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Swords & wizardry complete rulebook, Matt J. Finch, Finch


Варианты приобретения
Цена: 58230.00T
Кол-во:
 о цене
Наличие: Невозможна поставка.

в Мои желания

Автор: Matt J. Finch, Finch
Название:  Swords & wizardry complete rulebook
ISBN: 9781622839575
Издательство: Frog god games
Классификация:
ISBN-10: 1622839579
Обложка/Формат: Hardcover
Страницы: 140
Вес: 0.61 кг.
Дата издания: 17.03.2020
Язык: English
Иллюстрации: Illustrations
Размер: 226 x 289 x 17
Читательская аудитория: General (us: trade)
Рейтинг:
Поставляется из: США
Описание: This is the game we played 20 years ago. True to the original style and philosophy that made the game great. Simple, flexible rules allow players and game masters alike to roll play and roleplay. This stand-alone tome provides all the rules you need to play the game. Use as a rules set for other retro-clone games, as well as your old modules.

Mister Finch: Living in a Fairytale World

Название: Mister Finch: Living in a Fairytale World
ISBN: 099134197X ISBN-13(EAN): 9780991341979
Издательство: ACC-distribution titles
Рейтинг:
Цена: 41170.00 T
Наличие на складе: Невозможна поставка.
Описание: This first book by famous textile artist Mister Finch is a gorgeous collection of the artist`s fantastical, one-of-a-kind creatures. Drawing inspiration from the natural world, as well as British folklore, Finch mingles fairytales and reality to create a magical world all his own.

Jim Henson: The Works

Автор: Finch, Christopher
Название: Jim Henson: The Works
ISBN: 0679412034 ISBN-13(EAN): 9780679412038
Издательство: Random House (USA)
Цена: 30620.00 T
Наличие на складе: Нет в наличии.

The Lego Architecture Idea Book

Автор: Finch Alice
Название: The Lego Architecture Idea Book
ISBN: 1593278217 ISBN-13(EAN): 9781593278212
Издательство: Random House (USA)
Рейтинг:
Цена: 15290.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A `thesaurus` full of tips and tricks for LEGO builders to help elevate their architectural models.

Grand Duchy of Reme

Автор: Finch Matt, Christofferson Casey
Название: Grand Duchy of Reme
ISBN: 1622838459 ISBN-13(EAN): 9781622838455
Издательство: Неизвестно
Рейтинг:
Цена: 72790.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Fifth Edition Foes

Автор: Finch Matt, Webb Bill
Название: Fifth Edition Foes
ISBN: 1622834992 ISBN-13(EAN): 9781622834990
Издательство: Неизвестно
Цена: 49050.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Swords & Wizardry Complete Rulebook

Автор: Finch Matt J.
Название: Swords & Wizardry Complete Rulebook
ISBN: 1622839587 ISBN-13(EAN): 9781622839582
Издательство: Неизвестно
Рейтинг:
Цена: 36390.00 T
Наличие на складе: Нет в наличии.
Описание: This is the game we played 20 years ago. True to the original style and philosophy that made the game great. Simple, flexible rules allow players and game masters alike to roll play and roleplay. This stand-alone tome provides all the rules you need to play the game. Use as a rules set for other retro-clone games, as well as your old modules.

Tome of Horrors Complete: Swords & Wizardry

Автор: Finch Matt J., Vaughan Greg, Wright Chuck
Название: Tome of Horrors Complete: Swords & Wizardry
ISBN: 194306735X ISBN-13(EAN): 9781943067350
Издательство: Неизвестно
Рейтинг:
Цена: 72790.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Your Complete Tome of Fantasy Creatures

Monsters from the aberrant to the yellow musk zombie appear in this book, and everything in between--that's over 700 monsters. But that's not all; the appendices bring just as much to the table from templates to hazards to a treatise on poison variations in nearly 50 types of venomous snakes. There are also new feats, planes of existence, strange beings beyond mortal ken, and plenty of charts dividing the compiled monsters by level, type, and terrain.


Monstrosities: Swords and Wizardry

Автор: Finch Matt J., Frog God Games
Название: Monstrosities: Swords and Wizardry
ISBN: 1943067317 ISBN-13(EAN): 9781943067312
Издательство: Неизвестно
Рейтинг:
Цена: 87350.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Swords & Wizardry Monster Book


You can never have too many monsters, and this book is filled with them No matter what kind of campaign, there are foes galore to stock its wildernesses and dungeons, even the unknown depths of its mysterious oceans. This is a compendium that contains the monsters from the rulebook and many monsters from the First Edition of the original roleplaying game, but there are hundreds and hundreds of completely new beasts. Note: this is a second printing of the original Swords & Wizardry monster book, updated with errata and hundreds of illustrations.

The largest compilation ever of monsters for Swords & Wizardry/0e. If you play the very first edition (0e) of the game, or if you play Swords & Wizardry at the gaming table, this book is a must-have 186 brand new monsters await, along with hundreds of the older monsters so that they're all in one book.

Monstrosities was created with the generous help of the Swords & Wizardry internet community, as you can see from the list of unusually brilliant authors whose erudition and eloquence grace these pages. The book's successes are due to them, whilst any errors or failures in the transcription of their noble work are doubtless my own.


Tome of Adventure Design

Автор: Finch Matt J.
Название: Tome of Adventure Design
ISBN: 1943067333 ISBN-13(EAN): 9781943067336
Издательство: Неизвестно
Рейтинг:
Цена: 72790.00 T
Наличие на складе: Нет в наличии.

Tome of Alchemy 5e

Автор: Campbell Courtney, Finch Matt
Название: Tome of Alchemy 5e
ISBN: 1665600950 ISBN-13(EAN): 9781665600958
Издательство: Неизвестно
Рейтинг:
Цена: 52400.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Tome of Alchemy


For your 5e game The Tome of Alchemy contains hundreds of items, dozens of spells, an innovative system for alchemical research, tables to resolve mistakes in the laboratory, alchemy-related adventure hooks, and much, much more

Bubbling alembics and fiery ovens release the fumes of sweet and noxious gases into the stone-walled laboratory, where mists gather and curl among the rafters. Shelves groan with the weight of clay jars, glass containers, parchment scrolls, boxes of rare minerals, and ancient books forbidden to own.

This is the mysterious domain of the alchemist, and now the secrets of this venerable craft are opened for both players and game masters


How the Finch Got His Colors

Автор: Guertin Annemarie
Название: How the Finch Got His Colors
ISBN: 1945547774 ISBN-13(EAN): 9781945547775
Издательство: Little Brown
Цена: 15170.00 T
Наличие на складе: Поставка под заказ.
Описание:

Many years ago, before the world bloomed in magnificent colors, the Earth lay stark and gray.

The animals that graced its skies and roamed its lands were the colors of dirt, clay, and stone . . .

. . . until Rainbow descended to bestow her colors on the creatures of the world. Each bird asked for a bright and beautiful color: green for Parrot, red for Cardinal, and yellow for Canary. But will there be any colors left for little Gouldian Finch? He soon learns the power of patience and the beauty of all creatures.

Based on a Belgian folktale, this beautifully told and illustrated tale is a timeless treasure for every collection.


Tome of Adventure Design

Автор: Finch Matt J.
Название: Tome of Adventure Design
ISBN: 1943067368 ISBN-13(EAN): 9781943067367
Издательство: Неизвестно
Рейтинг:
Цена: 50950.00 T
Наличие на складе: Нет в наличии.
Описание:

A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into.


The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.




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