Library and Information Studies for Arctic Social Sciences and Humanities,
Название: Defining digital humanities ISBN: 1409469638 ISBN-13(EAN): 9781409469636 Издательство: Taylor&Francis Рейтинг: Цена: 46950.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This reader brings together the essential readings that have emerged in Digital Humanities. It provides a historical overview of how the term `Humanities Computing` developed into the term `Digital Humanities`, and highlights core readings which explore the meaning, scope, and implementation of the field.
Автор: Melissa Terras, Julianne Nyhan, Edward Vanhoutte Название: Defining Digital Humanities: A Reader ISBN: 140946962X ISBN-13(EAN): 9781409469629 Издательство: Taylor&Francis Рейтинг: Цена: 153120.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This reader brings together the essential readings that have emerged in Digital Humanities. It provides a historical overview of how the term `Humanities Computing` developed into the term `Digital Humanities`, and highlights core readings which explore the meaning, scope, and implementation of the field.
Автор: Spencer, Acadia Fjellestad, Marthe Tolnes (university Of Bergen Library, Norway) Название: Library and information studies for arctic social sciences and humanities ISBN: 0367608251 ISBN-13(EAN): 9780367608255 Издательство: Taylor&Francis Рейтинг: Цена: 39800.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Library and Information Studies for Arctic Social Sciences and Humanities serves as a key interdisciplinary title that links the social sciences and humanities with current issues, trends, and projects in library, archival, and information sciences within shared Arctic frameworks and geographies.
Автор: Sarah Pavey Название: Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts ISBN: 1783305347 ISBN-13(EAN): 9781783305346 Издательство: Facet Рейтинг: Цена: 126720.00 T Наличие на складе: Невозможна поставка. Описание: Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting.
Название: Crowdsourcing our Cultural Heritage ISBN: 1138706175 ISBN-13(EAN): 9781138706170 Издательство: Taylor&Francis Рейтинг: Цена: 54090.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Crowdsourcing, or asking the general public to help contribute to shared goals, is increasingly popular in memory institutions as a tool for digitising or computing vast amounts of data. This book brings together for the first time the collected wisdom of international leaders in the theory and practice of crowdsourcing in cultural heritage. It features eight accessible case studies of groundbreaking projects from leading cultural heritage and academic institutions, and four thought-provoking essays that reflect on the wider implications of this engagement for participants and on the institutions themselves. Crowdsourcing in cultural heritage is more than a framework for creating content: as a form of mutually beneficial engagement with the collections and research of museums, libraries, archives and academia, it benefits both audiences and institutions. However, successful crowdsourcing projects reflect a commitment to developing effective interface and technical designs. This book will help practitioners who wish to create their own crowdsourcing projects understand how other institutions devised the right combination of source material and the tasks for their ’crowd’. The authors provide theoretically informed, actionable insights on crowdsourcing in cultural heritage, outlining the context in which their projects were created, the challenges and opportunities that informed decisions during implementation, and reflecting on the results. This book will be essential reading for information and cultural management professionals, students and researchers in universities, corporate, public or academic libraries, museums and archives.
Автор: Sarah Pavey Название: Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts ISBN: 1783305339 ISBN-13(EAN): 9781783305339 Издательство: Facet Рейтинг: Цена: 63360.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting.
Название: What`s in a Word-list? ISBN: 1138266256 ISBN-13(EAN): 9781138266254 Издательство: Taylor&Francis Рейтинг: Цена: 54090.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This edited collection brings together cutting-edge research written by leading experts in the field on the construction of word-lists for the analysis of both frequency and keyword usage. Taken together, these papers provide a comprehensive and up-to-date survey of the most exciting research being conducted in this subject.
