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C# and Game Programming, Buono, Salvatore A.


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Автор: Buono, Salvatore A.   (Сальваторе А. Буоно)
Название:  C# and Game Programming
Перевод названия: Сальваторе А. Буоно: C# и программирование игр
ISBN: 9781138428102
Издательство: Taylor&Francis
Классификация:

ISBN-10: 1138428108
Обложка/Формат: Hardcover
Страницы: 532
Вес: 1.14 кг.
Дата издания: 17.06.2019
Язык: English
Издание: 2 ed
Размер: 239 x 191 x 33
Читательская аудитория: Tertiary education (us: college)
Основная тема: Gaming
Подзаголовок: A beginner`s guide
Ссылка на Издательство: Link
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Поставляется из: Европейский союз
Описание: The second edition of C-sharp and Game Programming offers the same practical, hands-on approach as the first edition to learning the C-sharp language through classic arcade game applications.

Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
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Цена: 84710.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

A Primer on Scientific Programming with Python

Автор: Langtangen Hans Petter
Название: A Primer on Scientific Programming with Python
ISBN: 3662498863 ISBN-13(EAN): 9783662498866
Издательство: Springer
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Цена: 32600.00 T
Наличие на складе: Есть
Описание: The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches 'Matlab-style' and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science.From the reviews: Langtangen … does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. … Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010Those of us who have learned scientific programming in Python ‘on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science.Alex Small, IEEE, CiSE Vol. 14 (2), March?/April 2012 “This fourth edition is awonderful, inclusive textbook that covers pretty much everything one needs toknow to go from zero to fairly sophisticated scientific programming in Python…”Joan Horvath, Computing Reviews, March2015

Learning Game AI Programming with Lua

Автор: David Young
Название: Learning Game AI Programming with Lua
ISBN: 1783281332 ISBN-13(EAN): 9781783281336
Издательство: Неизвестно
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Цена: 60070.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.


Hands-On System Programming with Linux

Автор: Billimoria Kaiwan
Название: Hands-On System Programming with Linux
ISBN: 1788998472 ISBN-13(EAN): 9781788998475
Издательство: Неизвестно
Цена: 67430.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Twenty five years ago, as often happens in our industry, pundits laughed at and called Linux a joke. To say that view has changed is a massive understatement. This book will cement for you both the conceptual `why` and the practical `how` of systems programming on Linux, and covers Linux systems programming on the latest 4.x kernels.

Hands-On Network Programming with C

Автор: Winkle Lewis Van
Название: Hands-On Network Programming with C
ISBN: 1789349869 ISBN-13(EAN): 9781789349863
Издательство: Неизвестно
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Цена: 57610.00 T
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Описание: Network programming, a challenging topic in C, is made understandable through careful exposition of socket programming APIs. Keeping up with the current trends, you will gain an insight into web programming for IoT. Finally, you will learn how to monitor the network, troubleshoot problems, implement security, and understand best practices.

Writing for Video Game Genres

Название: Writing for Video Game Genres
ISBN: 1138427926 ISBN-13(EAN): 9781138427921
Издательство: Taylor&Francis
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Цена: 183750.00 T
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Описание: Delivers practical advice on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and things in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more.

The Art Of Game Design A Book Of Le

Автор: Schell
Название: The Art Of Game Design A Book Of Le
ISBN: 1138632058 ISBN-13(EAN): 9781138632059
Издательство: Taylor&Francis
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Цена: 58170.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Written by one of the world`s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.

Programming Rust

Автор: Blandy Jim
Название: Programming Rust
ISBN: 1491927283 ISBN-13(EAN): 9781491927281
Издательство: Wiley
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Цена: 50680.00 T
Наличие на складе: Поставка под заказ.
Описание: Written by two experienced systems programmers, this book explains how Rust manages to bridge the gap between performance and safety, and how you can take advantage of it.

Programming in Lua, Fourth Edition

Автор: Ierusalimschy, Roberto (Author)
Название: Programming in Lua, Fourth Edition
ISBN: 8590379868 ISBN-13(EAN): 9788590379867
Издательство: Неизвестно
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Цена: 41330.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

OCA / OCP Java SE 8 Programmer Certification Kit: Exam 1Z0-808 and Exam 1Z0-809

Автор: Jeanne Boyarsky, Scott Selikoff
Название: OCA / OCP Java SE 8 Programmer Certification Kit: Exam 1Z0-808 and Exam 1Z0-809
ISBN: 1119272092 ISBN-13(EAN): 9781119272090
Издательство: Wiley
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Цена: 73920.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Your complete certification guide on the path to Oracle Java SE The Oracle Java SE Certification track now consists of three levels Associate (OCA), Professional (OCP), and Master (OCM).

Python for Scientists

Автор: John M. Stewart
Название: Python for Scientists
ISBN: 1316641236 ISBN-13(EAN): 9781316641231
Издательство: Cambridge Academ
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Цена: 33780.00 T
Наличие на складе: Поставка под заказ.
Описание: Scientific Python is taught from scratch in this book via copious, downloadable, useful and adaptable code snippets. Everything the working scientist needs to know is covered, quickly providing researchers and research students with the skills to start using Python effectively.

Functional Programming in C++: How to Improve Your C++ Programs Using Functional Techniques

Автор: Cukic Ivan
Название: Functional Programming in C++: How to Improve Your C++ Programs Using Functional Techniques
ISBN: 1617293814 ISBN-13(EAN): 9781617293818
Издательство: Pearson Education
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Цена: 52790.00 T
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Описание:

Summary

Functional Programming in C++ teaches developers the practical side of functional programming and the tools that C++ provides to develop software in the functional style. This in-depth guide is full of useful diagrams that help you understand FP concepts and begin to think functionally.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Well-written code is easier to test and reuse, simpler to parallelize, and less error prone. Mastering the functional style of programming can help you tackle the demands of modern apps and will lead to simpler expression of complex program logic, graceful error handling, and elegant concurrency. C++ supports FP with templates, lambdas, and other core language features, along with many parts of the STL.

About the Book

Functional Programming in C++ helps you unleash the functional side of your brain, as you gain a powerful new perspective on C++ coding. You'll discover dozens of examples, diagrams, and illustrations that break down the functional concepts you can apply in C++, including lazy evaluation, function objects and invokables, algebraic data types, and more. As you read, you'll match FP techniques with practical scenarios where they offer the most benefit.

What's inside

  • Writing safer code with no performance penalties
  • Explicitly handling errors through the type system
  • Extending C++ with new control structures
  • Composing tasks with DSLs

About the Reader

Written for developers with two or more years of experience coding in C++.

About the Author

Ivan Čukic is a core developer at KDE and has been coding in C++ since 1998. He teaches modern C++ and functional programming at the Faculty of Mathematics at the University of Belgrade.

Table of Contents

  1. Introduction to functional programming
  2. Getting started with functional programming
  3. Function objects
  4. Creating new functions from the old ones
  5. Purity: Avoiding mutable state
  6. Lazy evaluation
  7. Ranges
  8. Functional data structures
  9. Algebraic data types and pattern matching
  10. Monads
  11. Template metaprogramming
  12. Functional design for concurrent systems
  13. Testing and debugging


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