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Playing the Field: Video Games and American Studies, Sascha Pohlmann


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Автор: Sascha Pohlmann
Название:  Playing the Field: Video Games and American Studies
ISBN: 9783110655254
Издательство: Walter de Gruyter
Классификация:


ISBN-10: 311065525X
Обложка/Формат: Hardcover
Страницы: 280
Вес: 0.59 кг.
Дата издания: 01.10.2019
Серия: History
Язык: English
Размер: 234 x 156 x 18
Читательская аудитория: Professional and scholarly
Ключевые слова: Social & cultural history,History: theory & methods, HISTORY / Modern / 21st Century,HISTORY / Study & Teaching
Поставляется из: Германии
Описание: American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.

Freydal. Medieval Games. The Book of Tournaments of Emperor Maximilian I

Автор: Krause Stefan
Название: Freydal. Medieval Games. The Book of Tournaments of Emperor Maximilian I
ISBN: 3836576813 ISBN-13(EAN): 9783836576819
Издательство: Taschen
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Цена: 132830.00 T
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Описание: Named after Maximilian I`s literary alter ego, Freydal is the largest extant tournament book of the Late Middle Ages, inscribed in the UNESCO Memory of the World program. This publication from Vienna`s Kunsthistorisches Museum commemorates the 500th anniversary of Maximilian`s death, combining for the first time all 255 gold- and silver-...

Games and Game Playing in European Art and Literature, 16th-17th Centuries

Автор: Robin O`Bryan
Название: Games and Game Playing in European Art and Literature, 16th-17th Centuries
ISBN: 9463728112 ISBN-13(EAN): 9789463728119
Издательство: NBN International
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Цена: 180230.00 T
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Описание: This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe.

Playing While White: Privilege and Power on and off the Field

Автор: David J. Leonard
Название: Playing While White: Privilege and Power on and off the Field
ISBN: 0295741872 ISBN-13(EAN): 9780295741871
Издательство: Mare Nostrum (Eurospan)
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Цена: 91960.00 T
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Описание:

Playing While White argues that whiteness matters in sports culture, both on and off the field. Offering critical analysis of athletic stars such as Johnny Manziel, Marshall Henderson, Jordan Spieth, Lance Armstrong, Josh Hamilton, as well as the predominantly white cultures of NASCAR and extreme sports, David Leonard identifies how whiteness is central to the commodification of athletes and the sports they play.

Leonard demonstrates that sporting cultures are a key site in the trafficking of racial ideas, narratives, and ideologies. He identifies how white athletes are frequently characterized as intelligent leaders who are presumed innocent of the kinds of transgressions black athletes are often pathologized for. With an analysis of the racial dynamics of sports traditions as varied as football, cycling, hockey, baseball, tennis, snowboarding, and soccer, as well as the reception and media portrayals of specific white athletes, Leonard examines how and why whiteness matters within sports and what that tells us about race in the twenty-first century United States.


Screening Race in American Nontheatrical Film

Автор: Allyson Nadia Field, Marsha Gordon
Название: Screening Race in American Nontheatrical Film
ISBN: 1478004762 ISBN-13(EAN): 9781478004769
Издательство: Mare Nostrum (Eurospan)
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Цена: 33400.00 T
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Описание: Although overlooked by most narratives of American cinema history, films made for purposes outside of theatrical entertainment dominated twentieth-century motion picture production. This volume adds to the growing study of nontheatrical films by focusing on the ways filmmakers developed and audiences encountered ideas about race, identity, politics, and community outside the borders of theatrical cinema. The contributors to Screening Race in American Nontheatrical Film examine the place and role of race in educational films, home movies, industry and government films, anthropological films, and church films as well as other forms of nontheatrical filmmaking. From filmic depictions of Native Americans and films by 1920s African American religious leaders to a government educational film about the unequal treatment of Latin American immigrants, these films portrayed—for various purposes and intentions—the lives of those who were mostly excluded from the commercial films being produced in Hollywood. This volume is more than an examination of a broad swath of neglected twentieth-century filmmaking; it is a reevaluation of basic assumptions about American film culture and the place of race within it.

