Game AI Pro 360: Guide to Architecture, Rabin, Steve
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 84710.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: Rabin, Steve (nintendo Of America, Redmond, Washington, Usa) Название: Game ai pro 360: guide to architecture ISBN: 0367151049 ISBN-13(EAN): 9780367151041 Издательство: Taylor&Francis Рейтинг: Цена: 42870.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.
Автор: Gregory Jason Название: Game Engine Architecture, Second Edition ISBN: 1466560010 ISBN-13(EAN): 9781466560017 Издательство: Taylor&Francis Рейтинг: Цена: 54090.00 T Наличие на складе: Нет в наличии. Описание:
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.
New to the Second Edition
Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4
New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine
Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing
Insight into the making of Naughty Dog's latest hit, The Last of Us
The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game's object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI.
An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Автор: Susan Flynn; Antonia Mackay Название: Surveillance, Architecture and Control ISBN: 3030003701 ISBN-13(EAN): 9783030003708 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This edited collection examines the culture of surveillance as it is expressed in the built environment. Expanding on discussions from previous collections; Spaces of Surveillance: States and Selves (2017) and Surveillance, Race, Culture (2018), this book seeks to explore instances of surveillance within and around specific architectural entities, both historical and fictitious, buildings with specific social purposes and those existing in fiction, film, photography, performance and art. Providing new readings of, and expanding on Foucault’s work on the panopticon, these essays examine the role of surveillance via disparate fields of enquiry, such as the humanities, social sciences, technological studies, design and environmental disciplines. Surveillance, Architecture and Control seeks to engender new debates about the nature of the surveilled environment through detailed analyses of architectural structures and spaces; examining how cultural, geographical and built space buttress and produce power relations. The various essays address the ongoing fascination with contemporary notions of surveillance and control.
Автор: Andrew Davison Название: Pro Java 6 3D Game Development ISBN: 1430211865 ISBN-13(EAN): 9781430211860 Издательство: Springer Рейтинг: Цена: 51470.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
Автор: Thorn, Alan Название: Pro unity game development with c# ISBN: 1430267461 ISBN-13(EAN): 9781430267461 Издательство: Springer Рейтинг: Цена: 39090.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity.
Название: Game Ai Pro 3 ISBN: 1498742580 ISBN-13(EAN): 9781498742580 Издательство: Taylor&Francis Рейтинг: Цена: 76550.00 T Наличие на складе: Нет в наличии. Описание:
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.
KEY FEATURES
Contains 42 chapters from 50 of the game industry's top developers and researchers.
Provides real-life case studies of game AI in published commercial games.
Covers a wide range of AI in games, with topics applicable to almost any game.
Includes downloadable demos and/or source code, available at http: //www.gameaipro.com
SECTION EDITORS
Neil Kirby General Wisdom
Alex Champandard Architecture
Nathan Sturtevant Movement and Pathfinding
Damian Isla Character Behavior
Kevin Dill Tactics and Strategy; Odds and Ends
Автор: Rabin Steven Название: Game AI Pro 2 ISBN: 1482254794 ISBN-13(EAN): 9781482254792 Издательство: Taylor&Francis Рейтинг: Цена: 117390.00 T Наличие на складе: Невозможна поставка. Описание:
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them.
Covers a wide range of AI in games, with topics applicable to almost any game
Touches on most, if not all, of the topics necessary to get started in game AI
Provides real-life case studies of game AI in published commercial games
Gives in-depth, technical solutions from some of the industry's best-known games
Includes downloadable demos and/or source code, available at http: //www.gameaipro.com
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