Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 84710.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: Langtangen Hans Petter Название: A Primer on Scientific Programming with Python ISBN: 3662498863 ISBN-13(EAN): 9783662498866 Издательство: Springer Рейтинг: Цена: 32600.00 T Наличие на складе: Есть Описание: The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches 'Matlab-style' and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science.From the reviews: Langtangen … does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. … Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010Those of us who have learned scientific programming in Python ‘on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science.Alex Small, IEEE, CiSE Vol. 14 (2), March?/April 2012 “This fourth edition is awonderful, inclusive textbook that covers pretty much everything one needs toknow to go from zero to fairly sophisticated scientific programming in Python…”Joan Horvath, Computing Reviews, March2015
Автор: John M. Stewart Название: Python for Scientists ISBN: 1316641236 ISBN-13(EAN): 9781316641231 Издательство: Cambridge Academ Рейтинг: Цена: 33780.00 T Наличие на складе: Нет в наличии. Описание: Scientific Python is taught from scratch in this book via copious, downloadable, useful and adaptable code snippets. Everything the working scientist needs to know is covered, quickly providing researchers and research students with the skills to start using Python effectively.
Автор: Kristen Finley Название: Narrative Tactics For Mobile And So ISBN: 1498780784 ISBN-13(EAN): 9781498780780 Издательство: Taylor&Francis Рейтинг: Цена: 51030.00 T Наличие на складе: Нет в наличии. Описание: This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.
Functional Programming in C++ teaches developers the practical side of functional programming and the tools that C++ provides to develop software in the functional style. This in-depth guide is full of useful diagrams that help you understand FP concepts and begin to think functionally.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Technology
Well-written code is easier to test and reuse, simpler to parallelize, and less error prone. Mastering the functional style of programming can help you tackle the demands of modern apps and will lead to simpler expression of complex program logic, graceful error handling, and elegant concurrency. C++ supports FP with templates, lambdas, and other core language features, along with many parts of the STL.
About the Book
Functional Programming in C++ helps you unleash the functional side of your brain, as you gain a powerful new perspective on C++ coding. You'll discover dozens of examples, diagrams, and illustrations that break down the functional concepts you can apply in C++, including lazy evaluation, function objects and invokables, algebraic data types, and more. As you read, you'll match FP techniques with practical scenarios where they offer the most benefit.
What's inside
Writing safer code with no performance penalties
Explicitly handling errors through the type system
Extending C++ with new control structures
Composing tasks with DSLs
About the Reader
Written for developers with two or more years of experience coding in C++.
About the Author
Ivan Čukic is a core developer at KDE and has been coding in C++ since 1998. He teaches modern C++ and functional programming at the Faculty of Mathematics at the University of Belgrade.
Table of Contents
Introduction to functional programming
Getting started with functional programming
Function objects
Creating new functions from the old ones
Purity: Avoiding mutable state
Lazy evaluation
Ranges
Functional data structures
Algebraic data types and pattern matching
Monads
Template metaprogramming
Functional design for concurrent systems
Testing and debugging
Автор: Guha Название: Computer Graphics Through OpenGL® ISBN: 1138612642 ISBN-13(EAN): 9781138612648 Издательство: Taylor&Francis Рейтинг: Цена: 122490.00 T Наличие на складе: Нет в наличии. Описание: COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling• Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders• Includes 180 programs with 270 experiments based on them• Contains 750 exercises, 110 worked examples, and 700 four-color illustrations• Requires no previous knowledge of computer graphics• Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
If you are unfamiliar with programming and are looking for an open-source electronic interface, then Arduino could be just the place to start
With a range of Arduinos to choose from, and an increasing variety of projects online or in-person that are built on Arduino technologies, the flexibility they offer and the ease of building gadgets with Arduino has attracted many people who are both novices and seasoned professionals.
Now, with this new and informative guide, Arduino Programming: The Ultimate Beginner's Guide to Learn Arduino Programming Step by Step, you can learn all you need to get you started with this impressive resource, with chapters that delve into:
- The history of Arduino - 6 advantages of Arduino - Anatomy and other terms of Arduino - Understanding the choices that are on offer - Setting up Arduino - Data types - Inputs, outputs and sensors - And lots more...
This comprehensive guide to Arduino is all you will ever need to get you started and will provide you with enough information to overcome any initial obstacles you'll encounter, meaning that you will be up and running before long and ready to get programming faster than with other traditional offerings.
Don't wait any longer and get your copy today. Arduino is the answer you've been looking for and Arduino Programming is the book that will provide the platform for your success
Автор: Rogers, Rogers Scott Название: Level Up! the Guide to Great Video Game Design ISBN: 1118877160 ISBN-13(EAN): 9781118877166 Издательство: Wiley Рейтинг: Цена: 29570.00 T Наличие на складе: Поставка под заказ. Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.
Автор: Billimoria Kaiwan Название: Hands-On System Programming with Linux ISBN: 1788998472 ISBN-13(EAN): 9781788998475 Издательство: Неизвестно Цена: 67430.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Twenty five years ago, as often happens in our industry, pundits laughed at and called Linux a joke. To say that view has changed is a massive understatement. This book will cement for you both the conceptual `why` and the practical `how` of systems programming on Linux, and covers Linux systems programming on the latest 4.x kernels.
Автор: Winkle Lewis Van Название: Hands-On Network Programming with C ISBN: 1789349869 ISBN-13(EAN): 9781789349863 Издательство: Неизвестно Рейтинг: Цена: 57610.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Network programming, a challenging topic in C, is made understandable through careful exposition of socket programming APIs. Keeping up with the current trends, you will gain an insight into web programming for IoT. Finally, you will learn how to monitor the network, troubleshoot problems, implement security, and understand best practices.
Автор: David Young Название: Learning Game AI Programming with Lua ISBN: 1783281332 ISBN-13(EAN): 9781783281336 Издательство: Неизвестно Рейтинг: Цена: 60070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Название: Writing for Video Game Genres ISBN: 1138427926 ISBN-13(EAN): 9781138427921 Издательство: Taylor&Francis Рейтинг: Цена: 183750.00 T Наличие на складе: Невозможна поставка. Описание: Delivers practical advice on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and things in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more.
Казахстан, 010000 г. Астана, проспект Туран 43/5, НП2 (офис 2) ТОО "Логобук" Тел:+7 707 857-29-98 ,+7(7172) 65-23-70 www.logobook.kz