложка/Формат: Hardcover
Страницы: 150
Вес: 0.46 кг.
Дата издания: 05.10.2020
Серия: Routledge studies in new media and cyberculture
Язык: English
Размер: 162 x 240 x 16
Читательская аудитория: Undergraduate
Подзаголовок: Memes, martyrs and avatars
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Поставляется из: Европейский союз
Описание: This book offers critical perspectives on the digital `iconic`, exploring how the notion of the iconic is re-appropriated and re-made online, and the consequences for humanity and society.

Inequity in the Technopolis: Race, Class, Gender, and the Digital Divide in Austin

Автор: Straubhaar Joseph, Spence Jeremiah, Tufekci Zeynep
Название: Inequity in the Technopolis: Race, Class, Gender, and the Digital Divide in Austin
ISBN: 0292754388 ISBN-13(EAN): 9780292754386
Издательство: Wiley EDC
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Цена: 25150.00 T
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Описание:

Over the past few decades, Austin, Texas, has made a concerted effort to develop into a “technopolis,” becoming home to companies such as Dell and numerous start-ups in the 1990s. It has been a model for other cities across the nation that wish to become high-tech centers while still retaining the livability to attract residents. Nevertheless, this expansion and boom left poorer residents behind, many of them African American or Latino, despite local and federal efforts to increase lower-income and minority access to technology.

This book was born of a ten-year longitudinal study of the digital divide in Austin—a study that gradually evolved into a broader inquiry into Austin’s history as a segregated city, its turn toward becoming a technopolis, what the city and various groups did to address the digital divide, and how the most disadvantaged groups and individuals were affected by those programs.

The editors examine the impact of national and statewide digital inclusion programs created in the 1990s, as well as what happened when those programs were gradually cut back by conservative administrations after 2000. They also examine how the city of Austin persisted in its own efforts for digital inclusion by working with its public libraries and a number of local nonprofits, and the positive impact those programs had.


Digital materialism

Автор: Gottlieb, Dr Baruch
Название: Digital materialism
ISBN: 1787436691 ISBN-13(EAN): 9781787436695
Издательство: Emerald
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Цена: 66390.00 T
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Описание: Digital materiality (digimat) proposes a set of basic principles for how we understand the world through digital processes. This short book sets out a methodical materialist understanding of digital technologies, where they come from, how they work, and what they do.

The Other Digital China: Nonconfrontational Activism on the Social Web

Автор: Wang Jing
Название: The Other Digital China: Nonconfrontational Activism on the Social Web
ISBN: 0674980921 ISBN-13(EAN): 9780674980921
Издательство: Wiley
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Цена: 37960.00 T
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Описание: Westerners tend to equate political action with revolution and open criticism, leading to concerns that the less outspoken citizens of nonliberal societies are brainwashed, complicit, or paralyzed by fear. Jing Wang shatters this myth, showing how online activists in China are quietly building powerful coalitions for incremental social change.

Digital Arts: An Introduction to New Media

Автор: Cat Hope, John Charles Ryan
Название: Digital Arts: An Introduction to New Media
ISBN: 1780933207 ISBN-13(EAN): 9781780933207
Издательство: Bloomsbury Academic
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Цена: 126720.00 T
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Описание:

Digital Arts presents an introduction to new media art through key debates and theories. The volume begins with the historical contexts of the digital arts, discusses contemporary forms, and concludes with current and future trends in distribution and archival processes. Considering the imperative of artists to adopt new technologies, the chapters of the book progressively present a study of the impact of the digital on art, as well as the exhibition, distribution and archiving of artworks.

Reflecting contemporary research in the field, case studies illustrate concepts and developments outlined in Digital Arts. Additionally, reflections and questions provide opportunities for readers to explore terms, theories and examples relevant to the field. Consistent with the other volumes in the New Media series, a bullet-point summary and a further reading section enhance the introductory focus of each chapter.


How to Talk about Videogames

Автор: Bogost Ian
Название: How to Talk about Videogames
ISBN: 0816699127 ISBN-13(EAN): 9780816699124
Издательство: Mare Nostrum (Eurospan)
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Цена: 16680.00 T
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Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

The death algorithm and other digital dilemmas /

Автор: Simanowski, Roberto,
Название: The death algorithm and other digital dilemmas /
ISBN: 0262536374 ISBN-13(EAN): 9780262536370
Издательство: MIT Press
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Цена: 21390.00 T
Наличие на складе: Невозможна поставка.
Описание:

Provocative takes on cyberbullshit, smartphone zombies, instant gratification, the traffic school of the information highway, and other philosophical concerns of the Internet age.

In The Death Algorithm and Other Digital Dilemmas, Roberto Simanowski wonders if we are on the brink of a society that views social, political, and ethical challenges as technological problems that can be fixed with the right algorithm, the best data, or the fastest computer. For example, the "death algorithm " is programmed into a driverless car to decide, in an emergency, whether to plow into a group of pedestrians, a mother and child, or a brick wall. Can such life-and-death decisions no longer be left to the individual human?

