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The Digital Social: Religion and Belief, Alphia Possamai-Inesedy, Alan Nixon


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Автор: Alphia Possamai-Inesedy, Alan Nixon
Название:  The Digital Social: Religion and Belief
ISBN: 9783110499872
Издательство: Walter de Gruyter
Классификация:

ISBN-10: 3110499878
Обложка/Формат: Hardcover
Страницы: 227
Вес: 0.46 кг.
Дата издания: 02.12.2019
Серия: Religion/Theology
Язык: English
Размер: 234 x 155 x 18
Читательская аудитория: Professional and scholarly
Ключевые слова: Media studies, RELIGION / General
Поставляется из: Германии
Описание: The edited volume aims to present a critical analysis of the current state of research on religion and belief systems in the realm of the ‘Digital Social’. The rapid expansion and democratization of digital technologies in conjunction with the significant shifts taking place within the practices of religion and belief through digital technology demand a critical examination across the social sciences and humanities. These changes call for an overview of not only our current methodological tool box but also the epistemological and ethical considerations that researchers must contend with. The proposed volume provides a critical framework that recognizes that the social, and therefore the religious, cannot be fully understood without recognizing how the digital world actively constitutes notions such as identity, social networks, embodiment, and social institutions. While some specific methods will be discussed, the volume’s emphasis remains on the critical epistemological and logistical considerations that are needed when undertaking this form of research.

Playing with Religion in Digital Games

Автор: HEIDI A. CAMPBELL
Название: Playing with Religion in Digital Games
ISBN: 0253012538 ISBN-13(EAN): 9780253012531
Издательство: Wiley EDC
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Цена: 27450.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

The Digital Humanities and Islamic & Middle East Studies

Автор: Elias Muhanna
Название: The Digital Humanities and Islamic & Middle East Studies
ISBN: 3110374544 ISBN-13(EAN): 9783110374544
Издательство: Walter de Gruyter
Цена: 123910.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Over the past few decades, humanistic inquiry has been problematized and invigorated by the emergence of what is referred to as the digital humanities. Across multiple disciplines, from history to literature, religious studies to philosophy, archaeology to music, scholars are tapping the extraordinary power of digital technologies to preserve, curate, analyze, visualize, and reconstruct their research objects. The study of the Middle East and the broader Islamic world has been no less impacted by this new paradigm. Scholars are making daily use of digital tools and repositories including private and state-sponsored archives of textual sources, digitized manuscript collections, densitometrical imaging, visualization and modeling software, and various forms of data mining and analysis. This collection of essays explores the state of the art in digital scholarship pertaining to Islamic & Middle Eastern studies, addressing areas such as digitization, visualization, text mining, databases, mapping, and e-publication. It is of relevance to any researcher interested in the opportunities and challenges engendered by this changing scholarly ecosystem.

Digital Culture and Religion in Asia

Автор: Han
Название: Digital Culture and Religion in Asia
ISBN: 0415521858 ISBN-13(EAN): 9780415521857
Издательство: Taylor&Francis
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Цена: 158230.00 T
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Описание: This book critically analyses the connections between religion and digital media in a range of East Asian countries. It discusses both how religious organisations make use of new technologies, and also explores how new technologies are reshaping religion in novel and interesting ways.

Digital culture and religion in asia

Автор: Han, Sam (nanyang Technological University, Singapore) Nasir, Kamaludeen Mohamed (nanyang Technological University, Singapore)
Название: Digital culture and religion in asia
ISBN: 1138476196 ISBN-13(EAN): 9781138476196
Издательство: Taylor&Francis
Рейтинг:
Цена: 53070.00 T
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Описание: This book critically analyses the connections between religion and digital media in a range of East Asian countries. It discusses both how religious organisations make use of new technologies, and also explores how new technologies are reshaping religion in novel and interesting ways.

Digital spirits in religion and media

Автор: Lim, Alvin Eng Hui (national University Of Singapore)
Название: Digital spirits in religion and media
ISBN: 0815393326 ISBN-13(EAN): 9780815393320
Издательство: Taylor&Francis
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Цена: 163330.00 T
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Описание: In many contemporary and popular forms of religious practice, digital technology and the spiritual are inseparable. By offering the notion of `digital spirits`, this book critically attends to the intersections of digital media and spiritual beings.

Digital Judaism

Название: Digital Judaism
ISBN: 0415736242 ISBN-13(EAN): 9780415736244
Издательство: Taylor&Francis
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Цена: 163330.00 T
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Описание: In this volume, contributors consider the ways that Jewish communities and users of new media negotiate their uses of digital technologies in light of issues related to religious identity, community and authority. Digital Judaism presents a broad analysis of how and why various Jewish groups negotiate with digital culture in particular ways, situating such observations within a wider discourse of how Jewish groups throughout history have utilized communication technologies to maintain their Jewish identities across time and space. Chapters address issues related to the negotiation of authority between online users and offline religious leaders and institutions not only within ultra-Orthodox communities, but also within the broader Jewish religious culture, taking into account how Jewish engagement with media in Israel and the diaspora raises a number of important issues related to Jewish community and identity. Featuring recent scholarship by leading and emerging scholars of Judaism and media, Digital Judaism is an invaluable resource for researchers in new media, religion and digital culture.

