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Experimental Games: Critique, Play, and Design in the Age of Gamification, Jagoda Patrick


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Автор: Jagoda Patrick
Название:  Experimental Games: Critique, Play, and Design in the Age of Gamification
ISBN: 9780226629971
Издательство: Wiley
Классификация:
ISBN-10: 022662997X
Обложка/Формат: Paperback
Страницы: 320
Вес: 0.66 кг.
Дата издания: 11.11.2020
Язык: English
Размер: 226 x 150 x 28
Читательская аудитория: General (us: trade)
Подзаголовок: Critique, play, and design in the age of gamification
Ссылка на Издательство: Link
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Поставляется из: Англии
Описание: This book is a comprehensive practical guide for music eductors who work with students with autism. This second edition offers fully up-to-date information on diagnosis, advocacy, and a collegial team-approach, as well as communication, cognition, behavior, sensory, and socialization challenges. Many `real-life` vignettes and classroom snapshots are included to transfer theory to practice.

Actionable Gamification - Beyond Points, Badges, and Leaderboards

Автор: Chou Yu-Kai
Название: Actionable Gamification - Beyond Points, Badges, and Leaderboards
ISBN: 0692858903 ISBN-13(EAN): 9780692858905
Издательство: Неизвестно
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Цена: 41380.00 T
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Описание:

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.


Gamification in Education and Business

Автор: Torsten Reiners; Lincoln C. Wood
Название: Gamification in Education and Business
ISBN: 3319102079 ISBN-13(EAN): 9783319102078
Издательство: Springer
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Цена: 204970.00 T
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Описание: This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project.

Utilizing Gamification in Servicescapes for Improved Consumer Engagement

Автор: Miralem Helmefalk, Leif Marcusson
Название: Utilizing Gamification in Servicescapes for Improved Consumer Engagement
ISBN: 1799819701 ISBN-13(EAN): 9781799819707
Издательство: Mare Nostrum (Eurospan)
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Цена: 201430.00 T
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Описание: As consumers increase their purchases from online retailers, businesses must find exceedingly innovative ways to increase customer engagement. While online gaming has become increasingly prevalent, motivating customers through the same means has gained greater importance for businesses.

Utilizing Gamification in Servicescapes for Improved Consumer Engagement is a pivotal reference source that provides vital research on employing various gamification mechanics to alter and enhance certain behaviors in marketing contexts. While highlighting topics such as online gaming, user engagement, and target marketing, this book is ideally designed for retailers, advertisers, marketers, promotion coordinators, industry professionals, business executives, managers, researchers, academicians, and students seeking current research on bridging servicescapes and marketing literature with gamification.

Gamification and Games in Market Research: Increasing Consumer Engagement in Research for Business Success

Автор: Adamou Betty
Название: Gamification and Games in Market Research: Increasing Consumer Engagement in Research for Business Success
ISBN: 0749483350 ISBN-13(EAN): 9780749483357
Издательство: Неизвестно
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Цена: 62520.00 T
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Описание: Create intrinsic engagement in the research sphere through gamification; exploit existing and emerging technologies, and glean better-quality, untapped data that cannot be obtained through traditional surveying methods.

Business of gamification

Название: Business of gamification
ISBN: 1138340146 ISBN-13(EAN): 9781138340145
Издательство: Taylor&Francis
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Цена: 46950.00 T
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Описание:

At the turn of the century the term gamification was introduced as a concept to understand the process of using game mechanics in non-game contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video games grows, there seem to be an acceptance of game mechanics elsewhere. Its effectiveness is highly dependent on both technical possibilities and cultural acceptance, two factors present today.

The aim of The Business of Gamification is to critically analyze the practical and theoretical consequences of gamification. Practically, how has gamification been applied in businesses to this point, and what are the future scenarios? Theoretically, what are the contributions of gamification to existing academic knowledge? How does this change our understanding of how business are performing and its consequences, for organizations, consumers, and society in general?

This edited volume contains new, and stringent, perspectives on how gamification is contextualized in business settings, both in theory as well as in practice. This book will provide a wealth of research for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.


Transforming Learning and IT Management through Gamification

Автор: Edmond C. Prakash; Madhusudan Rao
Название: Transforming Learning and IT Management through Gamification
ISBN: 3319186981 ISBN-13(EAN): 9783319186986
Издательство: Springer
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Цена: 37260.00 T
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Описание: This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition.

The Gamification of Higher Education

Автор: N. Niman
Название: The Gamification of Higher Education
ISBN: 1349464120 ISBN-13(EAN): 9781349464128
Издательство: Springer
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Цена: 83850.00 T
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Описание: Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.

Gamification in education :

Автор: Information Resources Management Association
Название: Gamification in education :
ISBN: 1522551980 ISBN-13(EAN): 9781522551980
Издательство: Turpin
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Цена: 330170.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

Even Ninja Monkeys Like to Play: Gamification, Game Thinking and Motivational Design

Автор: Marczewski MR Andrzej Christopher
Название: Even Ninja Monkeys Like to Play: Gamification, Game Thinking and Motivational Design
ISBN: 1514745666 ISBN-13(EAN): 9781514745663
Издательство: Неизвестно
Цена: 18380.00 T
Наличие на складе: Невозможна поставка.

Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners

Автор: Matera Michael
Название: Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners
ISBN: 1946444278 ISBN-13(EAN): 9781946444271
Издательство: Неизвестно
Цена: 45310.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners

Автор: Matera Michael
Название: Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners
ISBN: 0986155500 ISBN-13(EAN): 9780986155505
Издательство: Неизвестно
Цена: 24780.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

The Effects of Framing in Gamification

Автор: Florian Br?hlmann
Название: The Effects of Framing in Gamification
ISBN: 3658169257 ISBN-13(EAN): 9783658169251
Издательство: Springer
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Цена: 55890.00 T
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Описание: The author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task.


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