In these incisive essays, Simanowski asks us to consider what it means to be living in a time when the president of the United States declares the mainstream media to be an enemy of the people--while Facebook transforms the people into the enemy of mainstream media. Simanowski describes smartphone zombies (or "smombies") who remove themselves from the physical world to the parallel universe of social media networks; calls on Adorno to help parse Trump's tweeting; considers transmedia cannibalism, as written text is transformed into a postliterate object; compares the economic and social effects of the sharing economy to a sixteen-wheeler running over a plastic bottle on the road; and explains why philosophy mat become the most important element in the automotive and technology industries.


Digital Snaps

Автор: Larsen Jonas
Название: Digital Snaps
ISBN: 1780763328 ISBN-13(EAN): 9781780763323
Издательство: Taylor&Francis
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Цена: 24490.00 T
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Описание: Photography as an everyday practice is once again changing dramatically. At this moment of transition from analogue to digital, Digital Snaps aims to develop a new media ecology that can accommodate these changes to photography `as we know it`.

Mothering Through Precarity: Women`s Work and Digital Media

Автор: Wilson Julie A., Yochim Emily Chivers
Название: Mothering Through Precarity: Women`s Work and Digital Media
ISBN: 082236347X ISBN-13(EAN): 9780822363477
Издательство: Mare Nostrum (Eurospan)
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Цена: 26710.00 T
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Описание:

In Mothering through Precarity Julie A. Wilson and Emily Chivers Yochim explore how working- and middle-class mothers negotiate the difficulties of twenty-first-century mothering through their everyday engagement with digital media. From Facebook and Pinterest to couponing, health, and parenting websites, the women Wilson and Yochim study rely upon online resources and communities for material and emotional support. Feeling responsible for their family's economic security, these women often become "mamapreneurs," running side businesses out of their homes. They also feel the need to provide for their family's happiness, making successful mothering dependent upon economic and emotional labor. Questioning these standards of motherhood, Wilson and Yochim demonstrate that mothers' work is inseparable from digital media as it provides them the means for sustaining their families through such difficulties as health scares, underfunded schools, a weakening social safety net, and job losses.

Bit by Bit: Social Research in the Digital Age

Автор: Salganik Matthew J.
Название: Bit by Bit: Social Research in the Digital Age
ISBN: 0691158649 ISBN-13(EAN): 9780691158648
Издательство: Wiley
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Цена: 31680.00 T
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Описание:

An innovative and accessible guide to doing social research in the digital age

In just the past several years, we have witnessed the birth and rapid spread of social media, mobile phones, and numerous other digital marvels. In addition to changing how we live, these tools enable us to collect and process data about human behavior on a scale never before imaginable, offering entirely new approaches to core questions about social behavior. Bit by Bit is the key to unlocking these powerful methods--a landmark book that will fundamentally change how the next generation of social scientists and data scientists explores the world around us.

Bit by Bit is the essential guide to mastering the key principles of doing social research in this fast-evolving digital age. In this comprehensive yet accessible book, Matthew Salganik explains how the digital revolution is transforming how social scientists observe behavior, ask questions, run experiments, and engage in mass collaborations. He provides a wealth of real-world examples throughout, and also lays out a principles-based approach to handling ethical challenges in the era of social media.

Bit by Bit is an invaluable resource for social scientists who want to harness the research potential of big data and a must-read for data scientists interested in applying the lessons of social science to tomorrow's technologies.

  • Illustrates important ideas with examples of outstanding research
  • Combines ideas from social science and data science in an accessible style and without jargon
  • Goes beyond the analysis of "found" data to discuss the collection of "designed" data such as surveys, experiments, and mass collaboration
  • Features an entire chapter on ethics
  • Includes extensive suggestions for further reading and activities for the classroom or self-study

Appified: Culture in the Age of Apps

Автор: , Morris Jeremy Wade
Название: Appified: Culture in the Age of Apps
ISBN: 047205404X ISBN-13(EAN): 9780472054046
Издательство: Mare Nostrum (Eurospan)
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Цена: 33400.00 T
Наличие на складе: Невозможна поставка.
Описание: While the sheer number of apps is overwhelming, as are the range of activities they address, each one offers an opportunity for us to seek out meaning in the mundane. Appified is the first scholarly volume to examine individual apps within the wider historical and cultural context of media and cultural studies scholarship.

Digital uncanny

Автор: Ravetto-biagioli, Kriss (associate Professor Of Ci
Название: Digital uncanny
ISBN: 0190854006 ISBN-13(EAN): 9780190854003
Издательство: Oxford Academ
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Цена: 42230.00 T
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Описание: Through a close reading of interactive and experimental art works, this book explores how the digital uncanny unsettles concepts of "self," "affect," "feedback," and "aesthetic experience," forcing us to reflect on our relationship with computational media and by extension our relationship to each other and our experience of the world.

Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Автор: Astrid Ensslin, Isabel Balteiro
Название: Approaches to Videogame Discourse: Lexis, Interaction, Textuality
ISBN: 1501338455 ISBN-13(EAN): 9781501338458
Издательство: Bloomsbury Academic
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Цена: 126720.00 T
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Описание:

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.

In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies.

With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.



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