The Digital Social: Religion and Belief, Alphia Possamai-Inesedy, Alan Nixon
Автор: HEIDI A. CAMPBELL Название: Playing with Religion in Digital Games ISBN: 0253012538 ISBN-13(EAN): 9780253012531 Издательство: Wiley EDC Рейтинг: Цена: 27450.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video gamesrely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Автор: Elias Muhanna Название: The Digital Humanities and Islamic & Middle East Studies ISBN: 3110374544 ISBN-13(EAN): 9783110374544 Издательство: Walter de Gruyter Цена: 123910.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Over the past few decades, humanistic inquiry has been problematized and invigorated by the emergence of what is referred to as the digital humanities. Across multiple disciplines, from history to literature, religious studies to philosophy, archaeology to music, scholars are tapping the extraordinary power of digital technologies to preserve, curate, analyze, visualize, and reconstruct their research objects. The study of the Middle East and the broader Islamic world has been no less impacted by this new paradigm. Scholars are making daily use of digital tools and repositories including private and state-sponsored archives of textual sources, digitized manuscript collections, densitometrical imaging, visualization and modeling software, and various forms of data mining and analysis. This collection of essays explores the state of the art in digital scholarship pertaining to Islamic & Middle Eastern studies, addressing areas such as digitization, visualization, text mining, databases, mapping, and e-publication. It is of relevance to any researcher interested in the opportunities and challenges engendered by this changing scholarly ecosystem.
Автор: Han Название: Digital Culture and Religion in Asia ISBN: 0415521858 ISBN-13(EAN): 9780415521857 Издательство: Taylor&Francis Рейтинг: Цена: 158230.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book critically analyses the connections between religion and digital media in a range of East Asian countries. It discusses both how religious organisations make use of new technologies, and also explores how new technologies are reshaping religion in novel and interesting ways.
Автор: Han, Sam (nanyang Technological University, Singapore) Nasir, Kamaludeen Mohamed (nanyang Technological University, Singapore) Название: Digital culture and religion in asia ISBN: 1138476196 ISBN-13(EAN): 9781138476196 Издательство: Taylor&Francis Рейтинг: Цена: 53070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book critically analyses the connections between religion and digital media in a range of East Asian countries. It discusses both how religious organisations make use of new technologies, and also explores how new technologies are reshaping religion in novel and interesting ways.
Автор: Lim, Alvin Eng Hui (national University Of Singapore) Название: Digital spirits in religion and media ISBN: 0815393326 ISBN-13(EAN): 9780815393320 Издательство: Taylor&Francis Рейтинг: Цена: 163330.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In many contemporary and popular forms of religious practice, digital technology and the spiritual are inseparable. By offering the notion of `digital spirits`, this book critically attends to the intersections of digital media and spiritual beings.
Название: Digital Judaism ISBN: 0415736242 ISBN-13(EAN): 9780415736244 Издательство: Taylor&Francis Рейтинг: Цена: 163330.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In this volume, contributors consider the ways that Jewish communities and users of new media negotiate their uses of digital technologies in light of issues related to religious identity, community and authority. Digital Judaism presents a broad analysis of how and why various Jewish groups negotiate with digital culture in particular ways, situating such observations within a wider discourse of how Jewish groups throughout history have utilized communication technologies to maintain their Jewish identities across time and space. Chapters address issues related to the negotiation of authority between online users and offline religious leaders and institutions not only within ultra-Orthodox communities, but also within the broader Jewish religious culture, taking into account how Jewish engagement with media in Israel and the diaspora raises a number of important issues related to Jewish community and identity. Featuring recent scholarship by leading and emerging scholars of Judaism and media, Digital Judaism is an invaluable resource for researchers in new media, religion and digital culture.
Автор: Ford Название: The Bible and Digital Millennials ISBN: 1138350680 ISBN-13(EAN): 9781138350687 Издательство: Taylor&Francis Рейтинг: Цена: 53070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The Bible and Digital Millennials explores the place of the Bible in the lives of 18 to 35 year-olds who have been born into the digital age.
