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C# and Game Programming, Buono, Salvatore A.


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Цена: 183750.00T
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Автор: Buono, Salvatore A.   (Сальваторе А. Буоно)
Название:  C# and Game Programming
Перевод названия: Сальваторе А. Буоно: C# и программирование игр
ISBN: 9781138428102
Издательство: Taylor&Francis
Классификация:

ISBN-10: 1138428108
Обложка/Формат: Hardcover
Страницы: 532
Вес: 1.14 кг.
Дата издания: 17.06.2019
Язык: English
Издание: 2 ed
Размер: 239 x 191 x 33
Читательская аудитория: Tertiary education (us: college)
Основная тема: Gaming
Подзаголовок: A beginner`s guide
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: The second edition of C-sharp and Game Programming offers the same practical, hands-on approach as the first edition to learning the C-sharp language through classic arcade game applications.

Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
Рейтинг:
Цена: 84710.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

A Primer on Scientific Programming with Python

Автор: Langtangen Hans Petter
Название: A Primer on Scientific Programming with Python
ISBN: 3662498863 ISBN-13(EAN): 9783662498866
Издательство: Springer
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Цена: 32600.00 T
Наличие на складе: Есть
Описание: The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches 'Matlab-style' and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science.From the reviews: Langtangen … does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. … Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010Those of us who have learned scientific programming in Python ‘on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science.Alex Small, IEEE, CiSE Vol. 14 (2), March?/April 2012 “This fourth edition is awonderful, inclusive textbook that covers pretty much everything one needs toknow to go from zero to fairly sophisticated scientific programming in Python…”Joan Horvath, Computing Reviews, March2015

Python for Scientists

Автор: John M. Stewart
Название: Python for Scientists
ISBN: 1316641236 ISBN-13(EAN): 9781316641231
Издательство: Cambridge Academ
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Цена: 33780.00 T
Наличие на складе: Нет в наличии.
Описание: Scientific Python is taught from scratch in this book via copious, downloadable, useful and adaptable code snippets. Everything the working scientist needs to know is covered, quickly providing researchers and research students with the skills to start using Python effectively.

Narrative Tactics For Mobile And So

Автор: Kristen Finley
Название: Narrative Tactics For Mobile And So
ISBN: 1498780784 ISBN-13(EAN): 9781498780780
Издательство: Taylor&Francis
Рейтинг:
Цена: 51030.00 T
Наличие на складе: Нет в наличии.
Описание: This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.

Functional Programming in C++: How to Improve Your C++ Programs Using Functional Techniques

Автор: Cukic Ivan
Название: Functional Programming in C++: How to Improve Your C++ Programs Using Functional Techniques
ISBN: 1617293814 ISBN-13(EAN): 9781617293818
Издательство: Pearson Education
Рейтинг:
Цена: 52790.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Summary

Functional Programming in C++ teaches developers the practical side of functional programming and the tools that C++ provides to develop software in the functional style. This in-depth guide is full of useful diagrams that help you understand FP concepts and begin to think functionally.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Well-written code is easier to test and reuse, simpler to parallelize, and less error prone. Mastering the functional style of programming can help you tackle the demands of modern apps and will lead to simpler expression of complex program logic, graceful error handling, and elegant concurrency. C++ supports FP with templates, lambdas, and other core language features, along with many parts of the STL.

About the Book

Functional Programming in C++ helps you unleash the functional side of your brain, as you gain a powerful new perspective on C++ coding. You'll discover dozens of examples, diagrams, and illustrations that break down the functional concepts you can apply in C++, including lazy evaluation, function objects and invokables, algebraic data types, and more. As you read, you'll match FP techniques with practical scenarios where they offer the most benefit.

What's inside

  • Writing safer code with no performance penalties
  • Explicitly handling errors through the type system
  • Extending C++ with new control structures
  • Composing tasks with DSLs

About the Reader

Written for developers with two or more years of experience coding in C++.

About the Author

Ivan Čukic is a core developer at KDE and has been coding in C++ since 1998. He teaches modern C++ and functional programming at the Faculty of Mathematics at the University of Belgrade.