Contributors. Crystal Mun-hye Baik, Jasmyn R. Castro, Nadine Chan, Mark Garrett Cooper, Dino Everett, Allyson Nadia Field, Walter Forsberg, Joshua Glick, Tanya Goldman, Marsha Gordon, Noelle Griffis, Colin Gunckel, Michelle Kelley, Todd Kushigemachi, Martin L. Johnson, Caitlin McGrath, Elena Rossi-Snook, Laura Isabel Serna, Jacqueline Najuma Stewart, Dan Streible, Lauren Tilton, Noah Tsika, Travis L. Wagner, Colin Williamson

Автор: Allyson Nadia Field, Marsha Gordon
Название: Screening Race in American Nontheatrical Film
ISBN: 1478004142 ISBN-13(EAN): 9781478004141
Издательство: Mare Nostrum (Eurospan)
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Цена: 133720.00 T
Наличие на складе: Невозможна поставка.
Описание: Although overlooked by most narratives of American cinema history, films made for purposes outside of theatrical entertainment dominated twentieth-century motion picture production. This volume adds to the growing study of nontheatrical films by focusing on the ways filmmakers developed and audiences encountered ideas about race, identity, politics, and community outside the borders of theatrical cinema. The contributors to Screening Race in American Nontheatrical Film examine the place and role of race in educational films, home movies, industry and government films, anthropological films, and church films as well as other forms of nontheatrical filmmaking. From filmic depictions of Native Americans and films by 1920s African American religious leaders to a government educational film about the unequal treatment of Latin American immigrants, these films portrayed—for various purposes and intentions—the lives of those who were mostly excluded from the commercial films being produced in Hollywood. This volume is more than an examination of a broad swath of neglected twentieth-century filmmaking; it is a reevaluation of basic assumptions about American film culture and the place of race within it.

Contributors. Crystal Mun-hye Baik, Jasmyn R. Castro, Nadine Chan, Mark Garrett Cooper, Dino Everett, Allyson Nadia Field, Walter Forsberg, Joshua Glick, Tanya Goldman, Marsha Gordon, Noelle Griffis, Colin Gunckel, Michelle Kelley, Todd Kushigemachi, Martin L. Johnson, Caitlin McGrath, Elena Rossi-Snook, Laura Isabel Serna, Jacqueline Najuma Stewart, Dan Streible, Lauren Tilton, Noah Tsika, Travis L. Wagner, Colin Williamson

Doing Recent History: On Privacy, Copyright, Video Games, Institutional Review Boards, Activist Scholarship and History That Talks Back

Автор: Claire Bond Potter, Renee C. Romano
Название: Doing Recent History: On Privacy, Copyright, Video Games, Institutional Review Boards, Activist Scholarship and History That Talks Back
ISBN: 0820343021 ISBN-13(EAN): 9780820343020
Издательство: Mare Nostrum (Eurospan)
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Цена: 24950.00 T
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Описание: Historians have engaged in little discussion about the specific methodological, political, and ethical issues related to writing about the recent past. The twelve essays in this collection explore the challenges of writing histories of recent events where visibility is inherently imperfect, hindsight and perspective are lacking, and historiography is underdeveloped.

Doing Recent History: On Privacy, Copyright, Video Games, Institutional Review Boards, Activist Scholarship and History That Talks Back

Автор: Claire Bond Potter, Renee C. Romano
Название: Doing Recent History: On Privacy, Copyright, Video Games, Institutional Review Boards, Activist Scholarship and History That Talks Back
ISBN: 0820334677 ISBN-13(EAN): 9780820334677
Издательство: Mare Nostrum (Eurospan)
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Цена: 66530.00 T
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Описание: Historians have engaged in little discussion about the specific methodological, political, and ethical issues related to writing about the recent past. The twelve essays in this collection explore the challenges of writing histories of recent events where visibility is inherently imperfect, hindsight and perspective are lacking, and historiography is underdeveloped.

Playback – A Genealogy of 1980s British Videogames

Автор: Alex Wade
Название: Playback – A Genealogy of 1980s British Videogames
ISBN: 1628924896 ISBN-13(EAN): 9781628924893
Издательство: Bloomsbury Academic
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Цена: 126720.00 T
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Описание:

Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries.

Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.


Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

Автор: Anastasia Salter
Название: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
ISBN: 1501327453 ISBN-13(EAN): 9781501327452
Издательство: Bloomsbury Academic
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Цена: 100320.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen’s work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen’s impact and role in advancing interactive narrative and writing in the game design process.

Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

Автор: Anastasia Salter
Название: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
ISBN: 1501327461 ISBN-13(EAN): 9781501327469
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 26390.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen’s work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen’s impact and role in advancing interactive narrative and writing in the game design process.

Digital games as history

Автор: Chapman, Adam
Название: Digital games as history
ISBN: 1138841625 ISBN-13(EAN): 9781138841628
Издательство: Taylor&Francis
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Цена: 158230.00 T
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Описание: This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Playback - A Genealogy of 1980s British Videogames

Автор: Wade Alex
Название: Playback - A Genealogy of 1980s British Videogames
ISBN: 1501341847 ISBN-13(EAN): 9781501341847
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 36950.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries.

Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.



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