The Bible and Digital Millennials

Автор: Ford
Название: The Bible and Digital Millennials
ISBN: 1138350680 ISBN-13(EAN): 9781138350687
Издательство: Taylor&Francis
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Цена: 53070.00 T
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Описание: The Bible and Digital Millennials explores the place of the Bible in the lives of 18 to 35 year-olds who have been born into the digital age.

Digital Humanities and Buddhism: An Introduction

Автор: Daniel Veidlinger
Название: Digital Humanities and Buddhism: An Introduction
ISBN: 3110518368 ISBN-13(EAN): 9783110518368
Издательство: Walter de Gruyter
Цена: 32170.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: IDH Religion provides a series of short introductions to specific areas of study at the intersections of digital humanities and religion, offering an overview of current methodologies, techniques, tools, and projects as well as defining challenges and opportunities for further research. This volume explores DH and Buddhism in four sections: Theory and Method; Digital Conservation, Preservation and Archiving; Digital Analysis; Digital Resources. It covers themes such as language processing, digital libraries, online lexicography, and ethnographic methods. Erratum: Unfortunately there is a mistake in the print version in the last paragraph of page 14. READ is an open-source software system developed by a team consisting of Stefan Baums at the Bavarian Academy of Sciences and Humanities, Andrew Glass in Seattle, Ian McCrabb at the University of Sydney and Stephen White in Venice ( https://github.com/readsoftware/read) .

Digital Media, Young Adults and Religion

Название: Digital Media, Young Adults and Religion
ISBN: 1138541613 ISBN-13(EAN): 9781138541610
Издательство: Taylor&Francis
Рейтинг:
Цена: 148010.00 T
Наличие на складе: Нет в наличии.
Описание: Utilising results of an unprecedented global study, this volume explores the ways in which young adults in seven different countries engage with digital and social media in religiously significant ways.

How to Talk about Videogames

Автор: Bogost Ian
Название: How to Talk about Videogames
ISBN: 0816699127 ISBN-13(EAN): 9780816699124
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 16680.00 T
Наличие на складе: Невозможна поставка.
Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

Pressed for Time: The Acceleration of Life in Digital Capitalism

Автор: Wajcman Judy
Название: Pressed for Time: The Acceleration of Life in Digital Capitalism
ISBN: 022638084X ISBN-13(EAN): 9780226380841
Издательство: Wiley
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Цена: 17950.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The technologically tethered, iPhone-addicted figure is an image we can easily conjure. Most of us complain that there aren't enough hours in the day and too many e-mails in our thumb-accessible inboxes. This widespread perception that life is faster than it used to be is now ingrained in our culture, and smartphones and the Internet are continually being blamed.

But isn't the sole purpose of the smartphone to give us such quick access to people and information that we'll be free to do other things? Isn't technology supposed to make our lives easier? In Pressed for Time, Judy Wajcman explains why we immediately interpret our experiences with digital technology as inexorably accelerating everyday life. She argues that we are not mere hostages to communication devices, and the sense of always being rushed is the result of the priorities and parameters we ourselves set rather than the machines that help us set them. Indeed, being busy and having action-packed lives has become valorized by our productivity driven culture.

Wajcman offers a bracing historical perspective, exploring the commodification of clock time, and how the speed of the industrial age became identified with progress. She also delves into the ways time-use differs for diverse groups in modern societies, showing how changes in work patterns, family arrangements, and parenting all affect time stress. Bringing together empirical research on time use and theoretical debates about dramatic digital developments, this accessible and engaging book will leave readers better versed in how to use technology to navigate life's fast lane.


The death algorithm and other digital dilemmas /

Автор: Simanowski, Roberto,
Название: The death algorithm and other digital dilemmas /
ISBN: 0262536374 ISBN-13(EAN): 9780262536370
Издательство: MIT Press
Рейтинг:
Цена: 21390.00 T
Наличие на складе: Невозможна поставка.
Описание:

Provocative takes on cyberbullshit, smartphone zombies, instant gratification, the traffic school of the information highway, and other philosophical concerns of the Internet age.

In The Death Algorithm and Other Digital Dilemmas, Roberto Simanowski wonders if we are on the brink of a society that views social, political, and ethical challenges as technological problems that can be fixed with the right algorithm, the best data, or the fastest computer. For example, the "death algorithm " is programmed into a driverless car to decide, in an emergency, whether to plow into a group of pedestrians, a mother and child, or a brick wall. Can such life-and-death decisions no longer be left to the individual human?

In these incisive essays, Simanowski asks us to consider what it means to be living in a time when the president of the United States declares the mainstream media to be an enemy of the people--while Facebook transforms the people into the enemy of mainstream media. Simanowski describes smartphone zombies (or "smombies") who remove themselves from the physical world to the parallel universe of social media networks; calls on Adorno to help parse Trump's tweeting; considers transmedia cannibalism, as written text is transformed into a postliterate object; compares the economic and social effects of the sharing economy to a sixteen-wheeler running over a plastic bottle on the road; and explains why philosophy mat become the most important element in the automotive and technology industries.



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