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Автор: Kessenich John M., Sellers Graham, Shreiner Dave Название: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 ISBN: 0134495497 ISBN-13(EAN): 9780134495491 Издательство: Pearson Education Рейтинг: Цена: 67310.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Complete Coverage of OpenGL(R) 4.5--the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)
The latest version of today's leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL(R) Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling "Red Book" fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes
Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
Demonstrations and examples of key features based on community feedback and suggestions
Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
Автор: Sellers Publishing I Название: Outlander 2021 planner ISBN: 1531911641 ISBN-13(EAN): 9781531911645 Издательство: Неизвестно Рейтинг: Цена: 16890.00 T Наличие на складе: Нет в наличии.
Автор: Malnes Patrick, Rich Pat Название: Learning Wholesale: The Ultimate Guide for Online Sellers to Start Buying Wholesale Products for Amazon & Ebay ISBN: 1517087481 ISBN-13(EAN): 9781517087487 Издательство: Неизвестно Цена: 114940.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Are You Struggling With How To Get Started Buying Wholesale? Unsure of how to make the most out of wholesale products? Want to learn how to buy wholesale products? Have no idea where to look for trade shows? Can't find distributors of products at wholesale pricing? Unsure how to make wholesale companies work with you? Then Learning Wholesale the Ultimate guide for Online Sellers to start buying Wholesale products for Amazon & Ebay can HELP Ebay and Amazon Sellers Need Wholesalers This book includes a bonus chapter with 27 actual wholesalers that you can open accounts with today. Learning Wholesale: The Ultimate Guide For Online Sellers To Start Buying Wholesale Products For Amazon & Ebay It is an easy read for an online seller wanting to get into wholesale buying and selling. Ready to get started Buying Wholesale and Build your Online Business? Get into trade shows and wholesale buying today. Scroll up and click "Add to Cart" to get started.
Автор: Sellers Michael Название: Advanced Game Design: A Systems Approach ISBN: 0134667603 ISBN-13(EAN): 9780134667607 Издательство: Pearson Education Рейтинг: Цена: 58730.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed
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