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Understanding Game Scoring, Enns, Mack


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Цена: 148010.00T
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Автор: Enns, Mack
Название:  Understanding Game Scoring
ISBN: 9780367492830
Издательство: Taylor&Francis
Классификация:


ISBN-10: 0367492830
Обложка/Формат: Hardback
Страницы: 300
Вес: 0.45 кг.
Дата издания: 31.10.2020
Серия: Perspectives on Music Production
Язык: English
Иллюстрации: 14 tables, black and white; 3 line drawings, black and white; 101 halftones, black and white; 104 illustrations, black and white
Размер: 246 x 174
Читательская аудитория: Postgraduate, research & scholarly
Основная тема: Music Scores
Подзаголовок: The Evolution of Compositional Practice for and Through Gaming
Рейтинг:
Поставляется из: Европейский союз
Описание: Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.

Understanding virtual reality :

Автор: Sarah Jones, Steve Dawkins, Julian McDougall
Название: Understanding virtual reality :
ISBN: 1032061030 ISBN-13(EAN): 9781032061030
Издательство: Taylor&Francis
Рейтинг:
Цена: 37760.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities.

Anthology of Post-Tonal Music, Second Edition

Автор: Roig-Francol?, Miguel A.
Название: Anthology of Post-Tonal Music, Second Edition
ISBN: 0367355388 ISBN-13(EAN): 9780367355388
Издательство: Taylor&Francis
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Цена: 54090.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This anthology of over 40 scores and excerpts represents a wide range of music from across the twentieth century and into the twenty-first. Designed for use with Understanding Post-Tonal Music by Miguel A. Roig-Francoli, this Anthology can also stand alone for study of the history and analysis of post-tonal music.

Understanding Video Games

Автор: Egenfeldt-Nielsen, Simon , Smith, Jonas Heide ,
Название: Understanding Video Games
ISBN: 1138362999 ISBN-13(EAN): 9781138362994
Издательство: Taylor&Francis
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Цена: 132710.00 T
Наличие на складе: Нет в наличии.
Описание: From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.

Media Analytics

Автор: Hollifield, C Ann , Coffey, Amy Jo
Название: Media Analytics
ISBN: 1138581054 ISBN-13(EAN): 9781138581050
Издательство: Taylor&Francis
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Цена: 59190.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This textbook takes a case study approach to media and audience analytics. Realizing the best way to understand analytics in the digital age is to practice it, the authors have created a collection of cases using data sets that present real and hypothetical scenarios for students to work through.

Media Analytics

Автор: Hollifield, C Ann , Coffey, Amy Jo
Название: Media Analytics
ISBN: 1138581038 ISBN-13(EAN): 9781138581036
Издательство: Taylor&Francis
Рейтинг:
Цена: 148010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This textbook takes a case study approach to media and audience analytics. Realizing the best way to understand analytics in the digital age is to practice it, the authors have created a collection of cases using data sets that present real and hypothetical scenarios for students to work through.

Augmented Reality Games I

Автор: Vladimir Geroimenko
Название: Augmented Reality Games I
ISBN: 303015615X ISBN-13(EAN): 9783030156152
Издательство: Springer
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Цена: 111790.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pok?mon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pok?mon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pok?mon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Understanding kids, play, and interactive design

Автор: Schlichting, Mark Chase, Barbara
Название: Understanding kids, play, and interactive design
ISBN: 036707527X ISBN-13(EAN): 9780367075279
Издательство: Taylor&Francis
Рейтинг:
Цена: 127600.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book is a resource for game designers who are new and for those who want a better understanding of their craft. It is a result of over 30 years of designing games and interactive media for kids and figuring out the science and psychology behind that magic moment when a child playing a game starts laughing out loud or shouting with excitement.

Understanding Video Games

Автор: Egenfeldt-Nielsen Simon
Название: Understanding Video Games
ISBN: 1138363057 ISBN-13(EAN): 9781138363052
Издательство: Taylor&Francis
Рейтинг:
Цена: 50010.00 T
Наличие на складе: Нет в наличии.
Описание: From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.

Understanding kids, play, and interactive design

Автор: Schlichting, Mark Chase, Barbara
Название: Understanding kids, play, and interactive design
ISBN: 0367075253 ISBN-13(EAN): 9780367075255
Издательство: Taylor&Francis
Рейтинг:
Цена: 71450.00 T
Наличие на складе: Нет в наличии.
Описание: This book is a resource for game designers who are new and for those who want a better understanding of their craft. It is a result of over 30 years of designing games and interactive media for kids and figuring out the science and psychology behind that magic moment when a child playing a game starts laughing out loud or shouting with excitement.

Analog Synthesizers: Understanding, Performing, Buying: From the Legacy of Moog to Software Synthesis

Автор: Mark Jenkins
Название: Analog Synthesizers: Understanding, Performing, Buying: From the Legacy of Moog to Software Synthesis
ISBN: 1138319384 ISBN-13(EAN): 9781138319387
Издательство: Taylor&Francis
Рейтинг:
Цена: 148010.00 T
Наличие на складе: Невозможна поставка.
Описание: Making its first huge impact in the 1960`s through the inventions of Bob Moog, the analog synthesizer sound, riding a wave of later developments in digital and software synthesis, has now become more popular than ever.

Understanding Game Scoring

Автор: Enns, Mack
Название: Understanding Game Scoring
ISBN: 0367492814 ISBN-13(EAN): 9780367492816
Издательство: Taylor&Francis
Рейтинг:
Цена: 48990.00 T
Наличие на складе: Невозможна поставка.
Описание: Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.

Composing Music for Video Games

Автор: Phillips Winifred
Название: Composing Music for Video Games
ISBN: 1138021415 ISBN-13(EAN): 9781138021419
Издательство: Taylor&Francis
Рейтинг:
Цена: 53070.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.



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