Автор: Dietmar Meinel Название: Video Games and Spatiality in Amercian Studies: Playing the Field II ISBN: 3110675102 ISBN-13(EAN): 9783110675108 Издательство: Walter de Gruyter Рейтинг: Цена: 100350.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to the study of video games but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths (“wilderness,” “frontier,” or “city upon a hill”), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.
Название: Studying Congregational Music ISBN: 1138588873 ISBN-13(EAN): 9781138588875 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book is the first to help scholars think through the complexities of interdisciplinary research on congregational music-making by critically examining the theories and methods used by leading scholars in the field.
Автор: Frank G. Bosman Название: Gaming and the Divine: A New Systematic Theology of Video Games ISBN: 1138579564 ISBN-13(EAN): 9781138579569 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book formulates a new theological approach to the study of religion in gaming.
Автор: William Gibbons K J Donnelly & Название: Music In Video Games ISBN: 041563444X ISBN-13(EAN): 9780415634441 Издательство: Taylor&Francis Рейтинг: Цена: 43890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
Автор: Bosman, Frank G. Название: Gaming and the divine ISBN: 0367786737 ISBN-13(EAN): 9780367786731 Издательство: Taylor&Francis Рейтинг: Цена: 39800.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book formulates a new theological approach to the study of religion in gaming.
Автор: HEIDI A. CAMPBELL Название: Playing with Religion in Digital Games ISBN: 0253012538 ISBN-13(EAN): 9780253012531 Издательство: Wiley EDC Рейтинг: Цена: 27450.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video gamesrely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Автор: Donnelly, K.J. Название: Music In Video Games ISBN: 0415634431 ISBN-13(EAN): 9780415634434 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Martino, John Название: War/play ISBN: 1433120011 ISBN-13(EAN): 9781433120015 Издательство: Peter Lang Рейтинг: Цена: 44750.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The impact that First Person Shooter video games have had on the evolution of youth culture over a decade or more has been the focus of attention from political leaders; medical and legal specialists; and the mass media. Much of the discussion concerning these games has focused on the issues of the violence that is depicted in the games and on the perceived psychological and social costs for individuals and society. What is not widely canvassed in the public debate generated by violent video games is the role that military-themed games play in the wider process of militarization. The significance of this genre of gaming for the creation of a militarized variant of youth culture warrants closer interrogation. War/Play critically examines the role that militarized video games such as Call of Duty play in the lives of young people and the impact these games have had on the evolution of youth culture and the broader society. The book examines and critiques the manner in which the habits and social interactions of young people, particularly boys and young men, have been reconfigured through a form of pedagogy embedded within this genre.
Автор: Martino, John Название: War/play ISBN: 143312002X ISBN-13(EAN): 9781433120022 Издательство: Peter Lang Рейтинг: Цена: 172440.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The impact that First Person Shooter video games have had on the evolution of youth culture over a decade or more has been the focus of attention from political leaders; medical and legal specialists; and the mass media. Much of the discussion concerning these games has focused on the issues of the violence that is depicted in the games and on the perceived psychological and social costs for individuals and society. What is not widely canvassed in the public debate generated by violent video games is the role that military-themed games play in the wider process of militarization. The significance of this genre of gaming for the creation of a militarized variant of youth culture warrants closer interrogation. War/Play critically examines the role that militarized video games such as Call of Duty play in the lives of young people and the impact these games have had on the evolution of youth culture and the broader society. The book examines and critiques the manner in which the habits and social interactions of young people, particularly boys and young men, have been reconfigured through a form of pedagogy embedded within this genre.
Автор: Dewinter Название: Computer Games and Technical Communication ISBN: 1138710202 ISBN-13(EAN): 9781138710207 Издательство: Taylor&Francis Рейтинг: Цена: 43890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.
Автор: Jon Stone Название: Dual Wield The Interplay of Poetry and Video Games ISBN: 3110718332 ISBN-13(EAN): 9783110718331 Издательство: Walter de Gruyter Рейтинг: Цена: 99110.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In recent years, poetry and video games have begun talking to – and taking from – one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their creations by imbuing them with poetic depth. This book investigates the phenomena of poem-game hybrids and other forms of poetic-ludic interplay, making use of both a multidisciplinary critical approach and the author’s own experiments in building and testing hybrid artefacts. What emerges is the suggestion of a future where reading and playing are no longer seen as separate endeavours, where the quests for sensory pleasure and philosophic insight are one and the same.
Автор: Russell T. McCutcheon Название: Studying Religion: An Introduction ISBN: 0815353626 ISBN-13(EAN): 9780815353621 Издательство: Taylor&Francis Рейтинг: Цена: 132710.00 T Наличие на складе: Невозможна поставка. Описание:
Widely used as a primer, a class text, or just a provocation to critical thinking, Studying Religion clearly explains the methods and theories employed in the academic study of religion by tackling the problem of how we define religion. Written for newcomers to the field, its chapters explore the three main ways in which religion is defined and, along the way, also considers a range of related topics, from the history and functions of religion to public discourse on religion, religion in the courts, and the classification of religions. The works of classic and contemporary scholars--from Karl Marx and Sigmund Freud to Bruce Lincoln and Wendy Doniger--are analyzed and explored in its readable chapters and detailed supporting materials. Studying Religion represents a shift away from the traditional world religions approach and, instead, invites readers to consider how they divide up, name, and come to know the world around them.
Thoroughly revised throughout, this second edition now includes a significantly expanded glossary, summaries of technical terms and global case studies at the end of each chapter, and additional biographies of key scholars mentioned. This book will be invaluable to all students of religious studies--whether in the introductory class or as an example of an alternative way of approaching the field.
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