Автор: Daniel Veidlinger Название: Digital Humanities and Buddhism: An Introduction ISBN: 3110518368 ISBN-13(EAN): 9783110518368 Издательство: Walter de Gruyter Цена: 32170.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: IDH Religion provides a series of short introductions to specific areas of study at the intersections of digital humanities and religion, offering an overview of current methodologies, techniques, tools, and projects as well as defining challenges and opportunities for further research. This volume explores DH and Buddhism in four sections: Theory and Method; Digital Conservation, Preservation and Archiving; Digital Analysis; Digital Resources. It covers themes such as language processing, digital libraries, online lexicography, and ethnographic methods. Erratum: Unfortunately there is a mistake in the print version in the last paragraph of page 14. READ is an open-source software system developed by a team consisting of Stefan Baums at the Bavarian Academy of Sciences and Humanities, Andrew Glass in Seattle, Ian McCrabb at the University of Sydney and Stephen White in Venice ( https://github.com/readsoftware/read) .
Название: Digital Media, Young Adults and Religion ISBN: 1138541613 ISBN-13(EAN): 9781138541610 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Нет в наличии. Описание: Utilising results of an unprecedented global study, this volume explores the ways in which young adults in seven different countries engage with digital and social media in religiously significant ways.
Автор: Bogost Ian Название: How to Talk about Videogames ISBN: 0816699127 ISBN-13(EAN): 9780816699124 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 16680.00 T Наличие на складе: Невозможна поставка. Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
Автор: Wajcman Judy Название: Pressed for Time: The Acceleration of Life in Digital Capitalism ISBN: 022638084X ISBN-13(EAN): 9780226380841 Издательство: Wiley Рейтинг: Цена: 17950.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The technologically tethered, iPhone-addicted figure is an image we can easily conjure. Most of us complain that there aren't enough hours in the day and too many e-mails in our thumb-accessible inboxes. This widespread perception that life is faster than it used to be is now ingrained in our culture, and smartphones and the Internet are continually being blamed.
But isn't the sole purpose of the smartphone to give us such quick access to people and information that we'll be free to do other things? Isn't technology supposed to make our lives easier? In Pressed for Time, Judy Wajcman explains why we immediately interpret our experiences with digital technology as inexorably accelerating everyday life. She argues that we are not mere hostages to communication devices, and the sense of always being rushed is the result of the priorities and parameters we ourselves set rather than the machines that help us set them. Indeed, being busy and having action-packed lives has become valorized by our productivity driven culture.
Wajcman offers a bracing historical perspective, exploring the commodification of clock time, and how the speed of the industrial age became identified with progress. She also delves into the ways time-use differs for diverse groups in modern societies, showing how changes in work patterns, family arrangements, and parenting all affect time stress. Bringing together empirical research on time use and theoretical debates about dramatic digital developments, this accessible and engaging book will leave readers better versed in how to use technology to navigate life's fast lane.
Автор: Simanowski, Roberto, Название: The death algorithm and other digital dilemmas / ISBN: 0262536374 ISBN-13(EAN): 9780262536370 Издательство: MIT Press Рейтинг: Цена: 21390.00 T Наличие на складе: Невозможна поставка. Описание:
Provocative takes on cyberbullshit, smartphone zombies, instant gratification, the traffic school of the information highway, and other philosophical concerns of the Internet age.
In The Death Algorithm and Other Digital Dilemmas, Roberto Simanowski wonders if we are on the brink of a society that views social, political, and ethical challenges as technological problems that can be fixed with the right algorithm, the best data, or the fastest computer. For example, the "death algorithm " is programmed into a driverless car to decide, in an emergency, whether to plow into a group of pedestrians, a mother and child, or a brick wall. Can such life-and-death decisions no longer be left to the individual human?
In these incisive essays, Simanowski asks us to consider what it means to be living in a time when the president of the United States declares the mainstream media to be an enemy of the people--while Facebook transforms the people into the enemy of mainstream media. Simanowski describes smartphone zombies (or "smombies") who remove themselves from the physical world to the parallel universe of social media networks; calls on Adorno to help parse Trump's tweeting; considers transmedia cannibalism, as written text is transformed into a postliterate object; compares the economic and social effects of the sharing economy to a sixteen-wheeler running over a plastic bottle on the road; and explains why philosophy mat become the most important element in the automotive and technology industries.
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