Автор: Jess Crilly, Regina Everitt Название: Narrative Expansions: Interpreting Decolonisation in Academic Libraries ISBN: 1783304987 ISBN-13(EAN): 9781783304981 Издательство: Facet Рейтинг: Цена: 161920.00 T Наличие на складе: Нет в наличии. Описание: Narrative Expansions: Interpreting Decolonisation in Academic Libraries explores the ways in which academic libraries are working to address the historic legacies of colonialism, in the context of decolonising the curriculum and the university.
Автор: Ridge Название: Crowdsourcing our Cultural Heritage ISBN: 147241022X ISBN-13(EAN): 9781472410221 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Crowdsourcing, or asking the general public to help contribute to shared goals, is increasingly popular in memory institutions as a tool for digitising or computing vast amounts of data. This book brings together for the first time the collected wisdom of international leaders in the theory and practice of crowdsourcing in cultural heritage. It features eight accessible case studies of groundbreaking projects from leading cultural heritage and academic institutions, and four thought-provoking essays that reflect on the wider implications of this engagement for participants and on the institutions themselves. Crowdsourcing in cultural heritage is more than a framework for creating content: as a form of mutually beneficial engagement with the collections and research of museums, libraries, archives and academia, it benefits both audiences and institutions. However, successful crowdsourcing projects reflect a commitment to developing effective interface and technical designs. This book will help practitioners who wish to create their own crowdsourcing projects understand how other institutions devised the right combination of source material and the tasks for their ’crowd’. The authors provide theoretically informed, actionable insights on crowdsourcing in cultural heritage, outlining the context in which their projects were created, the challenges and opportunities that informed decisions during implementation, and reflecting on the results. This book will be essential reading for information and cultural management professionals, students and researchers in universities, corporate, public or academic libraries, museums and archives.
Название: Doing More Digital Humanities ISBN: 0367192705 ISBN-13(EAN): 9780367192709 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: As the digital continues to impact and infiltrate the humanities, Doing More Digital Humanities provides practical information on how to do digital humanities work
Автор: Chambers, Sally|| Название: Digital Humanities ISBN: 1783301309 ISBN-13(EAN): 9781783301300 Издательство: Facet Рейтинг: Цена: 197050.00 T Наличие на складе: Невозможна поставка. Описание: This book is intended to provide an essential guide to getting up to speed with digital humanities, specifically designed with the librarian in mind.
Название: Paradata and Transparency in Virtual Heritage ISBN: 1138245658 ISBN-13(EAN): 9781138245655 Издательство: Taylor&Francis Рейтинг: Цена: 57150.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Computer-Generated Images (CGIs) are widely used and accepted in the world of entertainment but the use of the very same visualization techniques in academic research in the Arts and Humanities remains controversial. The techniques and conceptual perspectives on heritage visualization are a subject of an ongoing interdisciplinary debate. By demonstrating scholarly excellence and best technical practice in this area, this volume is concerned with the challenge of providing intellectual transparency and accountability in visualization-based historical research. Addressing a range of cognitive and technological challenges, the authors make a strong case for a wider recognition of three-dimensional visualization as a constructive, intellectual process and valid methodology for historical research and its communication. Intellectual transparency of visualization-based research, the pervading theme of this volume, is addressed from different perspectives reflecting the theory and practice of respective disciplines. The contributors - archaeologists, cultural historians, computer scientists and ICT practitioners - emphasize the importance of reliable tools, in particular documenting the process of interpretation of historical material and hypotheses that arise in the course of research. The discussion of this issue refers to all aspects of the intellectual content of visualization and is centred around the concept of 'paradata'. Paradata document interpretative processes so that a degree of reliability of visualization outcomes can be understood. The disadvantages of not providing this kind of intellectual transparency in the communication of historical content may result in visual products that only convey a small percentage of the knowledge that they embody, thus making research findings not susceptible to peer review and rendering them closed to further discussion. It is argued, therefore, that paradata should be recorded alongside more tangible outcomes of research, preferably as an integral part of virtual models, and sustained beyond the life-span of the technology that underpins visualization.
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