Architectural Approach to Level Design, Totten, Christopher W.
Автор: Hewitt Eben Название: Technology Strategy Patterns: Analyzing and Communicating Architectural Decisions ISBN: 1492040878 ISBN-13(EAN): 9781492040873 Издательство: Wiley Рейтинг: Цена: 47510.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Technologists who want their ideas heard, understood, and funded are often told to speak the language of business-without really knowing what that is. This book`s toolkit provides architects, product managers, technology managers, and executives with a shared language-in the form of repeatable, practical patterns and templates.
Автор: Brian L. Smith Название: Foundation 3ds Max 8 Architectural Visualization ISBN: 1484220196 ISBN-13(EAN): 9781484220191 Издательство: Springer Рейтинг: Цена: 59890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: * This is the only book on the market covering 3Ds max for Architectural visualizations, one of the most common uses of 3Ds Max. * Includes quickstart tutorial sections to get the reader up and running as quickly as possible. * It will be one of the first books to come out about the new version of the product.
Автор: Totten Название: Architectural Approach to Level Design 2e ISBN: 081536136X ISBN-13(EAN): 9780815361367 Издательство: Taylor&Francis Рейтинг: Цена: 58170.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players..
Автор: Rogers, Rogers Scott Название: Level Up! the Guide to Great Video Game Design ISBN: 1118877160 ISBN-13(EAN): 9781118877166 Издательство: Wiley Рейтинг: Цена: 29570.00 T Наличие на складе: Поставка под заказ. Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.
Автор: Sellers Michael Название: Advanced Game Design: A Systems Approach ISBN: 0134667603 ISBN-13(EAN): 9780134667607 Издательство: Pearson Education Рейтинг: Цена: 54810.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed
Автор: Vissers Название: Architectural Design ISBN: 3319432974 ISBN-13(EAN): 9783319432977 Издательство: Springer Рейтинг: Цена: 62410.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book presents a design methodology that is practically applicable to the architectural design of a broad range of systems. It is based on fundamental design concepts to conceive and specify the required functional properties of a system, while abstracting from the specific implementation functions and technologies that can be chosen to build the system. Abstraction and precision are indispensable when it comes to understanding complex systems and precisely creating and representing them at a high functional level. Once understood, these concepts appear natural, self-evident and extremely powerful, since they can directly, precisely and concisely reflect what is considered essential for the functional behavior of a system.The first two chapters present the global views on how to design systems and how to interpret terms and meta-concepts. This informal introduction provides the general context for the remainder of the book. On a more formal level, Chapters 3 through 6 present the main basic design concepts, illustrating them with examples. Language notations are introduced along with the basic design concepts. Lastly, Chapters 7 to 12 discuss the more intricate basic design concepts of interactive systems by focusing on their common functional goal. These chapters are recommended to readers who have a particular interest in the design of protocols and interfaces for various systems.The didactic approach makes it suitable for graduate students who want to develop insights into and skills in developing complex systems, as well as practitioners in industry and large organizations who are responsible for the design and development of large and complex systems. It includes numerous tangible examples from various fields, and several appealing exercises with their solutions.
Автор: Ashok Kumar, Jim Etheredge, Aaron Boudreaux Название: Algorithmic and Architectural Gaming Design: Implementation and Development ISBN: 1466616342 ISBN-13(EAN): 9781466616349 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 184800.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
Автор: Ji-Hyun Lee Название: Computer-Aided Architectural Design. "Hello, Culture " ISBN: 9811384096 ISBN-13(EAN): 9789811384097 Издательство: Springer Рейтинг: Цена: 111790.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes selected papers of the 18th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2019, held in Daejeon, Republic of Korea, in June 2019.The 34 revised full papers presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections on theory, methodology and practice of architectural and interior design; support systems for design decisions; tools, methods and implementation of urban design; rethinking space and spatial behavior; fabrication and materialization; and shape studies.
Автор: Alessandro Aldini; Marco Bernardo; Flavio Corradin Название: A Process Algebraic Approach to Software Architecture Design ISBN: 1447157664 ISBN-13(EAN): 9781447157663 Издательство: Springer Рейтинг: Цена: 65210.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book presents a new paradigm that allows modeling and analysis of software applications at an early stage of the design process. It covers foundational aspects before introducing guidelines and methodologies to exemplify case studies.
Wikipedia says, "In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design".
In a general sense, design patterns can be stated as best practices that were implemented on a repetitive basis to solve similar problems, but that are found in different contexts.
This book explores design patterns in the Swift language, and walks you through how they might be applied, all while using fun, relatable examples drawn from the game of Cricket. The aim is to bring simplification, speed and elegance to your Swift experience through a succinct and enjoyable read. Happy learning
Автор: Henderik A. Proper; Robert Winter; Stephan Aier; S Название: Architectural Coordination of Enterprise Transformation ISBN: 3319695835 ISBN-13(EAN): 9783319695839 Издательство: Springer Рейтинг: Цена: 62410.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: 1 Introduction.- 2 A major transformation at a global insurance company.- 3 Centralised monitoring of pensions in Greece.- 4 Enterprise coherence in the public sector.- 5 Public services opening up to innovation.- 6 Degrees of change in enterprises.- 7 Enterprise transformation from a social perspective.- 8 More than engineering; The role of subcultures.- 9 The need for a use perspective on architectural coordination.- 10 Involving the right stakeholders - Enterprise coherence governance.- 11 Information requirements for enterprise transformation.- 12 Institutionalisation of ACET - Needs and foundations.- 13 The need for model engineering.- 14 Steering transformations with architecture principles.- 15 The need for explicit decision-making strategies.- 16 ACET constructs.- 17 Transformation intelligence capability catalogue.- 18 Coherence management dashboard for ACET.- 19 Guidelines for architecture models as boundary objects.- 20 The ACET information requirements reference model.- 21 Model bundling: Componential language engineering.- 22 Principle-based goal-oriented requirements language.- 23 The EA Anamnesis approach.- 24 Formalising enterprise architecture decision models.- 25 Situational adaptations of ACET.- 26 Conclusion and reflections.
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