Table of Contents

  1. Introduction to functional programming
  2. Getting started with functional programming
  3. Function objects
  4. Creating new functions from the old ones
  5. Purity: Avoiding mutable state
  6. Lazy evaluation
  7. Ranges
  8. Functional data structures
  9. Algebraic data types and pattern matching
  10. Monads
  11. Template metaprogramming
  12. Functional design for concurrent systems
  13. Testing and debugging

Computer Graphics Through OpenGL®

Автор: Guha
Название: Computer Graphics Through OpenGL®
ISBN: 1138612642 ISBN-13(EAN): 9781138612648
Издательство: Taylor&Francis
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Цена: 122490.00 T
Наличие на складе: Нет в наличии.
Описание: COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling• Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders• Includes 180 programs with 270 experiments based on them• Contains 750 exercises, 110 worked examples, and 700 four-color illustrations• Requires no previous knowledge of computer graphics• Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts

Arduino Programming: The Ultimate Beginner`s Guide to Learn Arduino Programming Step by Step

Автор: Ryan Turner
Название: Arduino Programming: The Ultimate Beginner`s Guide to Learn Arduino Programming Step by Step
ISBN: 1647710006 ISBN-13(EAN): 9781647710002
Издательство: Неизвестно
Рейтинг:
Цена: 34320.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

If you are unfamiliar with programming and are looking for an open-source electronic interface, then Arduino could be just the place to start

With a range of Arduinos to choose from, and an increasing variety of projects online or in-person that are built on Arduino technologies, the flexibility they offer and the ease of building gadgets with Arduino has attracted many people who are both novices and seasoned professionals.

Now, with this new and informative guide, Arduino Programming: The Ultimate Beginner's Guide to Learn Arduino Programming Step by Step, you can learn all you need to get you started with this impressive resource, with chapters that delve into:

- The history of Arduino
- 6 advantages of Arduino
- Anatomy and other terms of Arduino
- Understanding the choices that are on offer
- Setting up Arduino
- Data types
- Inputs, outputs and sensors
- And lots more...

This comprehensive guide to Arduino is all you will ever need to get you started and will provide you with enough information to overcome any initial obstacles you'll encounter, meaning that you will be up and running before long and ready to get programming faster than with other traditional offerings.

Don't wait any longer and get your copy today. Arduino is the answer you've been looking for and Arduino Programming is the book that will provide the platform for your success


Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
Рейтинг:
Цена: 29570.00 T
Наличие на складе: Поставка под заказ.
Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Hands-On System Programming with Linux

Автор: Billimoria Kaiwan
Название: Hands-On System Programming with Linux
ISBN: 1788998472 ISBN-13(EAN): 9781788998475
Издательство: Неизвестно
Цена: 67430.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Twenty five years ago, as often happens in our industry, pundits laughed at and called Linux a joke. To say that view has changed is a massive understatement. This book will cement for you both the conceptual `why` and the practical `how` of systems programming on Linux, and covers Linux systems programming on the latest 4.x kernels.

Hands-On Network Programming with C

Автор: Winkle Lewis Van
Название: Hands-On Network Programming with C
ISBN: 1789349869 ISBN-13(EAN): 9781789349863
Издательство: Неизвестно
Рейтинг:
Цена: 57610.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Network programming, a challenging topic in C, is made understandable through careful exposition of socket programming APIs. Keeping up with the current trends, you will gain an insight into web programming for IoT. Finally, you will learn how to monitor the network, troubleshoot problems, implement security, and understand best practices.

Learning Game AI Programming with Lua

Автор: David Young
Название: Learning Game AI Programming with Lua
ISBN: 1783281332 ISBN-13(EAN): 9781783281336
Издательство: Неизвестно
Рейтинг:
Цена: 60070.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.


Writing for Video Game Genres

Название: Writing for Video Game Genres
ISBN: 1138427926 ISBN-13(EAN): 9781138427921
Издательство: Taylor&Francis
Рейтинг:
Цена: 183750.00 T
Наличие на складе: Невозможна поставка.
Описание: Delivers practical advice on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and things in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more.


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