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The Minds Behind Sports Games: Interviews with Cult and Classic Video Game Developers, Patrick Hickey Jr


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Автор: Patrick Hickey Jr
Название:  The Minds Behind Sports Games: Interviews with Cult and Classic Video Game Developers
ISBN: 9781476679334
Издательство: Mare Nostrum (Eurospan)
Классификация:

ISBN-10: 1476679339
Обложка/Формат: Paperback
Страницы: 260
Вес: 0.48 кг.
Дата издания: 30.10.2020
Серия: Studies in gaming
Язык: English
Иллюстрации: 130 photos
Размер: 254 x 178 x 12
Читательская аудитория: General (us: trade)
Ключевые слова: Computer games / online games: strategy guides,Indoor games, GAMES / Video & Electronic
Подзаголовок: Interviews with cult and classic video game developers
Рейтинг:
Поставляется из: Англии
Описание: Featuring interviews with the creators of 35 popular video games, this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time.

The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers

Автор: Patrick Hickey Jr.
Название: The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers
ISBN: 1476682739 ISBN-13(EAN): 9781476682730
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 25040.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Featuring interviews with the creators of 39 popular video games, this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre, and the creative process.

Speedrunning: Interviews with the Quickest Gamers

Автор: Snyder David
Название: Speedrunning: Interviews with the Quickest Gamers
ISBN: 1476670803 ISBN-13(EAN): 9781476670805
Издательство: Mare Nostrum (Eurospan)
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Цена: 33270.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: If you grew up in the 80s or 90s there’s a good chance you’ve played Super Mario Bros. for the Nintendo Entertainment System. More than 30 years after its release in 1985 the side-scrolling platformer remains one of the best-selling video games of all time. Maybe you can hum the theme song, and you've found the secret warp pipe in World 1-2, but have you ever actually beaten the game? If so, how long did it take you? Hours? Days? Weeks? In late 2016, an American gamer known online as “darbian” rescued the Princess Peach in 4 minutes and 56 seconds. This is video game “speedrunning” and darbian is one of the best speedrunners around. Speedrunners use their knowledge of the game and quick reflexes in an attempt to complete video games in the fastest time possible. In this book you'll learn about the history of speedrunning, the techniques involved, and what it takes to play games fast in ten interviews with star speedrunners like darbian.

The Avengers in Video Games: A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews

Автор: Blair Farrell
Название: The Avengers in Video Games: A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews
ISBN: 147668345X ISBN-13(EAN): 9781476683454
Издательство: Mare Nostrum (Eurospan)
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Цена: 42510.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Assesses the video games starring ""Earth`s Mightiest Heroes"". Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author.

Winning 42: Strategy and Lore of the National Game of Texas

Автор: Dennis Roberson
Название: Winning 42: Strategy and Lore of the National Game of Texas
ISBN: 1682830578 ISBN-13(EAN): 9781682830574
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 15840.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: There are two types of people in Texas: those who play 42 and those who need to learn. Winning 42 is written for both. A team game that no one tires of, 42 does not rely mostly on luck or memory. Skill and strategy separate the best from the rest. Veterans who relish the logic of each domino played will find challenge in the advanced chapters and fascination in the history and lore. Many who've grown up with 42 are nonetheless surprised by its utterly Texan heritage, reaching back over a century and a quarter. Beginners will find easy instruction in all the basics, from bidding a hand or setting an opponent to the challenge of the 84 hand, and can advance at their own pace. Replete with championship statistics and stories from veteran players and strategists--including many celebrities from astronauts to presidents--Winning 42 illumines a cherished tradition that links Texans from all walks of life.

Winning 42: Strategy and Lore of the National Game of Texas

Автор: Dennis Roberson
Название: Winning 42: Strategy and Lore of the National Game of Texas
ISBN: 1682830586 ISBN-13(EAN): 9781682830581
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 12010.00 T
Наличие на складе: Невозможна поставка.
Описание: There are two types of people in Texas: those who play 42 and those who need to learn. Winning 42 is written for both. A team game that no one tires of, 42 does not rely mostly on luck or memory. Skill and strategy separate the best from the rest.

General Video Game Artificial Intelligence

Автор: Diego Perez Liebana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu
Название: General Video Game Artificial Intelligence
ISBN: 1681736446 ISBN-13(EAN): 9781681736440
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 77610.00 T
Наличие на складе: Нет в наличии.
Описание: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Understanding Video Game Music

Автор: Summers Tim
Название: Understanding Video Game Music
ISBN: 1108413420 ISBN-13(EAN): 9781108413428
Издательство: Cambridge Academ
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Цена: 26400.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis.

Women and Video Game Modding: Essays on Gender and the Digital Community

Автор: Whelan Bridget, Kapell Matthew Wilhelm
Название: Women and Video Game Modding: Essays on Gender and the Digital Community
ISBN: 1476667438 ISBN-13(EAN): 9781476667430
Издательство: Mare Nostrum (Eurospan)
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Цена: 40650.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: These essays examine the phenomenon of women and "modding", focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics include the relationship between "modders" and developers, the history of "modding", and the relationship between "modding" and disability, race, sexuality and gender identity.

Before the Crash: Early Video Game History

Автор: Mark Wolf
Название: Before the Crash: Early Video Game History
ISBN: 0814334504 ISBN-13(EAN): 9780814334508
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 31410.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Contributors examine the early days of video game history before the industry crash that ended the medium`s golden age.

Alternate Reality Games and the Cusp of Digital Gameplay

Название: Alternate Reality Games and the Cusp of Digital Gameplay
ISBN: 1501347195 ISBN-13(EAN): 9781501347191
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 36950.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Alternate Reality Games (ARGs) challenge what players understand as "real.]? Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional.

With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

Responding to Call of Duty: Critical Essays on the Game Franchise

Автор: Garrelts Nate
Название: Responding to Call of Duty: Critical Essays on the Game Franchise
ISBN: 1476668752 ISBN-13(EAN): 9781476668758
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 22170.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Call of Duty is the most culturally significant video game franchise of the 21st century. Since the first game was released for PC in 2003, the franchise has sold over 250 million copies and been complemented by merchandise ranging from toys and comic books to a special edition Jeep Wrangler. The top players can even compete for millions in prize money in tournaments sanctioned by the Call of Duty World League.While the gaming community has reported on and debated over each development, there has not been much formal scholarship on Call of Duty games. This collection fills that void by examining the ideologically charged campaign mode of major franchise releases, with a special focus on militarism, realism, and gender. After reading this book, you will never just play Call of Duty again.

Music Video Games: Performance, Politics, and Play

Автор: Michael Austin
Название: Music Video Games: Performance, Politics, and Play
ISBN: 1501308521 ISBN-13(EAN): 9781501308529
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 147840.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.

Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.



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